#gemrb@irc.freenode.net logs for 31 May 2013 (GMT)

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[13:53:05] <avenger> hi
[13:55:20] <avenger> lynx: i found some weird code in iwd2 around containers. There is a hack when the area's resref is ar6051. There is some resref check for 60heart. This is likely a remainder from heart of winter, but i didn't look too deep into this.
[13:55:51] <lynxlynxlynx> hmm, is this a graveyard?
[13:55:54] <lynxlynxlynx> let me check
[13:56:40] <lynxlynxlynx> nah, the yuanti temple
[13:56:58] <avenger> it is likely there will be a bug without the hack
[13:57:15] <avenger> i don't know what is it about, though.
[13:58:39] <avenger> ah this is iwd2, not heart of winter
[13:58:46] <lynxlynxlynx> yeah
[13:58:58] <lynxlynxlynx> maybe the item will offer more clues
[14:00:22] <lynxlynxlynx> 8 heart items
[14:00:32] <lynxlynxlynx> i guess for the heartless zombie thingies
[14:01:14] <lynxlynxlynx> i guess we'll have to see when we get there
[14:01:27] <lynxlynxlynx> (i didn't quite master this area in the original either)
[14:02:33] <avenger> are the hearts dropped on the ground?
[14:02:48] <lynxlynxlynx> no idea
[14:02:53] <lynxlynxlynx> i just added a note to the todo
[14:02:53] <avenger> maybe this is to make the pile items 'named' so the zombies go to them
[14:03:24] <avenger> the special code is quite small, and involves setting some object name variable, that's all i found out so far
[14:03:41] <lynxlynxlynx> ok
[14:03:42] <avenger> There is also a string used 'HCx' i don't know what is that
[14:06:19] <avenger> I see how it is used: 60HEDEMx scripts use HCx object names
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[14:07:43] <lynxlynxlynx> yeah, to pick them up
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[15:05:37] <fizzle> lynxlynxlynx: any comments on this? http://paste.debian.net/hidden/9ab94c26/
[15:05:39] <Pepelka> Debian Pastezone
[15:05:51] <fizzle> no idea if it has the potential to break anything else
[15:06:41] <lynxlynxlynx> we don't have a constant for that 1?
[15:07:04] <fizzle> I don't know. what would that be?
[15:07:09] <lynxlynxlynx> brine potion
[15:07:22] <lynxlynxlynx> don't know, would have to look into it
[15:07:42] <lynxlynxlynx> now when you drink it, someone else gets targetted?
[15:08:20] <fizzle> the drinker gets targetted and then gemrb presents the cast cursor and waits for you to target something else
[15:08:24] <fizzle> 100 times
[15:09:07] <fizzle> it's interpreted as "yourself and 99 other targets"
[15:10:04] <fizzle> you could argue the item data is broken I guess
[15:13:57] <lynxlynxlynx> did you try wands?
[15:14:05] <fizzle> no
[15:14:12] <lynxlynxlynx> stacked scrolls
[15:14:28] <lynxlynxlynx> cloak of shielding
[15:14:29] <fizzle> do they use TARGET_SELF?
[15:14:32] <fizzle> wands, I mean
[15:14:46] <lynxlynxlynx> maybe one, let me check
[15:15:44] <lynxlynxlynx> Rod of Absorbtion perhaps
[15:22:02] <lynxlynxlynx> yeah, it targets self
[15:22:48] <lynxlynxlynx> clck20 too
[15:23:23] <lynxlynxlynx> as for scrolls, any spell that is originally selftargetting should do
[15:24:58] <fizzle> Rod of Absorption has number of targets as 1
[15:26:38] <fizzle> so does the cloak
[15:30:04] <fizzle> and if you use a stack of scrolls only one is used (I checked Ghost Armour and that has targets as 1, too)
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[15:41:53] <lynxlynxlynx> good enough for me then
[15:44:50] <fizzle> k
[15:45:17] <fizzle> btw, can you put staf13 on the todo list somewhere?
[15:45:35] <fizzle> that one's broken but I can't figure out what's wrong
[15:46:08] <fizzle> something's up with the projectile apparently
[15:46:58] <lynxlynxlynx> the lightning one?
[15:48:20] <lynxlynxlynx> as in the bolt
[15:49:35] <fizzle> yes, thunder and lightning
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[15:57:04] <lynxlynxlynx> it has two separate abilities
[15:57:17] <lynxlynxlynx> well three, but one is for melee
[16:03:25] <fizzle> the melee one's the problem
[16:03:43] <fizzle> targets only party members
[16:18:55] <lynxlynxlynx> that's odd
[16:19:47] <lynxlynxlynx> and since this is melee, it is just added to our attack projectile, so nothing special
[16:21:55] <lynxlynxlynx> woah, everyone each time
[16:22:22] <lynxlynxlynx> i'll look into it, just need to do some workwork first
[16:30:12] <lynxlynxlynx> oh, did you get my coverity mail?
[16:30:42] <fizzle> me? no...
[16:32:31] <lynxlynxlynx> that's odd
[16:33:29] <lynxlynxlynx> retried, this time as an attachment
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[17:23:43] <fizzle> got it now
[17:29:02] <lynxlynxlynx> :)
[17:29:50] <rocket_hamster> lynx
[17:30:02] <rocket_hamster> do you really need all those paths in gemrb.cfg?
[17:30:15] <rocket_hamster> wouldnt gamepath and gemrb path be enough?
[17:30:37] <lynxlynxlynx> usually they are
[17:30:59] <lynxlynxlynx> if you make an exotic install, we have the vars to make it work though
[17:31:16] <rocket_hamster> well i mean for average user
[17:31:21] <rocket_hamster> its hard to get it right
[17:31:21] <lynxlynxlynx> they're all clearly under the THERE BE DRAGONS line
[17:31:37] <rocket_hamster> they dont work for windows for example
[17:31:53] <lynxlynxlynx> probably the only one though, since it has so little testing
[17:32:07] <lynxlynxlynx> but for example it works just nicely for argent
[17:34:05] <rocket_hamster> oh the horror
[17:34:16] * rocket_hamster is looking at Interface.cpp
[17:34:30] <rocket_hamster> never seen so many defines in one file
[17:34:31] <rocket_hamster> :)
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[18:22:25] <fizzle> how can I test the color mod stuff?
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[20:40:30] <lynxlynxlynx> maybe be forcing the bad writes and checking with valgrind
[20:41:02] <lynxlynxlynx> coverity is a one way comm channel
[20:41:46] <lynxlynxlynx> but it was just too high indices, so you probably don't need that much testing
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[21:06:35] <fizzle> no, I meant in game terms
[21:06:49] <fizzle> ie. how and when is it used?
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[21:16:04] <lynxlynxlynx> some effects add color mods, but i don't know if this results in the same path
[21:16:39] <lynxlynxlynx> as for the staff, i now see there are multiple projectiles created
[21:21:43] <lynxlynxlynx> oh, it does have one assigned
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[21:30:59] <lynxlynxlynx> the fixpack has nothing interesting for the item
[21:33:05] <lynxlynxlynx> it does look like a data bug though, so something deeper must be wrong
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[22:01:39] <lynxlynxlynx> carsomyr uses none for its onhit dispel, staff of magi 157-Sparkle Area Green (SPKLARGR), blade of searing+celestial fury+answerer+harbringer+silver sword none
[22:02:21] <lynxlynxlynx> clearly a pattern
[22:03:12] <lynxlynxlynx> i could understand if the effects had to be added to the normal attack projectile and this one was just an extra, but this needs verification
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[22:35:51] <lynxlynxlynx> the newstat one needs plenty of testing
[22:36:15] <lynxlynxlynx> there also seems to be less SetColors calls now, i hope that's fine
[22:37:25] <Lightkey> /topic ScummVM 1.6.0, now with Eye of the Beholder I & II
[22:37:30] <Lightkey> :-)
[22:37:59] <lynxlynxlynx> cool
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[22:39:03] <Lightkey> ¬_¬