#gemrb@irc.freenode.net logs for 31 Dec 2014 (GMT)

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[12:26:10] <lynxlynx> if (GF_NO_UNDROPPABLE) { // we had this since its introduction in april 2012!
[12:26:38] <lynxlynx> i wonder how many workarounds it caused
[12:27:52] <lynxlynx> interestingly, if we used const vars instead of defines, coverity would likely catch this as always true
[12:36:28] <fuzzie> oops
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[12:45:51] <Driim> So, if I leave the store screen by any other means besides the Done-button, I can't save or initiate another store screen. Is there any way around this?
[12:56:20] <lynxlynx> what are other means?
[12:56:35] <Driim> other means = for example pushing 'r' to get to the record screen, the side mouse activated buttons do not allow to switxh away from the store.
[12:56:35] <lynxlynx> you shouldn't be able to go out any other way
[12:56:43] <Driim> hotkeys work
[12:57:00] <lynxlynx> yeah don't do that
[12:57:08] <lynxlynx> i'll go add a clutch
[12:58:24] <Driim> ok, it is especially nasty trap since keys wont push 'done', at least esc will do squat =)
[13:01:26] <Driim> also I can't get widescreen mod to work anymore, but that might just as well be something I messed up.
[13:10:14] <lynxlynx> i'll also mark done, so it works for enter/esc
[13:14:22] <Driim> that'd be great.
[13:18:28] <lynxlynx> grr, overwrote my save due to that
[13:25:07] <Seniorita> [commit] lynxlynxlynx: dead folk can't shout https://github.com/gemrb/gemrb/commit/c8112ddb3b1f7a27bbfafd2e4567dcb6ed100587
[13:25:08] <Seniorita> [commit] lynxlynxlynx: fx_set_charmed_state: always mark as enemy for non-actors https://github.com/gemrb/gemrb/commit/82bd794a9512bc100ac87e959110c40f9125f699
[13:25:09] <Seniorita> [commit] lynxlynxlynx: Keymap: disable hotkeys in stores https://github.com/gemrb/gemrb/commit/ce990c7c5d0bde9630426fdc82e0258026157fc9
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[14:02:28] <lynxlynx> fixpack avoids so many issues
[14:33:00] <Driim> I did install that too, after finding that store clitch. It didn't fix that.
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[14:38:33] <Driim> Any idea why loading a savegame nets me a lost mouse cursor, but starting a new game works fine? Is it just an issue related to saving under previous gemrb-version?
[14:38:35] <lynxlynx> of course, it was not a data issue
[14:39:02] <lynxlynx> what do you mean by lost cursor?
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[14:39:30] <Driim> I mean when I move my mouse over any part of the gemrb window, it just disappears
[14:40:39] <lynxlynxlynx> never saw anything like that
[14:41:03] <Driim> hmm, strange. Quicksave slot doesn't have that issue, but the two other ones do.
[14:41:23] <Driim> And all of them are practically saved at the same moment.
[14:43:32] <Driim> I might have messed up my iwd-installation, since widescreen mod does not work right anymore. Might be related to that other one.
[15:01:58] <Driim> default encoding allows only latin characters (no or for instance), probably a feature, not a bug
[15:04:03] <lynxlynxlynx> more likely you just don't have appropriate fonts
[15:06:22] <Driim> Which one more do I need? Oh, and tested on a fresh iwd install: installing fixpack makes the above mentioned cursor problem
[15:06:41] <Driim> also the hud, but 'h' brings that back.
[15:10:17] <lynxlynxlynx> you would need some mod fonts if the ones with the game don't display those chars
[15:10:58] <lynxlynxlynx> if your german translation is official, i'm sure you already have all the data
[15:12:29] <lynxlynxlynx> what we have in the console displays all sorts of chars
[15:12:59] <lynxlynxlynx> i didn't manage to input anything with umlauts though
[15:24:51] <lynxlynxlynx> heh
[15:25:14] <lynxlynxlynx> managed to find the only use of a trigger that causes a bug
[15:37:24] <Driim> For instance, umlauts show when I type a name for a savegame, but not when it is in the list. Though they are garbled in the directory names under mpsave as well.
[15:38:10] <Driim> and no translation, it's the english version of the game.
[15:46:08] <Driim> so figured out that it was not the widescreen mod that was giving any troubles itself. If I install just it, it works fine. It just does not mesh with iwdfixpack.
[15:58:49] <lynxlynxlynx> that's odd
[15:59:10] <lynxlynxlynx> your font thing i misdiagnosed though, i thought you had german data
[17:18:20] <Driim> Ok, now the hotkeys wont let me exit the store screen, good. But neither enter or escape exits eitehr, mouse works of course.
[17:58:59] <lynxlynxlynx> yep
[17:59:26] <lynxlynxlynx> didn't find what steals the focus fast enough, so it went on the backburner
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[21:47:25] <Seniorita> [commit] lynxlynxlynx: HasItemEquipped: added hack to make the king strohm quest completable https://github.com/gemrb/gemrb/commit/94b421f928d4c9748a64a0cee8771a3713c47bdf
[21:47:26] <Seniorita> [commit] lynxlynxlynx: Actor: added method to delay resting time requirements https://github.com/gemrb/gemrb/commit/1202f615cad0fdc5a84c419cda5e56dd6eef4843
[21:47:28] <Seniorita> [commit] lynxlynxlynx: Game::AdvanceTime: optionally skip increasing fatigue https://github.com/gemrb/gemrb/commit/a64365c424cbdac4ca955a23043b4b59ac39edfb
[21:47:29] <Seniorita> [commit] lynxlynxlynx: GameScript::DayNight: don't increase fatigue when advancing time https://github.com/gemrb/gemrb/commit/a186784bde3c0507abd9752f59f4e6f92d57bf4d
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