#gemrb@irc.freenode.net logs for 4 Jul 2011 (GMT)

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[09:45:59] <Akima> hello
[09:47:01] <Akima> Does GemRB allow you to set resolutions that the original engine did not? So could I set the resolution to 1440x900 for instance and get to see much more of the world on the screen?
[09:48:21] <fuzzie> no. you should use the Widescreen Mod to change the resolution of the data files, which works in both original engine and gemrb.
[10:11:15] <Akima> ah, ok
[10:11:17] <Akima> ty
[10:12:22] <Akima> would it be possible to make the engine do that - as a feature? That would be cool
[10:14:48] <bar11> should be
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[14:49:34] * lynxlynxlynx prods fuzzie for traps
[14:53:58] <fuzzie> good plan, but i am in kitchen now, supervising assorted pans and the such
[14:57:00] <Akima> does gemrb support multiplayer?
[14:57:22] <lynxlynxlynx> heh & nope
[14:57:55] <Akima> are there plans to support mp?
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[15:11:24] <lynxlynxlynx> none
[15:11:41] <lynxlynxlynx> for it to work, singleplayer must first anyway
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[15:51:14] <edheldil_> Akima: no plans for MP yet.
[15:53:27] <Akima> shame the whole of GemRB isn't written in Python - I'd help with mp development.
[15:53:48] <fuzzie> hehe, we have performance troubles enough :P
[15:53:59] <Akima> ^_^
[15:54:29] <Akima> do any of you ride motorbikes?
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[16:12:28] <brad_a> i need to get a line height from a text area in pixels...
[16:13:21] <lynxlynxlynx> Akima: there's plenty to do on the python front too, mp or not
[16:14:25] <lynxlynxlynx> brad_a: font frame not good enough?
[16:15:57] <brad_a> it should be
[16:16:13] <brad_a> how do i get font frame?
[16:17:04] <lynxlynxlynx> i don't know of the top of my head, but it's a regular bam
[16:17:39] <lynxlynxlynx> so maybe first frame of the first cycle would be fine
[16:17:54] <lynxlynxlynx> atleast the symbol one has fixed size frames
[16:18:30] <brad_a> do you know what the default size is by chance? id just use that for now until i figure it out
[16:22:03] <lynxlynxlynx> around 10
[16:23:33] <brad_a> hehe thats what i guessed. works pretty good
[16:35:03] <lynxlynxlynx> ugh, another effect ugliness
[16:35:59] <lynxlynxlynx> fx_apply_effect will end up reseting the caster of the new effect on the first apply, so it is always equal to the target
[16:37:01] <lynxlynxlynx> this is why none of the bane or vorpal weapons gave any xp when the target failed the save, since we require the deathblow to come from a party member
[16:39:16] <lynxlynxlynx> http://pastebin.com/rWPFC8Y3 <-- this works, but is pretty ugly
[16:40:20] <lynxlynxlynx> a shallow look at ApplyEffect doesn't show any problems
[16:45:31] <brad_a> default font size is 13px btw
[16:45:41] <brad_a> in height i mean
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[18:30:25] <CIA-40> GemRB: 03lynxlupodian * rb5ebb64c9292 10gemrb/gemrb/core/Scriptable/Actor.cpp: register trigger_tookdamage
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