#gemrb@irc.freenode.net logs for 4 Dec 2010 (GMT)

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[05:13:42] <tomprince> Scriptable/Actor.cpp:1926:11: warning: use of logical && with constant operand; switch to bitwise & or remove constant
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[07:32:41] <edheldil_> Lightkey: what have I done?
[07:35:07] <tomprince> fg
[07:41:36] <edheldil_> ahh, I see. Never heard of it, now I am a bit wiser. But I had not it installed anyway, so a simple shellscript might be preferrable even so :-P
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[15:33:41] <CIA-5> GemRB: 03tom.prince * rfa5853cbf3e9 10gemrb/gemrb/ (8 files in 3 dirs):
[15:33:41] <CIA-5> GemRB: Get rid of unused VideoMode files.
[15:33:41] <CIA-5> GemRB: These date back to DirectX days, and have been unused since.
[15:33:41] <CIA-5> GemRB: Signed-off-by: Tom Prince <tom.prince@ualberta.net>
[15:41:27] <lynxlynxlynx> hmmpf, the loadscreen stuff killed iwd2
[15:42:34] <lynxlynxlynx> tomprince: and a bug for you in there as well
[15:42:47] <lynxlynxlynx> iwd2 has those per-chapter autosaves
[15:43:04] <lynxlynxlynx> we don't overwrite them, but we should
[15:43:43] <lynxlynxlynx> i've already got several of them for prologue and chapter 2
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[15:44:32] <lynxlynxlynx> the last one is especially obvious, since the script that does the autosave is rerun on load, creating another save
[15:58:35] <tomprince> Did you see the && error?
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[15:58:55] <tomprince> The fix looks obvious, but I didn't want muck with that code.
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[16:04:50] <tomprince> lynxlynxlynx: Something like https://github.com/tomprince/gemrb/commit/98aed90d
[16:05:00] <tomprince> I think that should do it, but I have only compiled it.
[16:16:34] <lynxlynxlynx> i'll try it
[16:16:45] <lynxlynxlynx> didn't look at the code at all
[16:37:15] <lynxlynxlynx> it fixes the problem :)
[16:55:48] <tomprince> Feel free to push it.
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[17:07:18] <CIA-5> GemRB: 03tom.prince * r05ffba427571 10gemrb/gemrb/core/ (3 files in 2 dirs):
[17:07:18] <CIA-5> GemRB: GameScript: Make SaveGame replace any save game of the same name in IWD2.
[17:07:18] <CIA-5> GemRB: (cherry picked from commit 98aed90d044860e09d098176dc772cce5be009c5)
[17:13:28] <Lightkey> edheldil_: whether you install md5sum or md5deep, you have to install one anyway :-P
[17:14:03] <Lightkey> md5sum is not installed per default here
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[18:18:25] <lynxlynxlynx> oh, did you have anything else to add yesterday?
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[20:28:39] <Lightkey> took a while, I had time to search through all of candlekeep in bg1 but again Return to Game did not work
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[20:33:45] <Lightkey> lynxlynxlynx: how do you use the manifests to check against your own installation? every file individually?
[20:34:15] <Lightkey> just realised, md5deep does not tell about the file size of course ;-)
[20:34:53] <Lightkey> but you would need to modify the log for md5sum -c
[20:36:31] <lynxlynxlynx> file presence / missing is enough
[20:37:03] <lynxlynxlynx> md5 doesn't matter at all
[20:37:11] <Lightkey> for you :-P
[20:37:36] <Lightkey> sadly, my DVD drive does not seem to be the most reliable one, I/O errors :-/
[20:38:20] <lynxlynxlynx> do a find in the demo dir and upload it somewhere
[20:39:34] <Lightkey> too busy trying to play bg1 as far as I can go
[20:53:30] <edheldil_> Lightkey: you have no md5sum on Linux? Strange... anyway, send me a manifest if you create it. So YES, I am asking again ;-)
[20:54:08] <Lightkey> edheldil_: that one was targeted at lynx3 :-P
[20:54:49] <Lightkey> I am trying to get all manifests together first
[20:54:58] <CIA-5> GemRB: 03tom.prince * ra00c34ba0f17 10gemrb/ (3 files in 3 dirs):
[20:54:58] <CIA-5> GemRB: cmake: Let cmake tell us where libdl is, rather than checking for it ourself.
[20:54:58] <CIA-5> GemRB: Neither win32(mingw) nor Haiku have libdl, so this should allow us to work there.
[20:54:58] <CIA-5> GemRB: Signed-off-by: Tom Prince <tom.prince@ualberta.net>
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[20:56:04] <Lightkey> someone from PlayOnLinux whod does most of the installation scripts wants one for Icewind Dale first, since he does not have it
[21:00:49] <lynxlynxlynx> should be trivial
[21:00:53] <edheldil_> and what does he need? files and sizes? Or files only?
[21:01:16] <lynxlynxlynx> http://gemrb.sourceforge.net/wiki/doku.php?id=unshield
[21:03:00] <Lightkey> thanks, I know what to do, it just takes time, is all ;-)
[21:04:20] <Lightkey> oooh, no I/O errors this time!
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[21:48:29] <CIA-5> GemRB: 03lynxlupodian * r364f70e6c378 10gemrb/gemrb/GUIScripts/iwd2/GUIWORLD.py: iwd2: readded OpenContinueMessageWindow, accidentally removed in 2c3adbfbe
[21:48:32] <CIA-5> GemRB: 03lynxlupodian * r04c5432f0174 10gemrb/gemrb/GUIScripts/iwd2/LoadScreen.py:
[21:48:32] <CIA-5> GemRB: iwd2: unload the LoadScreen in EndLoadScreen
[21:48:32] <CIA-5> GemRB: why is bg1 the odd one out?
[21:49:30] <Lightkey> edheldil_: why would the script use IWD_DVD for the directory after installing through wine?
[21:49:34] <lynxlynxlynx> probably should just be added there aswell, but i ran out of time
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[21:50:15] <Lightkey> which files have to be writable for saving in bg1?
[21:50:35] <fuzzie> the save/ directory, which you can set with SavePath in config
[21:50:56] <fuzzie> and the characters/ directory for saving/exporting chars, which we didn't consider, i think
[21:51:26] <Lightkey> that's the first I looked for, but save/ is writable..
[21:52:02] <Lightkey> does it use that if SavePath is not defined?
[21:52:06] <fuzzie> afiak
[21:52:23] <fuzzie> oh, gemrb has a habit of using mpsave/ instead
[21:52:27] <Lightkey> ah, man says it defaults to GamePath
[21:52:40] <fuzzie> well, yes, save/ and mpsave/ inside the game dir
[21:53:45] <Lightkey> I don't have a mpsave/
[21:56:54] <Lightkey> edheldil: ah, man volname "If omitted, it defaults to /dev/cdrom."
[22:04:22] <Lightkey> I was also confused for the gamepath for CD1, since it has a CD1 directory but most of the data is not inside it, like with the other CDs
[22:04:32] <Lightkey> for bg1
[22:15:01] <Lightkey> seldom, it prints something like 18/95 for strength instead of 13 or so, when I reroll in the chargen in bg1
[22:17:06] <Lightkey> I clicked on minus and it changed to 17
[22:17:39] <Lightkey> is this GemRB or a game bug?
[22:18:11] <tomprince> Neither, fighters can have 18/precentage strength.
[22:18:28] <wjp> check the manual :-)
[22:22:03] <Lightkey> oh, hehe
[22:22:12] <Lightkey> don't have one
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