#gemrb@irc.freenode.net logs for 3 Oct 2011 (GMT)

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[02:38:14] <CIA-26> GemRB: 03bradallred * r29df41d6d195 10gemrb/gemrb/plugins/SDLVideo/SDLVideo.cpp: prevent touch gesture from scrolling textareas when numFing == NumFingKboard
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[17:54:23] <CIA-26> GemRB: 03lynxlupodian * rddb98777a82e 10gemrb/ (configure.in gemrb/includes/globals.h): 0.6.6
[18:20:39] <lynxlynxlynx> any volunteers for some image resizing work?
[18:36:34] <brad_a> what would that entail?
[18:37:55] <lynxlynxlynx> http://www.gemrb.org/wiki/doku.php?id=gallery
[18:38:12] <lynxlynxlynx> this page loads slowly, since the thumbnails are generated on the fly
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[18:38:24] <lynxlynxlynx> they should be static instead
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[18:41:37] <brad_a> if you can get me a folder full of them i have a PS action that will create thumbnails of any given size etc
[18:42:18] <lynxlynxlynx> download away
[18:43:37] <brad_a> what size do you want them?
[18:44:26] <lynxlynxlynx> i think the current 280(x216) is fine
[18:44:50] <brad_a> ok i should hv time to do that tonight
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[18:47:44] <lynxlynxlynx> awesome
[18:48:13] <lynxlynxlynx> i just have some traces of work left, then the release can be finalised
[18:52:04] <pugvader> :D
[18:52:06] <pugvader> \o/
[18:56:19] <lynxlynxlynx> oj
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[19:24:56] <lynxlynxlynx> ok, done for today :9
[19:33:52] <lynxlynxlynx> ooh, forgot about the binaries
[19:34:19] <lynxlynxlynx> can anyone generate windows ones later?
[19:34:28] <pugvader> thanks lynxlynxlynx !
[19:40:49] <CIA-26> GemRB: 03lynxlupodian * r826b19b94347 10gemrb/ (NEWS configure.in gemrb/includes/globals.h): back to the normal stream
[19:43:08] <lynxlynxlynx> tests complete, files are up, sourcemage spell updated
[19:43:14] <lynxlynxlynx> just the announcements left
[19:43:19] --- lynxlynxlynx has changed the topic to: GemRB 0.6.6 | http://gemrb.org | Be wary of your words for there are Modron sensors in this channel: http://log.usecode.org/gemrblog.php | Hey <CHARNAME>, we need some awesome screenshots! | import pdb; pdb.set_trace()
[19:43:39] <fuzzie> \o/
[19:49:35] <fuzzie> um.
[19:50:05] <fuzzie> that openal SDL_KillThread replacement doesn't work so well
[19:51:19] <fuzzie> nice work on the big capitals though
[20:05:04] <fuzzie> but indeed the chapter text is all broken :(
[20:19:48] <lynxlynxlynx> Avenger: when you read this, post this http://pastebin.com/D78bpZY7
[20:20:44] <lynxlynxlynx> that concludes the show
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[20:40:35] <brad_a> fuzzie: the chapter text didnt work before.
[20:41:08] <fuzzie> yes
[20:41:11] <brad_a> also what is the problem with the audio thread?
[20:41:25] <fuzzie> your audio thread thing exposes a race condition
[20:41:46] <fuzzie> so gemrb now crashes for me on exit
[20:41:50] <brad_a> really?
[20:41:58] <brad_a> well i guess we can ifdef it
[20:42:01] <fuzzie> not your fault though, i still think the fix is ok
[20:42:30] <fuzzie> just the audio thread needs to end before the resource stuff is shut down
[20:43:17] <fuzzie> re the chapter text: it's broken in a somewhat different weird way a bunch of commits back, then the capital is entirely missing a bit further back, so that's just weird
[20:48:26] <brad_a> i can probably fix the chapter text
[20:49:11] <brad_a> Is there a cheat/easy way to trigger a chapter?
[20:49:42] <fuzzie> i dunno, i've just been trying with a savegame at the bg2 dungeon exit
[20:50:12] <brad_a> want to share?
[20:51:06] <fuzzie> there's one in wjp's pack at http://www.eowyn.cz/gemrb/bg2/saves/
[20:51:59] <brad_a> thank you
[20:53:14] * wjp looks up
[20:53:16] <wjp> oh :-)
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[21:04:10] <brad_a> i may get overambitious and rewrite the chapter scrolling text code altogether…
[21:05:48] <fuzzie> well, if it still works after..
[21:06:08] <fuzzie> i spent a few minutes amusing myself with scrolling text, it's v.nice :)
[21:13:37] <brad_a> thank you :) iot works even better with sdl 1.3 esp touch scrolling
[21:14:31] <brad_a> or if you have a fancy wousewheel that scrolls in px rather taht steps
[21:14:46] <brad_a> or an apple trackpad :)
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[21:57:33] <brad_a> well great. exiting the dungeon crashes for me...
[22:01:15] <brad_a> hmmm only happens on ios and or sdl 1.3
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[22:32:15] <CIA-26> GemRB: 03avenger_teambg * r6504958ba0e7 10gemrb/gemrb/ (core/Interface.cpp includes/globals.h): use Sounds.ini in case of iwd/how
[22:33:55] <CIA-26> GemRB: 03avenger_teambg * rb14f5952d054 10gemrb/gemrb/override/ (how/gemrb.ini iwd/gemrb.ini iwd2/gemrb.ini): has sounds options for iwd games
[22:34:33] <brad_a> have you always been able to move around during cutscenes?
[22:34:48] <lynxlynxlynx> in what sense?
[22:34:49] <edheldil_> sounds like a bug
[22:35:25] <brad_a> i mean like being able to click and move about the map
[22:35:35] <CIA-26> GemRB: 03avenger_teambg * r5963e5903ac5 10gemrb/gemrb/core/Scriptable/Actor.cpp: alternative sound tags for sounds.ini
[22:36:11] <brad_a> ha ha and even scroll the viewport
[22:36:45] <brad_a> go into inventory too
[22:38:38] <lynxlynxlynx> if the cutscene is really running, then no
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[22:41:52] <brad_a> ok the cust scene in the beginning of BG2 works as expected
[22:42:51] <brad_a> but leaving the dungeon to the promenade i am able to scroll and walk etc and if i use an action key to talk to someboy then the entire interface is reactivated as if there is no cutscene
[22:43:16] <brad_a> is that somehow due to it being an old save?
[22:43:24] <brad_a> from wjps save pack
[22:47:05] <edheldil_> are you sure it's a cutscene and not crashed gui?
[22:48:39] <brad_a> its the part where iranicus kills all those people and those wizards come and take him and imoen
[23:08:24] <gembot> build #2 of nmake-msvc++6 is complete: Exception [exception shell] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/2
[23:27:04] <gembot> build #16 of nmake-msvc++6 is complete: Exception [exception clean setproperty configure] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/16
[23:28:47] <gembot> build #17 of nmake-msvc++6 is complete: Exception [exception setproperty configure] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/17
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[23:36:05] <gembot> build #18 of nmake-msvc++6 is complete: Exception [exception compile] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B6/builds/18
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