#gemrb@irc.freenode.net logs for 3 May 2014 (GMT)

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[00:16:02] <raevol> i wonder what it would take to program other resolution support into gemrb itself
[00:18:30] <mrugiero> Isn't that a matter of game data?
[00:18:47] <raevol> is it? i don't even know where to start looking in the code
[00:20:00] <raevol> what are these GameScreen flags in GUIDefines.py?
[00:26:53] <raevol> well, i'll see if i can look at it more later
[00:26:56] <raevol> ttfn
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[01:08:43] <mrugiero> I don't know, I assumed that, as otherwise the same patch shouldn't work with gemrb and the original engine.
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[07:18:35] <lynxlynxlynx> yes, it's mostly about data
[07:19:02] <lynxlynxlynx> the sdl2 renderer can do naive scaling, but it's not comparable
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[09:56:39] <lynxlynxlynx> ups, we're not installing the shaders
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[10:05:02] <wjp> it's usually better not to rebase medium to large sized branches
[10:05:45] <wjp> makes it clearer in history what went in
[10:10:29] <lynxlynxlynx> yeah
[10:11:04] <lynxlynxlynx> i was ammending the two fallout fixes, but went too far
[10:12:03] <lynxlynxlynx> maybe we could get away with rewriting it from the reflog, since it's a pretty silent time, but that's ugly too
[10:34:54] <wjp> but very nice that it's merged
[10:35:23] <wjp> I hope to be able to make some time in the not-too-far future to work on rendering a bit again
[10:37:44] <lynxlynxlynx> cool
[10:37:51] <lynxlynxlynx> do you have anything in particular in mind?
[10:39:38] <wjp> I think there were some remaining effects to do in the software renderer?
[10:40:07] <wjp> but I've kind of pushed everything unrelated to my thesis out of my mind these past months, so I'm not too sure anymore :-)
[10:42:40] <lynxlynxlynx> I don't know any, but I do remember ed speculating about pst door overlays
[10:42:49] <lynxlynxlynx> what's the topic of your thesis?
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[12:25:25] <Seniorita> [commit] lynxlynxlynx: 0.8.1 https://github.com/gemrb/gemrb/commit/c5a1e6b1a1ffb9b9c7081b7ccfeaadaa8fae9264
[12:30:14] <fuzzie> there are quite a few effects still to do I think
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[12:57:14] <lynxlynxlynx> oh, for the software part of the gl renderer
[12:57:21] <lynxlynxlynx> i misunderstood
[13:01:16] <fuzzie> no, you understood :-)
[13:02:42] <lynxlynxlynx> uhh, so what is missing?
[13:07:56] <fuzzie> there are some comments I think about it
[13:11:21] <lynxlynxlynx> all i can think is the potential tile problem in bg2
[13:11:49] <lynxlynxlynx> the fixpack addressed it, but we don't handle either that or vanilla properly in one area
[13:36:00] <lynxlynxlynx> grr, all of a sudden the new fps limiter has no effect
[13:36:12] <lynxlynxlynx> i don't get it, but it's so trivial
[13:36:26] <lynxlynxlynx> #ifndef NOFPSLIMIT
[13:36:26] <lynxlynxlynx> SDL_Delay( 33 - (time - lastTime) );
[13:36:26] <lynxlynxlynx> #endif
[13:36:53] <lynxlynxlynx> it's never reached, even when config.h does not define NOFPSLIMIT
[13:37:27] <lynxlynxlynx> i could swear this worked fine yesterday
[13:44:25] <lynxlynxlynx> and no, i don't have it in any system header
[14:14:51] <lynxlynxlynx> food saves :)
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[14:44:30] <Seniorita> [commit] lynxlynxlynx: cmake: fixed the make uninstall invocation https://github.com/gemrb/gemrb/commit/64b17d1369ef0053b603e34b968bb06c1e0cabd0
[14:53:23] <lynxlynx> tomprince: are you near?
[14:53:59] <lynxlynx> gembot: force build --revision=64b17d1369ef00 nmake-msvc++10 release build
[14:54:00] <gembot> builder control is not enabled
[14:54:06] <lynxlynx> as expected
[14:58:43] <Seniorita> [commit] lynxlynxlynx: new release cycle :) https://github.com/gemrb/gemrb/commit/fc8da022c10344a2f4e325c4925d0dfa41684112
[14:59:31] <lynxlynx> ok, just the announcement stuff is left
[14:59:37] --- lynxlynx has changed the topic to: GemRB 0.8.1 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php
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[20:03:41] <avenger> hey Lynx, posted news at g3
[20:03:53] <lynxlynxlynx> great, thanks!
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[22:51:46] <ws> trying to find a way to play baldurs gate on pc and found the site
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[23:11:30] <Lightkey> Oo
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