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[10:01:48] <fizzle> edheldil: does write access to git mean that you have to be a SF project member?
[10:03:39] <wjp> try now
[10:03:53] <wjp> somebody added fizzle instead of fizzet :-)
[10:04:10] <wjp> weird I didn't notice that yesterday
[10:04:20] <fizzle> that's what I was suspecting
[10:05:13] <fizzle> \o/
[10:05:17] * wjp blames lynx :-)
[10:05:24] <edheldil> fizzle: sure
[10:06:01] <edheldil> hmm, your SF username is "fizzet" ?
[10:06:41] <fizzle> some mean bugger took my name
[10:06:47] <fizzle> works now!
[10:06:48] <edheldil> ehhh ...
[10:07:09] * edheldil sends fizzle's way a maximized icebolt
[10:07:20] <edheldil> err, cone of cold
[10:07:24] * fizzle ducks
[10:07:40] <edheldil> roll reflex save
[10:07:48] <edheldil> dc 20
[10:07:53] <fizzle> uh, oh
[10:08:45] <wjp> be sure to comment on or close that SF ticket, by the way
[10:08:58] <fizzle> on it
[10:09:01] <edheldil> yeah, I was killed by a second such yesterday, first one for 38hp (was lucky), second one for 68hp, and some minor dmg in between
[10:09:46] <edheldil> in our pathfinder session
[10:10:47] <edheldil> our caster was sleeping (in RL)
[10:11:10] <edheldil> and healer was occupied with her own health problems
[10:11:58] <fizzle> hm, looks like I can't close the ticket myself
[10:12:49] <edheldil> the sucker had invisibility, 200hp, spells, fearful presence, wounding damage, spells and DR 10/magic+cold iron
[10:13:06] <edheldil> suckers ... 3 of them
[10:14:41] <fizzle> but you're still here :)
[10:14:58] <edheldil> we melee pcs ended with 1, 0, and -26 HPs, respectively
[10:15:47] <edheldil> well, DM let us find scroll of resurrection in that temple, fortunately
[10:23:12] <Seniorita> [commit] Jens Granseuer: fix some issues with icons in the actions window not updating correctly http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=98070c4c43e8a55dcbdd0eef084154330bcecc58
[10:23:51] <wjp> hm
[10:24:04] <wjp> I guess it didn't like the previous push?
[10:24:17] <fizzle> apparently not
[10:24:30] <fizzle> lynx said it had problems with multiple commits in one push
[10:26:10] <fizzle> btw, if anyone's up for reviewing I'm still looking for feedback on http://nopaste.me/paste/172183234550e01f2871f24
[10:26:20] <Seniorita> From 6b8631cf8c4d38b9b7e88d5c0 - Diff - NoPaste.me - Secure and Anonymous
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[11:05:24] <edheldil> btw, it would be good, if there's a ticket for a bug (is there?), if the fixing commit referenced that ticket. Just sayin' ;-)
[11:09:39] <fizzle> agrred
[11:09:50] <fizzle> br, clumsy fingers
[11:10:26] <fizzle> what bug are you talking about?
[11:11:07] <fuzzie> and then sf will promptly renumber all your bugs when the force-migration to their new tracker comes :p
[11:40:03] <fizzle> does anyone have a German dialog.tlk including TotSC?
[11:40:24] <fizzle> my version seems to be terribly buggy (and too short)
[11:45:54] <fizzle> you'd think that in a "best of" edition they'd maybe be clever enough to incorporate all the 10-year-old patches...
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[12:16:46] <edheldil> fizzle: I have yours, I think :)
[12:17:43] <edheldil> fuzzie: you do not like BT regardless of (re)numbering:-D . But we could run our own trac, for example :)
[12:18:01] <edheldil> but ^^^^^^^^^^ :-)
[12:22:21] <Seniorita> [wiki] pst_quests http://www.gemrb.org/wiki/doku.php?id=pst_quests&rev=1356956205&do=diff
[12:24:27] <edheldil> too bad ppl do changes and are not in the channel to receive comments :)
[12:41:41] <fizzle> edheldil: I found another one online; looks much much much better
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[14:35:24] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1356964499&do=diff
[14:41:26] <Seniorita> [wiki] todo - [Baldur's Gate] http://gemrb.sourceforge.net/wiki/doku.php?id=todo&rev=1356964568&do=diff
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[15:52:44] <avenger> hahaha, and i was wondering why fizzle has no project other than gemrb on his name, when you guys said he got 16+
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[16:12:52] <miha> ?
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[16:15:28] <fuzzie> edheldil: I *love* bug trackers as long as there's someone with the time to do triage/etc.
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[16:54:34] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1356972758&do=diff
[17:31:19] <brada> I know nobody here uses a mac, but Im taking the liberty of copying IESDP into "grammars" for Synalyze It. they are XML based so maybe they could be useful to another similar program
[17:31:49] <brada> also id like to post them for download at some point
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[17:40:48] <traveler> hi avenger
[17:40:57] <traveler> so firedrake is red herring?
[17:41:06] <traveler> pint is, doors are well locked :(
[17:41:09] <traveler> *point
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[18:16:57] <avenger> traveler: i wonder what went wrong with kaishas
[18:18:43] <avenger> baldur's gate at night is wrong because they marked areas as day/night but don't have a night mos. We should fall back to day mos when the night mos is not available
[18:34:06] <Seniorita> [commit] Avenger: fall back to day minimaps when the night minimap doesn't exist http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=f7918e70ca13d8e99527a0a5838098806678bf72
[18:35:08] <Seniorita> [commit] Avenger: another fall back http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=3728f20c6f2fd3067e81bba2b5e16246800008fc
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[18:35:27] <traveler> well what can i say
[18:35:37] <traveler> door stayed lokced after dialogue
[18:35:51] <traveler> *kaishas
[18:37:05] <avenger> do you know if the infected variable is set or not?
[18:37:24] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1356978978&do=diff
[18:37:40] <traveler> it could be not set
[18:37:49] <traveler> because
[18:38:10] <traveler> i've stayed pretty long on island in hope of werewolves respawn to no avail
[18:38:14] <avenger> did tailas interject?
[18:38:17] <traveler> and i didn't explode
[18:38:40] <avenger> when you talk to kaishas tailas talks and they argue
[18:38:57] <traveler> rest of the quest went normal i think
[18:39:06] <traveler> there was something like that
[18:39:08] <brada> traveler: sounds like you are assuming gemrb will behave properly there :p
[18:39:39] <traveler> this is not the first my first time with island...
[18:39:40] <avenger> i'm pretty sure gemrb can handle setting a variable from dialogue
[18:39:58] <traveler> ah, you mean exploding bit
[18:40:01] <avenger> thats why i'm curious of the circumstances
[18:40:21] <avenger> the dialogue should end with setting the infected global
[18:40:27] <avenger> that variable 'opens' the door
[18:40:28] <traveler> i know
[18:40:51] <traveler> i understand
[18:41:12] <traveler> remind me
[18:41:15] <traveler> how to read that variable
[18:41:21] <traveler> i have handy save in the end :)
[18:41:33] <traveler> just after his flee
[18:41:37] <avenger> i think there is a way to not set the variable, if you say 'why should we fight'
[18:41:52] <traveler> that would not make sense
[18:42:04] <traveler> as when i was back to ulgoth's
[18:42:05] <avenger> ah yeah, ok, that is AFTER the infected
[18:42:24] <traveler> only dialogue option indicated that i was indeed infected
[18:42:38] <traveler> i think there is no way to come back from island uninfected
[18:42:44] <avenger> which option was it
[18:43:00] <avenger> ->Were you...successful? Did the beasts fall before you?
[18:43:21] <avenger> did you talk about mendas
[18:43:29] <traveler> i think that all lead to minion interjecting that he can small curse in us
[18:43:30] <avenger> or just said you killed the monsters
[18:43:31] <traveler> yes
[18:43:48] <traveler> hey, i have save just after flee of kaishas
[18:43:58] <traveler> please tell moe how to check state of that variable
[18:44:16] <avenger> CheckVariable("infected","global")
[18:44:19] <traveler> that should be enough to clarify?
[18:44:20] <avenger> i think
[18:44:21] <traveler> thanks
[18:45:06] <avenger> traveler: CheckVar("infected","global")
[18:45:07] <traveler> uh-oh?
[18:45:09] <traveler> NameError: name 'CheckVariable' is not defined
[18:45:11] <traveler> ah
[18:45:26] <traveler> [GUISCript/WARNING]: global infected=1
[18:45:37] <avenger> hmm
[18:45:49] <traveler> door locked shut
[18:45:49] <avenger> and the door doesn't open???
[18:45:52] <traveler> yup
[18:46:00] <traveler> brb
[18:46:03] <avenger> are you in ar2001?
[18:48:18] <traveler> yup
[18:48:19] <avenger> weird, if i do a SetGlobal("infected","global",1) in ar2001, the door opens
[18:48:28] <avenger> and you definitely don't have to do that
[18:49:21] <avenger> do you see the hidden door?
[18:49:24] <traveler> yes
[18:49:31] <avenger> i mean, do you see a hole or the wall
[18:49:34] <traveler> no
[18:49:40] <traveler> i see hidden door detected
[18:49:48] <traveler> highlited outline
[18:49:53] <traveler> wall
[18:50:13] <avenger> well, try typing: SetGlobal("infected","global",1)
[18:50:20] <traveler> debug of said door is prety plain
[18:51:09] <traveler> nothing
[18:51:14] <traveler> no console output
[18:51:15] <traveler> nada
[18:51:48] <traveler> no difference
[18:51:53] <avenger> the only explanation is that you don't have area script
[18:52:09] <traveler> data bug?
[18:52:10] <traveler> eh?
[18:52:11] <avenger> use ctrl-m somewhere in the area
[18:52:28] <avenger> you should see: Scripts: <none> <none> <none> <none> <none> <none> <none> ar2001
[18:52:29] <traveler> [Map/DEBUG]: Debugdump of Area ar2001: Scripts: <none> <none> <none> <none> <none> <none> <none> ar2001 Area Global ID: 10115 OutDoor: No Day/Night: No Extended night: No Weather: No Area Type: 0 Can rest: No
[18:52:35] <avenger> hah
[18:52:40] <avenger> you don't have ar2001
[18:52:45] <avenger> oh you have
[18:52:46] <avenger> damn
[18:53:02] <avenger> ar2001 is responsible to open the door
[18:53:08] <avenger> how old is your gemrb?
[18:53:28] <traveler> well, this is latest-greatest-golden-titanium-editin i would be severely disappointed if this would be data bug
[18:53:32] <traveler> it's -git
[18:53:33] <traveler> as always
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[18:54:12] <traveler> brb
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[18:55:20] <avenger> i still think you have some weird data bug
[18:57:33] <brada> try unsetting and resetting that global?
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[18:59:36] <avenger> i will add more debug functionality
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[19:00:44] <avenger> ah it is already there: when you ctrl-m on door
[19:01:09] <avenger> u must see this: Debugdump of Door dor2012
[19:01:13] <traveler> eh?
[19:01:15] <avenger> -->dor2012
[19:01:18] <traveler> i've posted debug on wiki
[19:01:48] <traveler> [GameScript/WARNING]: Unhandled trigger code: 0x0076 (null) [Door/DEBUG]: Debugdump of Door dor2012: Door Global ID: 10114 Position: 464.285 Door Open: No Door Locked: Yes Door Trapped: No Difficulty: 0 Secret door: Yes (Found: Yes) Script: NONE, Key (NONE) removed: No, Dialog:
[19:02:10] <avenger> yeah
[19:02:26] <avenger> that's the correct name for the door :(
[19:02:52] <avenger> i wonder wtf is wrong
[19:03:09] <avenger> you could try to set infected to 0 then back to 1
[19:03:14] <avenger> but that would be weird if worked
[19:03:27] <avenger> SetGlobal("infected","global",0)
[19:03:30] <avenger> then back to 1
[19:03:42] <traveler> already done
[19:03:46] <traveler> no diffference
[19:03:56] <avenger> can you decompile scripts?
[19:04:08] <traveler> this was exactly what i was doing now
[19:04:11] <avenger> ar2001 decompiled
[19:04:17] <avenger> that would be cool to see
[19:04:18] <traveler> i don't think so
[19:04:32] <avenger> what tools you got?
[19:04:33] <traveler> unless you name such tool avaliable on *nix?
[19:04:37] <traveler> no tools...
[19:04:46] <avenger> NI would work, or dltcep with wine
[19:04:55] <fuzzie> or just weidu :p
[19:05:06] <avenger> yeah, but you tell him what to type :D
[19:05:10] <traveler> eh
[19:05:19] <avenger> weidu is all commandline *yuck*
[19:05:28] <traveler> before i would have a hard time running weidu on bsd i think
[19:05:36] <avenger> oh damn
[19:05:37] <traveler> commandline is ok
[19:05:38] <traveler> hahahaah
[19:05:55] <avenger> you can still have java, ni might work
[19:06:29] <traveler> yeah
[19:06:36] <traveler> java, wine.. almost the same headache
[19:06:44] <avenger> well, if you have a working weidu
[19:06:47] <traveler> no
[19:06:49] <fuzzie> yes, compiling weidu is a huge pain
[19:06:50] <traveler> i can try
[19:07:03] <avenger> i couldnt compile it but i didn't really try :D
[19:07:04] <traveler> but i can not promise
[19:07:09] <traveler> huh
[19:07:12] <traveler> on linux?
[19:07:17] <avenger> yes
[19:07:37] <traveler> well, that adventure for me, right here!
[19:07:40] <traveler> *that's
[19:07:40] <fuzzie> it is written in ocaml
[19:07:52] <fuzzie> and one of the dependencies is fiddly
[19:08:35] <avenger> you could also just attach your ar2001.bcs, but you still have to extract it from the bif
[19:08:37] <avenger> so. meh
[19:09:09] <avenger> i think ed's tool can extract
[19:09:15] <avenger> and it is full python :)
[19:09:17] <traveler> btw
[19:09:27] <traveler> ed is hosting checksums of my data
[19:09:27] <brada> wont it be in the cache?
[19:09:39] <traveler> so maybe... it is not that unique
[19:10:21] <fuzzie> brada: not everything gets extracted to cache
[19:11:14] <avenger> only the saved game and compressed bifs are in the cache.
[19:15:48] <traveler> great
[19:16:06] <traveler> only instructions for compiling weidu are windows and half-assed
[19:16:09] <traveler> really encouraging
[19:16:20] <traveler> this is definitely not for today
[19:16:24] <fuzzie> there's some notes on their forum :p
[19:16:51] <traveler> wow. i;m impressed
[19:17:08] <traveler> superb documentation
[19:17:11] <traveler> ;)
[19:19:51] <traveler> as a matter of fact, probably easiest would be just running linux-binary (1,6mb) buuuuutt as linux layer is i386, it would depend on me reconfiguring my system. which is just plain stupid.
[19:20:22] <avenger> you can extract stuff with ed's python tool
[19:20:51] <traveler> *i've removed 32bit support altogether
[19:22:39] <avenger> ie_shell runs everywhere where gemrb runs
[19:23:33] <avenger> i wonder if it can decompile scripts....
[19:23:44] <traveler> this is that ed's tool?
[19:24:14] <avenger> yes ie_shell
[19:24:29] <avenger> or is it lynx's tool :D
[19:24:31] <avenger> hmm
[19:24:32] <traveler> i wonder why in the end i've forgot about it, never used
[19:25:25] <avenger> i don't use it, but it is a good fallback solution when you have nothing else
[19:25:50] <avenger> from the source i cannot determine if it can decompile stuff, but it might do that
[19:26:12] <avenger> edheldil ?
[19:36:34] <traveler> i don't think today will be very productive, which is understandable :)
[19:36:45] <traveler> more activity that i would guess, anyway
[19:37:04] <traveler> or channel idling maybe
[19:37:32] <miha> you are dedicated developers.. on new year's eve
[19:43:00] <brada> well its not even 13:00 where i am :p
[19:45:21] <traveler> heh, here it's 20:43 pm
[19:47:37] <miha> traveler +1
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[20:03:02] <traveler> later :)
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[20:07:26] <lynxlynxlynx> back from the cloudpeaks :)
[20:17:06] <avenger> hey lynx
[20:17:24] <avenger> i guess you know what happened to fizzle :D
[20:18:17] <lynxlynxlynx> i'm still reading the backlog
[20:22:00] <lynxlynxlynx> ahh, yet another similar name
[20:26:02] <lynxlynxlynx> btw, CheckVar("infected","global") <-- i've added a shortcut for debugging: cv("infected") would work as well
[20:26:14] <avenger> good to know
[20:26:18] <lynxlynxlynx> if needed, you can also specify the context, but it defaults to global
[20:26:35] <avenger> you lazy
[20:26:40] <lynxlynxlynx> check that includes.py file, it has some more :)
[20:26:55] <lynxlynxlynx> sps comes really handy
[20:27:34] <avenger> i still type MoveTo... before i remember mta is enough
[20:28:47] <avenger> 2.5 hours from my 2012 :)
[20:29:18] <lynxlynxlynx> here too, but it's just an arbitrary day for me
[20:34:17] <avenger> so 2012's last commit was mine ? :D
[20:43:37] <brada> its all relative :p
[20:51:57] <lynxlynxlynx> fizzle: patch 4 contains some unrelated change to AddLRSuffix (move to 5 or separate would be better imo), otherwise the set looks fine
[20:56:09] <lynxlynxlynx> hmm, g3 still isn't back
[21:00:07] <brada> i assume they are taking a holiday break :p
[21:22:58] <lynxlynxlynx> was it up in the meanwhile or did they just change the domain?
[21:26:15] <avenger> i didnt see it up for a long time
[21:26:34] <avenger> maybe we want to consider move?
[21:38:37] <brada> they changed the nameservers for the domain is all
[21:39:08] <fuzzie> and new nameservers don't serve the domain :p
[21:39:15] <brada> nope they dont :p
[21:39:27] <brada> there are no dns records last time i checked
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[21:47:43] <avenger> oots is back :D
[22:27:57] <wjp> whee :-)
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[23:51:47] <avenger> see you people!
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