#gemrb@irc.freenode.net logs for 3 Jul 2009 (GMT)

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[11:30:08] <pupnik> moorning
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[13:31:13] <fuzzie> ok, i take it back, gemrb svn segfaults
[13:31:50] <Gekz> lol
[13:31:50] <Gekz> hi
[13:32:16] <fuzzie> hi
[13:32:54] <fuzzie> lemme rebuild..
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[14:57:40] <Avenger> hello
[14:57:42] <fuzzie> hi Avenger
[14:59:58] <Avenger> i like the new plugin settings made by ed, i always wanted to do something similar
[15:00:07] <fuzzie> yes
[15:00:19] <fuzzie> it seems to work fine on windows, also, it blacklists nullsound correctly
[15:00:36] <fuzzie> which is very nice, it got a bit old explaining to people how to fix their sound :)
[15:01:22] <pupnik> yes yes ty
[15:01:33] <pupnik> i think that was what borked my sound too
[15:02:37] <Avenger> he just screwed up the example
[15:02:47] <fuzzie> oh?
[15:02:54] <fuzzie> the gemrb.cfg.sample thing works
[15:02:56] <Avenger> he wrote: libNullsound.dll
[15:03:08] <fuzzie> maybe it needs another one for msvc builds
[15:03:15] <fuzzie> i don't think anyone tried those yet
[15:03:35] <Avenger> ot wprls ptjerwose "_
[15:03:37] <Avenger> err
[15:03:41] <Avenger> it works otherwise :)
[15:03:54] <fuzzie> but it's GemRB\plugins\libNullSound.dll on mingw
[15:04:10] <Avenger> i see, because that is a unix-like system
[15:04:12] <fuzzie> so please don't remove that one :)
[15:04:26] <fuzzie> i guess it's just because no-one fixed the build scripts
[15:04:27] <Avenger> yep, i guess i will just add a 3rd example
[15:04:41] <Lightkey> hey, an encryption that is stronger than rot13!
[15:04:49] <Avenger> rot14?
[15:04:55] <Lightkey> no, yours
[15:05:12] <Lightkey> <Avenger> ot wprls ptjerwose "_
[15:06:40] <Avenger> hey lightkey did you try gemrb recently?
[15:07:03] <Lightkey> at the LinuxTag, yes
[15:07:11] <fuzzie> Lightkey had some great photo of gemrb on MIPS at linuxtag
[15:07:31] <Avenger> show me?
[15:07:33] <Lightkey> the phot*o* is not so great and not mine :-)
[15:07:53] <fuzzie> well, it is great in idea, the graphics driver being broken not so much :)
[15:07:53] <Lightkey> http://picasaweb.google.de/commel/Linuxtag2009#5352456556767307522
[15:08:31] <Lightkey> it is with the "ugly borders" [tm] by lynxlynxlynx
[15:09:01] <Avenger> that's some sdl problem?
[15:09:18] <Lightkey> "that"?
[15:09:28] <Avenger> the ugly border
[15:09:30] <fuzzie> the fact that you needed borders at all :)
[15:09:35] <fuzzie> it was not how
[15:10:17] <wjp> what device is that?
[15:10:32] <Avenger> i heard MIPS
[15:10:50] <fuzzie> wjp: Lemote's Loongsoon-2 MIPS netbook, i think
[15:10:52] <Avenger> to me it looks like some laptop with odd screen
[15:11:33] <Avenger> wsm for the win
[15:11:36] <fuzzie> it is a good example of a laptop that you can't run the original games on :)
[15:11:43] <Lightkey> no, it is fundamentally the graphics chip, which the X developer I asked, said that he has not met it since back in the nineties and the fork of the driver used lacks bugfixes already included in the main branch, it does not allow any resolution apart from 1024*xxx*16
[15:12:21] <Avenger> ahh i see
[15:12:30] <Lightkey> err
[15:12:35] <Lightkey> xxx*600*16
[15:13:00] <Avenger> well if the original game wouldn't run on it, it is a clear win :)
[15:13:01] <wjp> ah, this one? http://www.lemote.com/products/ss_yeeloong.html
[15:13:25] <Lightkey> the reditributor is in europe is from the netherlands, tekmote.nl
[15:13:37] <Lightkey> Lemote YeLoong 8089
[15:13:55] <wjp> nice
[15:14:13] <Avenger> what are those white dots on the keyboard? crumbs?
[15:14:17] <Lightkey> they sent it original with chinese plug, no manual (was probably chinese only too)
[15:14:32] <wjp> Avenger: looks like a star-themed model
[15:14:44] <Avenger> huh
[15:14:45] <wjp> http://www.tekmote.nl/epages/61504599.sf/nl_NL/?ObjectPath=/Shops/61504599/Products/CFL-002
[15:14:46] <Lightkey> no, stars, the standard model was already sold out when I ordered mine
[15:15:26] <Avenger> it comes with linux?
[15:15:36] <fuzzie> Avenger: there is no windows for MIPS :)
[15:15:39] <Gekz> wait
[15:15:40] <Avenger> heh, i guess they couldn't shoehorn a windows into it :)
[15:15:40] <Gekz> what?
[15:15:57] <Gekz> what graphics chip
[15:16:04] <Lightkey> gNewSense they say, it is just Debian with "non-free" firmware excluded or so
[15:16:32] <Lightkey> I upgraded it to Debian testing
[15:17:23] <Lightkey> Gekz: Silicon Motion SM712 LynxEM+
[15:17:29] <Gekz> wtf is that
[15:17:41] <Lightkey> 4 MB
[15:17:45] <Lightkey> 2D only
[15:17:54] <Gekz> oh wow
[15:17:59] <Gekz> that's cheap chinese shit right there
[15:18:54] <Avenger> hmm, firefox 3.5 is still not available via apt-get :)
[15:19:38] <Avenger> well, at least not from the standard place
[15:19:49] <Gekz> debian fail
[15:20:07] <Avenger> ubuntu for me
[15:20:42] <Gekz> lol
[15:20:45] <Gekz> it's a debian fail
[15:20:47] <Gekz> because it was born of it
[15:22:59] <fuzzie> go makes some pretty screenshots, Gekz :)
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[18:24:26] <CIA-18> gemrb: 03avenger_teambg * r6687 10/gemrb/trunk/gemrb/ (25 files in 2 dirs): more projectiles for HoW
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[20:11:50] <fuzzie> hm
[20:11:59] <fuzzie> so how are we meant to predict the entrance point of an area?
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[20:17:53] <fuzzie> DirectionFlags seems .. wrong
[20:18:02] <fuzzie> not that we use it anyway
[20:30:08] <fuzzie> > All of the chapter six areas have no entry points--meaning whenever you traveled to them, you would get dumped randomly into the area along an edge.
[20:30:16] <fuzzie> > (In the Small Teeth Pass, you could get dumped right in the middle of the area since the eastern edge isn't accessible at all.)
[20:31:21] <fuzzie> CamDawg also suggests that 100% probability means /every time/, need to check that
[20:35:02] <wjp> hm, are those AR6xxx ?
[20:35:19] <wjp> NI lists 'Entrance' fields for those
[20:35:34] <fuzzie> it's fixed in the fixpack, if you have that applied
[20:35:40] <wjp> ah, most likely
[20:35:50] <fuzzie> i'm just looking for hints as to how it might work :)
[20:47:50] <fuzzie> ar1100 -> ar1404 *always* goes to the 4th entrance, is my conclusion so far
[20:48:53] <fuzzie> that is 'ExitE', direction 12 (East), no flags set
[20:50:04] <fuzzie> but the link has no entrance names, and only the North link from ar1100 to ar1404 has anything odd (it has Direction Flags set to 8) despite all travel directions working fine
[20:52:06] <fuzzie> oh damn, it's correct in the saved game WMP i was using for testing..
[20:54:11] <fuzzie> and a whole bunch of new links are in it, too
[20:54:53] <fuzzie> i wonder when that happens - it's not set in the map of dungeon savegames
[21:02:33] <fuzzie> hm, maybe i had fixpack applied for that saved game, if i start from scratch then i can't reproduce
[21:03:48] <fuzzie> although if i start from scratch then i still end up at the right ar1404 entrance. hmph.
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[22:01:16] <fuzzie> ok, the Direction Flags are the important bit, and only the North one is used
[22:02:24] <fuzzie> or, i suspect, the first encountered link for the specified area
[22:03:42] <fuzzie> so *two* problems: we don't use Direction Flags, and we modify the wrong link
[22:05:08] <fuzzie> or, well, we use the wrong link, too
[22:28:47] <pupnik_> nice find
[22:28:49] <fuzzie> -> added forum post to 'Modding Q&A'
[22:29:14] * pupnik_ reads
[22:29:29] <fuzzie> not v.interesting :)
[22:29:33] <fuzzie> just a dump of what I found
[22:31:13] <pupnik_> reading
[22:33:32] <pupnik_> giid that u post things like this to make them searcnhable
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[23:03:23] <fuzzie> i'm too tired to understand gemrb's worldmap source, but it looks like it's mostly the same as what I worked out
[23:03:53] <fuzzie> the direction is only used for area visibility, for example
[23:06:30] <fuzzie> so gemrb is just lacking support for the direction flags.
[23:06:38] <fuzzie> which is nice :)
[23:07:09] <fuzzie> ninight
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