#gemrb@irc.freenode.net logs for 31 Aug 2012 (GMT)

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[06:35:23] <lynxlynxlynx> traveler: bg1 does not use feats
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[08:39:01] <traveler> "traveler: bg1 does not use feats"
[08:39:16] <traveler> well i've set polearm to 125 in bg1
[08:39:25] <traveler> and it bumped porficiencis in axes?
[08:39:41] <traveler> proficiencies
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[09:01:54] <lynxlynxlynx> you set feat stats
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[09:14:45] <traveler> yes
[09:17:42] <traveler> IE_PROFICIENCYSAXE
[09:18:03] <traveler> and IE_FEAT_AXE
[09:18:15] <traveler> both sets polearms proficiencies in bg1
[09:18:26] <traveler> and vice versa for polearms
[09:21:48] <lynxlynxlynx> do not set feats ...
[09:22:35] <lynxlynxlynx> they numerically overlap with other stats and are only used in iwd2
[09:32:29] <traveler> ok
[09:32:37] <traveler> but still IE_PROFICIENCYAXE sets polearms in bg1
[09:34:34] <traveler> btw how proficiencies are used if only few classes of weapons are distinguished in bg1? e.g. short/long swords, bows
[09:36:00] <traveler> literally in bg1 are only heavy sword prof. and light swords
[09:48:22] <lynxlynxlynx> there is no distinction
[09:53:23] <traveler> yes
[09:53:40] <traveler> but hwat should i set if i want heavy sword prof in bg1?
[09:53:56] <traveler> all prof for bastard, great etc?
[09:56:22] <lynxlynxlynx> it's complicated
[10:01:12] <fuzzie> bg1 heavy sword prof is IE_PROFICIENCYBASTARDSWORD I guess?
[10:01:30] <fuzzie> and small sword is presumably IE_PROFICIENCYLONGSWORD then
[10:01:38] <lynxlynxlynx> they start at bastard, yes
[10:02:05] <lynxlynxlynx> but they're also actually bitmaps for dualclassing purposes
[10:02:18] <fuzzie> oh fun :)
[10:02:26] <fuzzie> I forgot about that.
[10:03:04] <fuzzie> oh right, setting it to 125 makes no sense if there's only 3 bits :)
[10:03:12] <fuzzie> max is 5?
[10:03:44] <lynxlynxlynx> star-wise, at least in bg2
[10:11:04] <traveler> settable max is 7 in bg1
[10:12:05] <traveler> but there are 5 slots when levelling up i think
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[11:11:00] <edheldil> <fuzzie> and small sword is presumably IE_PROFICIENCYLONGSWORD then
[11:11:06] <edheldil> eh?
[11:11:31] <edheldil> or is it bg2-bg1 interop issue?
[11:15:24] <fuzzie> our constants are named for bg2, yes
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[20:49:24] <traveler> hi
[20:49:47] <traveler> what function to set pc character on the fly?
[20:50:39] <edheldil_> what do you mean?
[20:52:34] <traveler> i want to change alignment of my pc
[20:52:41] <traveler> from console
[20:53:12] <traveler> from chaotic neutral to good
[20:53:40] <traveler> ; i know that cursed sword changes character to opposite, so it's possible (lynx fixed that)
[20:53:51] <traveler> i only don't know where to looks
[20:56:19] <traveler> IE_ALIGNMENT ?
[20:57:58] <traveler> hm yes
[20:58:14] <traveler> don't know values but it doesn't matter
[20:58:57] <traveler> sorry for bugging, I was sure ie_stats wasn't an answer, but apparently, it is.
[21:10:04] <lynxlynxlynx> the values are in hex
[21:10:47] <lynxlynxlynx> 1-3 for the chaos line, 16-48 for good
[21:11:04] <lynxlynxlynx> maybe the other way around, but you get the idea, 9 combos
[21:13:08] <traveler> thanks
[21:13:32] <traveler> incidentally i'm fine with 'gemrb -git' alignment too ;)
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