#gemrb@irc.freenode.net logs for 31 Jan 2013 (GMT)

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[00:00:17] <traveler__> oh, here it is
[00:00:18] <traveler__> http://img542.imageshack.us/img542/6825/201301310056281440x900s.png
[00:07:33] <lynxlynxlynx> likely more of a drawing order problem
[00:07:39] <lynxlynxlynx> anyway, details details
[00:08:00] <lynxlynxlynx> we have bigger fish to fry
[00:08:27] <traveler__> i agree
[00:08:38] <traveler__> hm this false exit
[00:08:46] <traveler__> is kind of xp farm
[00:09:11] <traveler__> 4 skeleton warriors x4 = 16000xp for one turn of trying exit
[00:09:29] <traveler__> after 7-8 skeleton thay oonly drop plain two handed swords, not magical ones
[00:09:36] <traveler__> so this was intended grind place?
[00:10:11] <traveler__> http://pastebin.com/6J4FWCCh
[00:10:12] <Seniorita> [InfoPoint/DEBUG]: Debugdump of Travel Region falseexit2: Region Global ID: 105 - Pastebin.com
[00:10:39] <traveler__> i will try to not spend here next week :P
[00:10:57] <traveler__> however tempting
[00:11:10] <traveler__> well, that depends also if i have a chance of cracking 13lvl
[00:12:18] <traveler__> almost 1110000xp, 13 is from 1125000 humph
[00:13:03] <traveler__> definitely worth it
[00:13:48] <traveler__> only 9 rounds
[00:16:10] <lynxlynxlynx> heh
[00:16:45] <traveler__> oops
[00:16:49] <traveler__> there are only 3 of them
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[00:22:46] <traveler__> hm
[00:23:12] <traveler__> equipment in bg1 unpauses game...
[00:23:16] <traveler__> as it should
[00:23:19] <traveler__> but only half-way
[00:23:26] <traveler__> enemies can attack you
[00:23:42] <traveler__> but i just have paused mid fireball
[00:24:01] <traveler__> and in inventory view could calmly equip prot. from fire rings etc
[00:24:14] <traveler__> i;ve tested it few times
[00:24:21] <traveler__> looks like half-pause fro me
[00:41:52] <brada> traveer__: tat is in oriina too
[00:42:23] <brada> the skeleton warriors in the false exit
[00:42:28] <brada> grinding over and over
[00:43:04] <brada> it was even in bgee
[00:43:07] <brada> for a time anyway
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[00:47:10] <traveler__> oriina?
[00:48:02] <traveler__> anyway, some 7 rounds left, but i prioritise sleep for now ;)
[00:48:19] <traveler__> aaa original
[00:48:25] <traveler__> see, i need sleep
[00:48:43] <traveler__> yep, i think i faintly remember original thing
[00:48:46] <traveler__> gn
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[10:01:09] <lynxlynxlynx> traveler__: pause doesn't affect equipping
[10:01:23] <lynxlynxlynx> the only the thing that does is combat and only for armor
[10:06:24] <traveler__> i don't know if we understand each other now
[10:06:49] <traveler__> of all games, in bg1 equipment view unpauses game
[10:06:58] <traveler__> this is half true for gemrb
[10:07:20] <traveler__> as it unpauses combat, but not traps (e.g. fireball, tested multiple times)
[10:07:33] <traveler__> btw, when resting on map area view
[10:07:42] <traveler__> portrait HP meter doesn;t get properly updated
[10:08:05] <traveler__> it stays red and/or until cycling through different views
[10:22:31] <lynxlynxlynx> works here
[10:22:38] <lynxlynxlynx> i doubt this latest commit affects it
[10:22:54] <lynxlynxlynx> also, after sleeping, my pause tooltip is properly updated
[10:23:02] <Seniorita> [commit] Jaka Kranjc: moved RestPress to gcw, the only place it is used from http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=eefede6960e1314dd7b3da5ad46c3079e8e42d82
[10:27:06] <lynxlynxlynx> both if paused or unpaused
[10:35:36] <traveler__> it works like that -> map rest (updated) -> cycle to other view (red again) -> cycle to other view (correct)
[10:36:27] <traveler__> speaking of trap/fireball
[10:36:44] <traveler__> now i rested multiple times with fireball midair
[10:41:36] <lynxlynxlynx> by map rest you mean resting while seeing the char? how do you trigger that?
[10:42:54] <traveler__> resting by using rest button on map area view
[10:42:57] <traveler__> not world map
[10:44:00] <traveler__> ...500 xp left
[10:44:27] <lynxlynxlynx> works for me
[10:45:31] <lynxlynxlynx> and what about the tooltip?
[10:46:02] <traveler__> tooltip is ok
[10:46:12] <traveler__> lets see 3/149 now
[10:46:33] <traveler__> multiple rests on area view, fully healed
[10:46:45] <traveler__> cycle to game view
[10:46:48] <traveler__> all red again
[10:46:57] <traveler__> 3/149 on tooltip
[10:47:08] <traveler__> 147/149 over pc head
[10:47:17] <traveler__> cycle to equipment
[10:47:40] <traveler__> magic! portrait is not red again
[10:49:56] <traveler__> http://img690.imageshack.us/img690/7033/201301311148441440x900s.png wrong armour on levelup screen, just for reference
[10:50:23] <traveler__> correct is -9
[11:13:24] <traveler__> baaah cannot force kiel's chest
[11:13:38] <traveler__> i don't want to miss fight
[11:13:49] <traveler__> but don't want to ctrl+y either
[11:18:10] <Seniorita> [commit] Jaka Kranjc: fixed resting healing too much hp http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=f3dbca8a00b8854e50c25124a6b0de4319b2d241
[11:19:28] <traveler__> oh noes!
[11:19:31] <lynxlynxlynx> no mages with strength or clerics/paladins?
[11:19:44] <traveler__> solo party
[11:19:52] <traveler__> 21 str/ 21/dex
[11:19:56] <traveler__> but lock is 95%
[11:20:00] <lynxlynxlynx> what class?
[11:20:05] <traveler__> fighter
[11:20:08] <lynxlynxlynx> heh
[11:20:20] <lynxlynxlynx> no potions of giant strength?
[11:20:37] <traveler__> it gives 19 str iirc
[11:20:39] <traveler__> clod gives 24
[11:20:44] <traveler__> *cloud giant
[11:20:54] <traveler__> its buyable only i think
[11:21:03] <traveler__> and i'm scrooge
[11:21:31] <traveler__> nevermind, i had to bend my rules and use ctrl+y
[11:21:44] <traveler__> what is amusing, that fight ensued was pretty bland
[11:21:55] <traveler__> and i remember how hard it was for me with full party long time ago
[11:29:46] <traveler__> hm
[11:29:55] <traveler__> more and more sounds are missing
[11:29:58] <traveler__> till game restart
[11:30:00] <traveler__> :/
[11:30:09] <traveler__> first goes background music
[11:30:22] <traveler__> and last one left is pc sounds
[11:30:28] <traveler__> *last/only one
[11:32:09] <traveler__> fwiw locks with difficulty 90%+ looks unforceable i don't think str matters much then
[11:32:31] <traveler__> only one that gave me similar problems were 90%
[11:47:16] <lynxlynxlynx> good lock
[11:47:36] <lynxlynxlynx> you can check strmod.2da to see how far str can get you
[11:47:49] <lynxlynxlynx> but there's also a random roll involved iirc
[12:00:19] <traveler__> ah
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[12:17:31] <traveler__> Ashirukuru? i've killed it before even having a good look :(
[12:23:15] <traveler__> http://www.youtube.com/watch?v=fFWif7UPXHk i wonder if their invisibility works in gemrb
[12:23:16] <Seniorita> Let's Play Baldur's Gate 675 Hedge Maze of Durlag's Tower - YouTube
[12:24:51] <traveler__> looks working
[12:24:55] <traveler__> they were not here a moment ago
[12:25:25] <traveler__> oh adorable, they are backstabbing too
[12:25:27] <traveler__> so all is good
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[13:16:01] <traveler__> hmmm minor healing soudn effect is missing
[13:20:42] <lynxlynxlynx> data bug
[13:21:27] <traveler__> ok
[13:22:52] <traveler__> not that it looks like gemrb was searching for it anyway
[13:22:59] <traveler__> [Unknown]: Cast spell: sppr103
[13:42:46] <Seniorita> [commit] Jaka Kranjc: added Heal Party on Rest to the config whitelist http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=eb0ae1e4c1ac887c1de3eecddea067eeb54e31bd
[13:42:47] <Seniorita> [commit] Jaka Kranjc: iwd2 damage resistance is a flat value http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=990f77d77950fd84cc6eca460d089d6b3ef4aaba
[13:42:48] <Seniorita> [commit] Jaka Kranjc: Actor::ModifyDamage: make sure not to heal if not requested http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=f2e6821801a2e5ced42bfd15a71b43269c39a56a
[13:42:49] <Seniorita> [commit] Jaka Kranjc: Actor::Damage: avoid a noop hp reset http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=2ec785f0341d693c0675ac1bef33d445329aa8a4
[14:29:55] <traveler__> can i use heal party on rest in gb1?
[14:32:15] <traveler__> bbl
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[14:44:01] <lynxlynxlynx> no
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[16:41:41] <Seniorita> [commit] Avenger: solved the big STOImporter mystery http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=37e47fdc716e1ee86dcdd1a8a720189a566ba251
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[20:41:12] <lynxlynxlynx> heh, big mistery
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[23:37:28] <Seniorita> [commit] Brad Allred: avoid static anylizer warnings about "garbage values" http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=da1df17779d7a0495a8273a4bbb32d83c1398e40
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