#gemrb@irc.freenode.net logs for 30 Sep 2014 (GMT)

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[10:05:38] <kujeger> hmm, BG:EE is now on Steam for Linux
[10:05:46] <kujeger> works pretty good as well
[10:16:52] <fuzzie> cool
[11:13:32] <edheldil> interesting ... too bad GemRB has not got traction
[11:38:12] <wjp> oh, nice
[11:55:13] <wjp> rather annoying that beamdog purchases seem tied to a single platform
[11:55:27] * wjp sighs
[13:03:59] <kujeger> They're doing steamplay now, maybe they'll change it for the direct purchases as well
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[16:04:09] <brada> strange, the steam store doesnt list linux under BG:EE
[16:04:20] <brada> it does have mac on there finally
[16:04:35] <brada> only windows for BG:EE 2 for whatever reason
[16:05:00] <brada> hoefully soon tho. I’d rather buy on steam then appstore or beamdog
[16:05:59] <brada> i finally found some more time to work on gemrb, so maybe will be merging the last 6 months of work soon :)
[16:06:54] <brada> but the opengl driver is still problematic :/ not much i can do about that tho
[16:07:58] <fuzzie> http://steamdb.info/app/228280/depots/ has a public linux depot
[16:07:59] <Pepelka90> Baldur's Gate: Enhanced Edition · AppID: 228280 · Steam Database
[16:08:00] <Pepelka90> »Since its initial release in 1998, Baldur's Gate has entertained millions of fans around the globe and has received countless awards. This classic saga of mystery, intrigue, and adventure has set the standard for Dungeons & Dragons™ computer roleplaying games ever since.«
[16:08:37] <fuzzie> $24 is a bit much for me to buy it on steam for randomness though
[16:19:27] <brada> well there are always huge sales where you can pick it up for $5
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[22:42:20] <brada> https://github.com/bradallred/gemrb/compare/bradallred:master...font-rewrite
[22:42:40] <brada> id like to merge that soon
[22:44:15] <Pepelka90> Comparing master...font-rewrite · bradallred/gemrb · GitHub
[22:44:16] <Pepelka90> »gemrb - Game Engine Made with preRendered Background«
[22:44:27] <fuzzie> we can fix the opengl later if you didn't do anything too terrible
[22:45:47] <fuzzie> honestly this is pretty intimidating to review
[22:49:38] <brada> ill bet!
[22:49:45] <brada> thats putting it rather mildly he he
[22:50:10] <brada> but the opengl works… ish. some flicker issue due to the clipping rect thing
[22:50:31] <brada> but that clipping needed to be done anyway… i dont know how beholder was able to ignore it
[22:51:09] <brada> anyway that is only a problem around the modal windows so i dont care to fix it. let somebody that knows what they are doing do it :p
[22:51:35] <fuzzie> sure
[22:51:40] <fuzzie> but I mean I think it's unreviewable
[22:51:59] <fuzzie> unless you can somehow squash it into some separated readable chunks
[22:52:10] <fuzzie> so I can just nod and look informed
[22:53:34] <brada> obviously im not super concerned about breaking things :D
[22:53:49] <fuzzie> feel free to blame me
[22:53:55] <fuzzie> if you think your design is good
[22:55:33] <brada> I think its good yeah. certainly better then the mess that was there before
[22:56:17] <brada> i should reiterate that I didnt test anything aside from BG2 so for a certainty somethings in other games probably are minorly broken
[22:56:25] <fuzzie> haha
[22:56:28] <fuzzie> ok yes maybe I should test it
[22:56:29] <brada> mostly just some guiscript easyness tho
[22:56:34] <fuzzie> but I am not going to have any time until Sunday at the earliest
[22:56:39] <fuzzie> and that is probably optimistic
[22:56:45] <brada> he eh
[22:56:49] <fuzzie> I got my bachelor diploma today so I am at least making progress in life :-P
[22:56:56] <brada> oooo shiny!
[22:56:58] <brada> congrats!
[22:58:21] <brada> welll, off to dinner for me. good luck with everything.
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