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[09:12:16] <raevol> hey lynxlynxlynx, getting the latest version right now to check the spawns
[09:12:53] <edheldil> good
[09:13:01] <raevol> apparently i haven't ran gemrb since karmic came out, so i gotta figure out my build stuff again
[09:13:33] <lynxlynxlynx> it's the same :)
[09:13:39] <raevol> i need aclocal
[09:14:06] <raevol> part of automake?
[09:14:40] <edheldil> type "aclocal" and the shell will tell you :)
[09:14:51] <edheldil> I think so
[09:15:39] <raevol> compiling
[09:16:10] <raevol> hmm no zlib
[09:16:54] <raevol> libsdl...
[09:17:09] <lynxlynxlynx> oh, new system
[09:17:13] <raevol> yea heh
[09:17:13] <edheldil> aren't they written in requirements?
[09:17:16] <lynxlynxlynx> yep
[09:17:22] <raevol> probably i like doing things the hard way :P
[09:17:24] <lynxlynxlynx> openal, python
[09:17:42] <lynxlynxlynx> libtool
[09:18:24] <raevol> libopenal-dev?
[09:18:26] <raevol> is that what i want?
[09:18:47] <lynxlynxlynx> i guess
[09:18:53] <raevol> hmm it doesn't like it
[09:18:58] <lynxlynxlynx> silly package splitting
[09:19:18] <lynxlynxlynx> you need also the main package
[09:19:32] <lynxlynxlynx> the -dev probably only has the headers
[09:19:44] <raevol> libopenal1? course who knows
[09:19:56] <raevol> python-openal maybe?
[09:19:56] <lynxlynxlynx> why the 1?
[09:19:59] <lynxlynxlynx> no
[09:20:17] <lynxlynxlynx> libopenal-soft?
[09:20:25] <lynxlynxlynx> otherwise take that with 1
[09:20:28] <edheldil> libalut?
[09:20:36] <raevol> http://packages.ubuntu.com/search?keywords=openal&searchon=names&suite=karmic§ion=all
[09:23:20] <raevol> hmmm
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[09:27:41] <raevol> hmmmMMM i don't see what i need...
[09:27:48] <raevol> i wonder what i was using last time
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[09:32:24] <raevol> asking in #openal
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[09:40:47] <lynxlynxlynx> why? take libopenal1
[09:41:18] <raevol> i have it, it's not liking it :/
[09:42:03] <lynxlynxlynx> that doesn't tell me anything
[09:42:26] <raevol> fixed it, i needed pkg-config
[09:43:54] <raevol> compile going for reals now
[09:49:32] <raevol> runs, and my high resolution mod from before still works
[09:49:38] <raevol> ate my sound though, and no sound in the game
[09:50:35] <raevol> wow completely ate my sound i may need to restart
[09:51:13] <lynxlynxlynx> let me guess, pulseaudio? :P
[09:51:17] <raevol> no alsa
[09:51:26] <raevol> is it looking for pulse audio?
[09:52:15] <lynxlynxlynx> nope
[09:52:36] <lynxlynxlynx> so what you're saying is that after running gemrb, no app has sound anymore?
[09:52:44] <raevol> correct
[09:52:55] <edheldil> check mixer settings ;-)
[09:53:10] <raevol> mixer looks fine
[09:53:53] <edheldil> btw, are they just silent, or do you get errors opening devices
[09:54:05] <raevol> in the mixer?
[09:54:23] <edheldil> running sound apps
[09:54:30] <raevol> they are just silent
[09:54:51] <edheldil> and, btw, having Karmic, you HAVE pulseaudio, no?
[09:55:00] <raevol> this is normal for when apps run looking for pulse audio, they hose something and i can't get sound until i close everything and start xubuntu
[09:55:03] <raevol> woah
[09:55:06] <raevol> only meant to sent xubuntu
[09:56:07] <raevol> brb
[10:03:38] <raevol> back
[10:06:04] <raevol> ok running music in VLC after closing gemrb gives me my sound back
[10:06:16] <raevol> i have a feeling openal is configured to look for pulse audio and it's compiling that way
[10:08:38] <fuzzie> i thought it *should* give up when it finds there's no pulseaudio running, as long as autospawn isn't true in pulse/client.conf
[10:09:16] <fuzzie> i have had struggles with this here, because pulseaudio uses an entire core while gemrb is running, if audio goes via pulse
[10:09:34] <raevol> it's something to do with the alsa mixer taking the pulse input weird, again i don't have pulse installed
[10:11:43] <fuzzie> huh :| anyway, you can make openal soft always use alsa by modifying /etc/openal/alsoft.conf and making sure there's a 'drivers=alsa' line
[10:13:20] <wjp> I'm guessing it's not yet quite time to stop avoiding pulseaudio :-)
[10:13:29] <fuzzie> not in karmic, anyway
[10:15:26] <raevol> that did it fuzzie, alsoft.conf
[10:15:37] <fuzzie> yay
[10:15:41] <raevol> alright spawn tables time
[10:20:06] <edheldil> document it on wiki, then :)
[10:20:18] <raevol> spell particles still persisting, no nighttime, some spell animations missing... yea i will
[10:20:30] <edheldil> I have no problems with pulseaudio on jaunty
[10:20:54] <fuzzie> the particles are a bit confusing, there's no actual code to make them disappear
[10:20:55] <raevol> yea my problem is i don't have pulse audio
[10:21:02] <edheldil> I mean document the openal workaround :)
[10:21:17] <raevol> you guys given any more thought to using a big tracking system like trac?
[10:21:28] <raevol> oh ok
[10:21:31] <edheldil> we do, don't we?
[10:21:57] <raevol> i think you use the wiki?
[10:22:09] <fuzzie> there's a bug tracker on sourceforge which i occasionally put things in
[10:22:21] <fuzzie> the todo page is the result of not wanting to add 200 bugs
[10:22:29] <fuzzie> but if someone has the time, they can :)
[10:23:14] <raevol> if you have a server i can set up trac for you
[10:23:44] <fuzzie> i'm pretty sure you can add trac on sourceforge just by clicking a button somewhere
[10:23:47] <edheldil> there's a trac on SF already
[10:23:57] <raevol> ah nice ok
[10:24:22] <edheldil> at least if they did not pull it back :)
[10:25:19] <lynxlynxlynx> there is, but we don't need it :)
[10:25:37] <raevol> don't need a trac
[10:25:38] <raevol> ?
[10:26:24] <fuzzie> well, unless it has some magical ways of mass-filing bugs without driving us mad
[10:26:33] <fuzzie> but then it would be so much work to move the existing bugs?
[10:27:00] <lynxlynxlynx> for what gain?
[10:30:10] <raevol> it seems spawn tables are still broken, i just ran into a dread wolf on the first area past candlekeep
[10:30:31] <fuzzie> i think we still haven't implemented that difficulty thing, but it's documented somewhere
[10:30:50] <raevol> http://sourceforge.net/tracker/?func=detail&aid=2536293&group_id=10122&atid=110122
[10:30:51] <raevol> there
[10:31:47] <raevol> i know for sure there never were dread wolves on that area on the normal difficulty in normal BG1, i always cleared that area with ease, unless i ticked off a bear
[10:32:48] <fuzzie> are you logged in?
[10:33:04] <fuzzie> someone should link http://forums.gibberlings3.net/index.php?s=&showtopic=17946&view=findpost&p=154954 from that report
[10:34:55] <raevol> i'm not logged in, trying to figure out if i have a sourceforge account or not...
[10:35:49] <raevol> there we go i do
[10:36:39] <raevol> hmm how do i link... can't see a commend button, do i need to be part of the project or something?
[10:37:47] <fuzzie> you click the 'add a comment' text, it seems
[10:38:24] <raevol> woah, i didn't even see that, and it definitely doesn't look clickable...
[10:38:45] <edheldil> hehe, that bit me already too :)
[10:38:53] <raevol> sound i comment with that link? or is there a better way to do it? (or did someone already do it?)
[10:40:03] <raevol> what's the difference between monitoring and watching a project?
[10:40:57] <lynxlynxlynx> monitoring sounds like surveillance, watching sounds creepy
[10:41:03] <raevol> yea...
[10:41:12] <lynxlynxlynx> but seriously, i have no idea
[10:42:10] <raevol> monitor emails when changes happen on a project
[10:42:52] <raevol> watch makes it show up on your "My Sf" page
[10:42:55] <raevol> o.o
[10:42:57] <raevol> anyway
[10:44:58] <raevol> wow i registered this in 2005
[10:44:59] <raevol> who knew
[10:45:24] <raevol> oh i bet it was when i was watching egoboo
[10:49:48] <raevol> haha can i request to join the team :P or do you want to keep it to people who do actual work?
[10:50:57] <lynxlynxlynx> people with commit access are part of the team
[10:51:06] <raevol> ok, that's not me
[10:54:06] <raevol> cool i didn't know openmw had a page too
[11:35:15] <raevol> off to sleep later
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