#gemrb@irc.freenode.net logs for 31 Aug 2013 (GMT)

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[15:00:43] <e3pq> Hi all :)
[15:04:14] <e3pq> hm Do any one :D know how to compile gemrb for mip (android tablet) ??
[15:04:35] <e3pq> mips*
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[22:57:58] <DrMcCoy> http://www.rockpapershotgun.com/2013/08/31/one-of-dragon-ages-big-influences-planescape-torment/
[22:57:59] <Seniorita> One Of Dragon Age’s Big Influences? Planescape Torment | Rock, Paper, Shotgun
[22:58:00] <Seniorita> »Like our fair, occasionally fire-breathing John, I also recently saw Dragon Age: Inquisition in action, and - against all odds - I came away very impressed.«
[22:58:01] <DrMcCoy> . . .
[22:58:38] <wjp> oh, another DAI article today
[23:05:34] <DrMcCoy> Every article I read makes me even surer DA:I will suck worse than DA2
[23:05:40] <wjp> parts of that sound very much like what the Wasteland 2 (I think?) devs said recently, with choices being able to significantly affect the areas/things you'll see
[23:06:31] <DrMcCoy> Sure, yes. But you don't need to invoke PS:T for that
[23:07:00] <DrMcCoy> PS:T was so much more than those few gimmicks he picked out
[23:10:55] <wjp> the point about companions is more "core" PS:T I think
[23:11:02] <wjp> not sure if it fits in DA, but we'll see :-)
[23:11:45] <wjp> from previous articles/interview they at least seem to have realized a few of the major problems with DA2
[23:11:50] <DrMcCoy> I fear he just thinks "Oh, we need whacky characters"
[23:12:11] <wjp> I really hope not
[23:13:05] <wjp> the closing quote on that bit ("But we can still look at our characters and say, 'Are they intriguing enough? Do they offer wildly different perspectives?'") doesn't sound so bad though
[23:14:44] <DrMcCoy> You're far too optimistic :P
[23:16:32] <DrMcCoy> I for one have far more faith in Project Eternity and Torment: Tides of Numenera. At least the right people are there, both from PS:T and from Mask of the Betrayer, which was also damn great