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[12:26:40] --- Topic for #gemrb is: GemRB 0.7.1 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php | import pdb; pdb.set_trace()
[12:26:40] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Sun Jul 15 20:24:02 2012
[12:26:41] <wjp> these things have a habit of happening while I'm away for the week
[12:26:47] <edheldil_> hehe
[12:27:18] <edheldil_> I for one welcome our exultbot overlords
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[13:13:06] <lynxlynxlynx> thanks :)
[13:13:29] <lynxlynxlynx> anything interesting happened the last two days?
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[14:41:38] <brad_> lynx: are there any lingering text/font issues?
[14:42:03] <brad_> i think i got them all but the backlog was broken so i couldnt go back and see what you had said
[14:43:57] <lynxlynxlynx> i wasn't here
[14:44:33] <lynxlynxlynx> someone on the forum said something about the last line being cut in chapter text screens
[14:46:37] <brad_> since i pushed all those fixes?
[14:49:30] <brad_> anyway i dont know if you saw but im working on implementing a confirmation to quit when quitting gemrb via means other than though the game menu
[14:49:31] <brad_> https://github.com/bradallred/gemrb/compare/gemrb:master...NiceExit
[14:49:55] <brad_> works dandy on mac, but im skeptical this works on linux and windows both
[14:54:05] <lynxlynxlynx> why not?
[14:54:26] <lynxlynxlynx> i think only the sdl quit one could be problematic
[15:07:35] <brad_> im just not sure that attemting to close the window or whatever other means to quit on wondows or linux will generate an SDL_quit event
[15:09:04] <lynxlynxlynx> sent you a mail
[15:09:27] <lynxlynxlynx> a few item descriptions are just long enough to show a few px clipping error
[15:09:33] <brad_> still?
[15:09:38] <brad_> i thought i fixed this the other day
[15:09:52] <lynxlynxlynx> it looksl ike it is due to the 2nd and 3rd row being indented a bit
[15:10:26] <brad_> they are purposely "indented"
[15:10:32] <brad_> it should have been cuz of this
[15:10:33] <brad_> http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=a75ad266c14f4d52a4f84cd12c686da1b9430b53;hp=aaf62797d911422cca3052669d71e2fb69404f56
[15:10:48] <brad_> but if you are trying with the latest git then im stumped
[15:11:41] <lynxlynxlynx> it looks like they're indented too much
[15:11:57] <brad_> maybe that is easily fixed probably, and it whouldnt actually be the cause
[15:12:34] <lynxlynxlynx> the scrollbar is pretty wide though, do we draw it over?
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[15:12:47] <brad_> i dont think so
[15:12:57] <brad_> this problem started after i medled with the font right?
[15:13:29] <brad_> if you look at that commit maybe i should have left the wx += GetCharSprite(string[pos])->Width; for all cases
[15:13:36] <brad_> instead of putting it in the else
[15:13:58] <brad_> doesnt make sense to me on the surface, but it must have been like that before for a reason
[15:14:05] <lynxlynxlynx> i don't know if it started then, i just went to do a thorough check
[15:14:25] <brad_> well try moving that line out of the else back to where it was
[15:14:29] <brad_> see if it fixes it
[15:17:16] <brad_> i gotta go. ill look into this tomorrow
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[15:17:57] <lynxlynxlynx> the question is how much the original indented
[15:21:41] <lynxlynxlynx> http://www.gamebanshee.com/showshot.php?/baldursgateii/equipment/images/amuletof5percentmagicresistance.jpg <-- it didn't add any extra
[15:22:31] <lynxlynxlynx> second bug, when the initial scrolls out, on one of the transitions it still jumps down, covering text
[15:24:52] <lynxlynxlynx> 3. smooth scrolling isn't smooth due to the low speed; not sure if we can do much about that though
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