#gemrb@irc.freenode.net logs for 3 Feb 2015 (GMT)

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[17:04:13] <fizzle> is it conceivable that ClearActions/ClearAllActions should respect IF_NOINT?
[17:07:10] <lynxlynxlynx> sure
[17:13:14] <fuzzie> the iescript actions, yes
[17:13:23] <fuzzie> this is a bit complicated
[17:13:42] <fuzzie> i have exam wed evening(!)
[17:14:46] <fuzzie> but after we should really sit down and re-do scripting core a bit
[17:14:57] <fizzle> I have a problem with dialog actions being wiped out by a ClearAllActions call (that's clearly wrong but apparently works in the original)
[17:15:17] <fizzle> with interrupting disabled it should work
[17:16:56] <lynxlynxlynx> good
[17:16:59] <fuzzie> but for now it's not a perfect change to do that but if it fixes your issue..
[17:17:16] <lynxlynxlynx> when do you both have time?
[17:18:05] <lynxlynxlynx> i'm currently also in the dialog code, but not the action part
[17:18:17] <fizzle> how much? ;)
[17:18:21] <lynxlynxlynx> the choir in the bg1 start area is an exception
[17:18:42] <lynxlynxlynx> all but one have dialogs set, but they don't exist; everyone just uses vbs
[17:19:13] <lynxlynxlynx> easy to fix, except for the choir leader, who has no dialog set, so we bail out too early
[17:19:47] <lynxlynxlynx> nothing compared to debugging scripts though
[17:20:53] <lynxlynxlynx> i wonder if it'd be feasible to create a replayer from our debug prints (extended to identify parent script)
[17:21:47] <fuzzie> for recording games?
[17:22:19] <fuzzie> if so, usual problem is that tiny changes break the whole recordings
[17:30:37] <lynxlynxlynx> just to find problems more easily
[17:31:15] <lynxlynxlynx> gdb has full save&replay if we ever needed that; i was thinking more about linking execution to the decompiled scripts
[18:10:17] <Pepelka> [commit] lynxlynxlynx: DialogHandler::InitDialog: show more info when bailing out https://github.com/gemrb/gemrb/commit/21e934352f12b06f7c84866747d204bd966c299d
[18:10:18] <Pepelka> [commit] lynxlynxlynx: Actor::VerbalConstant: optionally override the subtitle setting https://github.com/gemrb/gemrb/commit/bd20fd50c3f4d517af2f1d121cc4edc2e29ad9dc
[18:10:19] <Pepelka> [commit] lynxlynxlynx: DialogHandler::InitDialog: display the VB greeting if no dialog file is found https://github.com/gemrb/gemrb/commit/cdecc9448269412446548d93adf176bd792788be
[18:10:20] <Pepelka> [commit] lynxlynxlynx: fx_experience_modifier: removed obsolete comment https://github.com/gemrb/gemrb/commit/e0ba27b79656f5f1e4f212f5030ef28e1be1af96
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[19:28:37] <fizzle> hrm, okay, I need to swap SetInterrupt(FALSE) and BreakInstants() and then make ClearActions check IF_NOINT for this to work
[19:42:05] <fizzle> I don't quite understand why the swap is needed, though
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