#gemrb@irc.freenode.net logs for 3 Sep 2010 (GMT)

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[11:05:03] <edheldil> hi all
[11:07:13] <pupnik_> p/
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[14:31:11] <pupnik_> /home/pupnik/dev/gemrb/gemrb/gemrb/core/CharAnimations.cpp:475: error: comparison between signed and unsigned integer expressions
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[19:12:20] <pupnik_> i'm in too many channels
[19:14:24] <pupnik_> anyway i cast
[19:14:26] <pupnik_> if (rmax<float(AvatarTable[j].AnimID)) break;
[19:14:39] <pupnik_> if (rmin>float(AvatarTable[j].AnimID)) continue;
[19:14:54] <pupnik_> in CharAnimations.cpp
[19:15:10] <pupnik_> and it builds - not sure what this animid is
[19:16:00] <pupnik_> i guess AnimID is an unsigned char
[19:17:45] <wjp> it's an unsigned int
[19:21:44] <pupnik_> http://www.picpanda.com/viewer.php?file=qh1hhlqp0g44mntq618z.png << have you seen this 4x identical unuseable weapon before?
[19:22:00] <pupnik_> at some point my character got that set to the weapon
[19:28:59] <fuzzie> huh
[19:33:00] <pupnik_> character was using swords with dual weapon skill
[19:51:26] <pupnik_> http://depositfiles.com/en/rmv/5434539488327324 << bg2 savefile for that pic
[19:52:59] <pupnik_> ah CharAnimations.h:unsigned int AnimID;
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[21:16:14] <Avenger> pupnik, if you need to fix the signed/unsigned problem, convert the min/max values to unsigned long
[21:19:36] <Avenger> actually this is the best solution: http://pastebin.com/aQnqz9nN
[21:34:59] <pupnik_> hmm ty
[21:48:04] <lynxlynxlynx> that weapon thing is a vanilla bug
[21:48:14] <lynxlynxlynx> the patch or the fixpack fixes it
[21:48:43] <lynxlynxlynx> it's the mad pedestrian that throws a scimitar, which is a treated like a magic weapon
[21:49:07] <lynxlynxlynx> Avenger: just commit it, it's not broken just for him
[21:49:47] <Avenger> can't you do it lynx? i would need to reboot to linux
[21:50:09] <lynxlynxlynx> ok
[21:51:12] <lynxlynxlynx> it's not a proper fix though
[21:52:36] <Avenger> meh, it doesn't compile?
[21:52:57] <lynxlynxlynx> yeah, since it is unsigned now, the <0 checks don't make sense
[21:53:12] <Avenger> oh right, just remove them
[21:53:16] <lynxlynxlynx> yep
[21:53:34] <Avenger> and thanks :)
[21:53:40] <lynxlynxlynx> why the & in the cast btw?
[21:55:11] <Avenger> because it is a reference
[21:55:37] <Avenger> it is passing the address of the variables, not the value
[21:56:13] <Avenger> would it compile if you remove it?
[21:56:49] <lynxlynxlynx> let's see
[21:57:01] <Avenger> won't compile on msvc so there is little chance
[21:57:06] <lynxlynxlynx> i thought the & in the function definition took care of this
[21:57:28] <lynxlynxlynx> but nope
[21:57:38] <Avenger> there are little quirks in the syntax :)
[21:58:44] <CIA-93> GemRB: 03lynxlupodian * rd00a2f60dcf9 10gemrb/gemrb/core/CharAnimations.cpp: fixed CharAnimations compilation problems
[22:07:08] <Avenger> bye!
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[22:07:29] <pupnik_> ah thanks for info lynxlynxlynx
[22:08:42] <lynxlynxlynx> you can probably fix the save by polymorphing
[22:09:04] <lynxlynxlynx> or cast one of the spells that creates a magic weapon if you can
[22:15:30] <pupnik_> this char can't but thanks
[22:22:05] <lynxlynxlynx> do you plan to play this more? it can be cured through actions too
[22:24:59] <Lightkey> ..for just $9.99!
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