#gemrb@irc.freenode.net logs for 31 Oct 2012 (GMT)

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[08:46:57] <avenger> lynx: about morale limit at 0: there is generic stat capping, it should work
[08:47:10] <avenger> the minimum value for morale is 0, the maximum is 20
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[18:40:38] <avenger> hello
[18:42:56] <rocket_hamster> heya
[19:06:38] <avenger> self attacking beholders are because of the original engine's silly implementation of LeastDamagedOf. It works only on the party... among a lot of other objects
[19:07:13] <avenger> the script uses LeastDamagedOf(Myself) - crap
[19:19:20] <avenger> commit - fixed all party only object filters
[19:21:12] <lynxlynxlynx> cool
[19:22:35] <lynxlynxlynx> i also noticed the general attack ai script doesn't work anymore
[19:22:45] <lynxlynxlynx> haven't had time to look at it yet (yesterday)
[19:23:07] <lynxlynxlynx> tried toggling party ai, but it had no effect
[19:23:49] <avenger> which script? wtasight?
[19:26:13] <lynxlynxlynx> agen
[19:26:56] <lynxlynxlynx> i used it a lot in the first test runs with monks, since it voids the need for clicking a lot
[19:27:24] <lynxlynxlynx> yesterday, with a new char, she was just standing there while being mauled
[19:29:51] <avenger> so AttackedBy ([ANYONE] ) doesn't work
[19:30:14] <avenger> i'm pretty sure it is because we fixed [ANYONE] :D with fuzzie :D
[19:30:58] <avenger> i made some changes suggested by fuzzie which later were not needed
[19:31:08] <avenger> but i guess they caused this bug
[20:08:33] <lynxlynxlynx> i reverted part of that iirc
[20:09:10] <lynxlynxlynx> http://www.airnzcode.com/hobbitmovie/ <-- if anyone reads tel mithrin or whatever this is in
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[21:00:33] <rocket_hamster> so whats up with the saving throws? lvl1 orb ultimate finger of death? :)
[21:05:53] <lynxlynxlynx> it has a nice saving throw penalty included
[21:12:01] <rocket_hamster> not in gemrb it seems
[21:12:14] <rocket_hamster> i can orb anyone to death
[21:12:24] <rocket_hamster> including throne of bhaal fighters
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[21:15:00] <brada> i dont think lvl 1 orb is supposed to even have a chance of death
[21:19:45] <lynxlynxlynx> it does
[21:20:14] <lynxlynxlynx> chromatic orb is level dependant and the highest level effect is death
[21:20:33] <lynxlynxlynx> it has -6 penalty attached to it iirc
[21:21:07] <brada> for which game?
[21:21:22] <brada> description says nothing about death
[21:21:25] <brada> in BG 2
[21:25:10] <brada> anyway i thought the death effect could only be achieved by a high level mage
[21:31:48] <lynxlynxlynx> "At 12th level, the sphere will inflict 2-16 points of acid damage and instantly kill the victim. "
[21:32:09] <lynxlynxlynx> description gives a save bonus, which is more reasonable
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[21:33:00] <rocket_hamster> yes but at stage it is now i can instakill that fine lady at start of throne of bhaal
[21:33:04] <rocket_hamster> also the orc fighters
[21:33:13] <rocket_hamster> that are high enough level to be reasonably safe
[21:33:16] <rocket_hamster> imo
[21:33:47] <lynxlynxlynx> well yes, there's definitely a problem somewhere
[21:34:51] <lynxlynxlynx> the vanilla effect is a bit odd
[21:35:13] <lynxlynxlynx> it doesn't specify and dice value, so it is not HD limited
[21:35:47] <lynxlynxlynx> eg. the death spell only affect creatures with low enough level, same with cloudkill and maybe acid fog
[21:36:02] <lynxlynxlynx> rocket_hamster: is this a fixpacked game?
[21:36:45] <rocket_hamster> yes
[21:36:53] <rocket_hamster> unless im terribly wrong
[21:37:03] <lynxlynxlynx> btw, it also ignores magic resistance
[21:38:00] <rocket_hamster> how is the whole rule set implemeted, plain c++ or are some parts scripted?
[21:38:07] <lynxlynxlynx> i fixed something for it a year ago, but the resistance checks were modified recently, so maybe something went wrong
[21:38:55] <lynxlynxlynx> c++, plaintext and some python copies or originals
[21:42:13] <lynxlynxlynx> the fixpack has a whole section on chromatic orb :)
[21:42:32] <rocket_hamster> lemme fix my keyboard and ill look into that
[21:45:45] <lynxlynxlynx> break on check_resistance and go through
[21:46:30] <lynxlynxlynx> some gymnastics will be required to get it to stop on what you want though - there's plenty of effects in play
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[22:06:49] <rocket_hamster> oh noes
[22:06:56] <rocket_hamster> it gets called outside combat also
[22:06:58] <rocket_hamster> :/
[22:15:11] <lynxlynxlynx> that's what i said
[22:15:29] <lynxlynxlynx> you can limit it for example by only checking effects with the opcode 55
[22:16:07] <lynxlynxlynx> never sure how dltcep counts, so it may be 54 or 56
[22:16:14] <lynxlynxlynx> it's fx->Opcode
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