#gemrb@irc.freenode.net logs for 3 Apr 2011 (GMT)

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[02:41:23] <pupnik> heppy gehman akzent day!
[02:41:23] <pupnik> iff yu deed nat know zis, plees sprred it arrount!
[03:17:23] <pupnik> Amazing guitar demo recorded by a friend from Napster back in 2002 - Bach Toccata and Fugue -http://www.mediafire.com/?12nc9kt713ww3b7
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[10:06:46] <CIA-31> GemRB: 03avenger_teambg * re8125c6a6d8d 10gemrb/gemrb/override/pst/ (9 files): more pst projectiles
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[12:21:27] <lynxlynxlynx> hmm, plenty of gcc 4.6 errors
[12:21:48] <fuzzie> tomprince has a patch which fixes some of them, but it also adds bugs
[12:26:00] <tomprince> Just the one, I think.
[12:26:29] <fuzzie> well, you would know it better than me
[12:27:43] <lynxlynxlynx> so far two missing includes and something that looks like a gcc mistake
[12:28:10] <lynxlynxlynx> where's that patch? i refreshed the remotes but didn't see any new branches
[12:31:46] <tomprince> It is hiding at the begining of the gs-hack branch.
[12:34:50] <tomprince> And I think the bug is the EFFImporter bit. That bit should really be using a union instead.
[12:41:07] <lynxlynxlynx> ReallyForceSpellDead also looks like it should use that level later
[12:41:26] <lynxlynxlynx> if the original switch is correct
[12:41:56] <tomprince> Certainly, it did seem that a number of the warnings where actually catching things that should be fixed.
[12:44:45] <tomprince> Most of the errors where set but never used, so either the variable is a dummy variable, or code is missing. :)
[12:45:57] <lynxlynxlynx> yeah
[12:58:53] <lynxlynxlynx> i can't find any uses of ReallyForceSpellDead with int1 set, so the removal looks fine
[12:59:54] <lynxlynxlynx> and then the level magically works, since the param is 0
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[13:30:34] <Avenger> hi
[13:33:36] <Avenger> reallyforcespelldead should use level, in CastSpellEnd
[13:35:41] <CIA-31> GemRB: 03avenger_teambg * r4d663e920c04 10gemrb/gemrb/core/GameScript/Actions.cpp: use level
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[14:32:48] <lynxlynxlynx> no caller sets both ints
[14:50:40] <Avenger> yes, existing scripts don't
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[15:39:43] <pupnik> "I've uploaded gemrb 0.6.4-1 to [maemo] extras-devel" yaay
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[16:29:25] <lynxlynxlynx> (3) by casting Draw upon
[16:29:25] <lynxlynxlynx> Holy Might before resting: this raises your CON which in turn
[16:29:25] <lynxlynxlynx> increases your regeneration. Over a period of eight hours this will
[16:29:25] <lynxlynxlynx> allow you to recuperate most if not all your lost hitpoints.
[16:29:25] <lynxlynxlynx> (Strictly speaking this is a cheat: spell duration is not computed
[16:29:26] <lynxlynxlynx> correctly.) <-- heh
[16:51:27] <Avenger> what is that, lynx?
[16:51:40] <lynxlynxlynx> from a game guide
[16:52:53] <Avenger> heh, big cheat, i guess, it is easier to rest
[16:53:56] <Avenger> oh, wait, this is about resting...
[16:54:02] <boriskr_> what about casting Time Stop spell and then rest?
[16:54:45] <Avenger> time stop takes about one round
[16:54:50] <Avenger> or maybe three
[16:55:01] <Avenger> it just stops everyone but the caster
[17:03:50] <boriskr_> can you do something with monsters respawn after reloading? BG2 is impossible to play due to this bug :(
[17:04:42] <fuzzie> it sounds like your area saving is failing
[17:04:51] <fuzzie> where's your cache dir?
[17:07:27] <boriskr_> everything is in that build directory. and CachePath=./Cache/
[17:08:55] <fuzzie> you have at least 300mb disk space free wherever ./Cache/ is?
[17:10:58] <boriskr_> yes... 25 GB
[17:12:30] <boriskr_> does this Cache hold save information?
[17:12:36] <fuzzie> yes
[17:12:46] <fuzzie> it holds the data for your current game
[17:14:17] <lynxlynxlynx> bg2 hmm
[17:15:00] <lynxlynxlynx> could that immobile check hack be to blame?
[17:16:26] <fuzzie> dead chars aren't immobile
[17:18:10] <lynxlynxlynx> heh
[17:18:29] <fuzzie> we should really just split up the function i guess
[17:19:00] <fuzzie> i'm surprised git works for anyone, too
[17:19:31] <fuzzie> i should pick out the fixes for my silly mistakes
[17:19:40] <fuzzie> but the reloading thing really sounds more like cache bug
[17:23:20] <boriskr_> fuzzie: what function?
[17:23:46] <fuzzie> immobile function.
[17:45:22] <lynxlynxlynx> boriskr_: which area you trying with?
[17:47:04] <lynxlynxlynx> and re that union change for gcc: it was not done just because it'd be annoying to change all the uses?
[17:48:10] <fuzzie> it wasn't done because i was reluctant to fiddle before the release
[17:48:35] <tomprince> It wasn't done 'cause I didn't realise that the patch I used was broken. And then I was busy with other stuff + the brokenness didn't affect the stuff I was working on at the time.
[17:48:58] <fuzzie> well and i guess because tomprince didn't do it :)
[17:50:24] <lynxlynxlynx> ok, can you handle it soon tomprince?
[17:51:13] <lynxlynxlynx> it's a bit of a slip that the current release isn't compatible
[17:51:19] <tomprince> It will be sometime later next week, after I get back to a real computer.
[17:51:33] <lynxlynxlynx> ok
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