#gemrb@irc.freenode.net logs for 4 Aug 2011 (GMT)

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[13:00:56] <CIA-26> GemRB: 03lynxlupodian * r3fa29babfa47 10gemrb/gemrb/core/Scriptable/Actor.cpp: Actor::RefreshPCStats: moved the hp setting around, so it is all in one place
[13:01:06] <CIA-26> GemRB: 03lynxlupodian * r4f205d4d0e03 10gemrb/gemrb/GUIScripts/ (GUICommon.py bg1/GUIREC.py bg2/GUIREC.py iwd/GUIREC.py): GUICommon: added IsWarrior to toggle which hp bonus to display in GUIREC
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[17:52:07] <CIA-26> GemRB: 03lynxlupodian * rcef842bb902b 10gemrb/gemrb/core/Scriptable/Actor.cpp: fixed a recently introduced crash in Actor::ModifyDamage
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[20:07:54] <Kiranos> the todo says: random encounters are to hard, that there are to many spawns but level of creatures are ok. do you have an idea what this might be?
[20:26:47] <lynxlynxlynx> yes
[20:27:05] <lynxlynxlynx> i think the number is calculated from the cumulative level anyway
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[20:27:21] <lynxlynxlynx> our bg1 spawns are definitely too tough
[20:27:32] <lynxlynxlynx> also i'm not sure if we deactivate them properly
[20:28:20] <lynxlynxlynx> not sure about the bg2 ones, as they may use a different system
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[20:31:37] <Avenger> hello
[20:32:40] <Avenger> lynx: real men get -2 in clskills.2da NO_PROF column
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[20:34:23] <lynxlynxlynx> oh right :)
[20:35:20] <lynxlynxlynx> i was thinking of using three existing columns instead, but that'd be abuse already
[20:38:04] <lynxlynxlynx> btw, why is the bored timeout divided by 10 in one case? this is probably the one that causes so many repetitions
[21:11:29] <Avenger> once they are bored, they whine frequently
[21:13:50] <lynxlynxlynx> but it does look like they do it too frequently
[21:14:50] <lynxlynxlynx> try it with sound, i'm sure it is more annoying that way
[21:16:40] <Avenger> yeah
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[21:42:43] <CIA-26> GemRB: 03lynxlupodian * rddd469c004e1 10gemrb/gemrb/core/ (5 files in 2 dirs): implemented optional silent loading of tables and used it for the hp ones
[21:42:54] <CIA-26> GemRB: 03lynxlupodian * r8e16b6efbf94 10gemrb/gemrb/core/Scriptable/Actor.cpp:
[21:42:54] <CIA-26> GemRB: fixed the debug output of classes.2da loading,
[21:42:54] <CIA-26> GemRB: now it is properly delimited (noise was removed by the previous commit)
[22:01:18] <CIA-26> GemRB: 03lynxlupodian * r4727e2dab3ff 10gemrb/gemrb/core/Scriptable/Actor.cpp: fixed reading of MC_WAS_ID, which meant the internal IsDualSwap was broken all this time
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