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[07:23:15] <Textmode> Does Infinity have a concept of height?
[07:50:02] <fuzzie> I don't think so
[07:58:01] <Textmode> nor do I, but I thought I'd ask.
[08:01:30] <wjp> there's a terrain height map, but that's probably only for minor vertical shifts of sprites I think?
[08:03:46] <wjp> (unless I'm mixing up game engines because I'm having trouble locating this now)
[08:04:46] <wjp> ah, yes, in Actor::Draw
[08:06:39] <fuzzie> yes, and I couldn't work out how on earth it actually works
[08:06:47] <fuzzie> I hope there are comments to that effect
[08:07:27] <Textmode> but its purely visual? no mechanical effect?
[08:07:35] <fuzzie> yes
[08:07:48] <fuzzie> I think :p
[08:07:52] <fuzzie> no promises atm
[08:08:03] <Textmode> probably going to have to look at that at some point, if only out of curiosity..
[08:08:25] <Textmode> but whatever, I did nine hours of SDL2+OpenGL3.x, I'm calling it a day :P
[08:08:48] <fuzzie> :-)
[08:08:56] * Textmode huggles fuzzie :3
[08:09:03] <Textmode> night, all.
[08:09:05] <fuzzie> sleep well
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[13:48:20] <carl_> Hi, I can't finish Anomen's quest
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[17:20:51] <wjp> oh, IWD EE
[17:22:37] <brada> that was announced forever ago...
[17:22:48] <brada> or did it get released?
[17:23:00] <wjp> released now
[17:23:58] <brada> that was fast. i guess most of the hard work was done for BGEE
[17:24:26] <wjp> yeah, pretty fast
[17:24:31] <wjp> Linux release too, already
[17:24:47] <fuzzie> ps:t ps:t ps:t?
[17:47:19] <brada> the iwd:ee website seems to have been overwhelmed
[17:49:39] <wjp> I've never actually seriously played IWD1 or 2
[17:49:51] <brada> me neither
[17:50:15] <brada> this is just IWD1 tho right?
[17:50:19] <wjp> yes
[17:50:34] <brada> are they going to do a 2 EE? that could be interesting for us
[18:23:09] <lynxlynxlynx> i doubt it, same for pst
[18:23:36] <lynxlynxlynx> the engine is too different; it would be better to finally push out a new game
[18:23:44] <lynxlynxlynx> everyone's waiting for that
[18:27:28] <lynxlynxlynx> heh, cam already dumped new iesdp info
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[21:30:23] <lynxlynxlynx> brada: do select lists have overridable font color?
[21:30:32] <brada> yes
[21:30:57] <lynxlynxlynx> on the python side?
[21:31:21] <lynxlynxlynx> just wrap the list getter in color=?
[21:31:48] <brada> you can surely do the later
[21:32:00] <brada> i cant recall what there is on the python side
[21:32:05] <brada> we can make it so if we like
[21:32:17] <brada> i think pyhon just takes a list of strings unfortunately
[21:32:30] <brada> but we can do a list of tuples no porblem
[21:33:43] <brada> supposing the [color] option works tho it would only affect the standard color and not the hover or selected states
[21:35:28] <lynxlynxlynx> for starters the items can all be the same color
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