#gemrb@irc.freenode.net logs for 4 Jun 2012 (GMT)

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[02:02:32] <brad_a> good to see beholder is making progress on android touch input
[02:03:03] <brad_a> tomprince is correct about why I separated mouse and touch event
[02:03:16] <brad_a> that and they should be separate anyway as better design
[02:03:47] <brad_a> there are a few reasons the coordinates could be wrong
[02:04:11] <brad_a> its been awhile since ive been in there, but it may be expecting "retina" resolution
[02:04:28] <brad_a> ill have to pull down the latest
[02:04:41] <brad_a> SDL and gemrb code and have a look
[02:05:26] <brad_a> BTW cursor visibility can be controlled via an INI flag
[02:06:53] <brad_a> the coordinates may be messed up a bit, but i quite sure that the actual logic is sound and fairly well tested
[02:08:30] <brad_a> I'll be back on later when beholder is awake
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[19:07:03] <decker^> hello
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[19:10:47] <lynxlynxlynx> oj
[19:11:34] <decker^> i am looking through the bug tracker, are there known issues in IWD: HOW with loading save games?
[19:13:21] <decker^> or is it just me
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[19:16:37] <lynxlynxlynx> not that we're aware of
[19:17:01] <decker^> ok i must have screwed something up then thanks
[19:18:14] <lynxlynxlynx> not necessarily
[19:18:21] <lynxlynxlynx> what are you trying to load?
[19:18:28] <lynxlynxlynx> what's the issue?
[19:18:34] <lynxlynxlynx> version?
[19:19:24] <lynxlynxlynx> i played through the whole iwd just fine a few weeks ago, but that was up until how - didn't bother with that
[19:19:45] <decker^> what version of gemrb or what version of iwd
[19:20:26] <lynxlynxlynx> gemrb
[19:20:31] <decker^> when i save a game and then try to load it, the game crashes out
[19:20:36] <lynxlynxlynx> i doubt there's much variability in the iwd version
[19:20:48] <lynxlynxlynx> great
[19:21:01] <lynxlynxlynx> upload the savegame somewhere
[19:22:08] <decker^> i will do that tomorrow i am at the school the save game is on my desktop, should have put it all on my flash drive but had to hurry
[19:22:16] <decker^> let me see if it happens on my netbook real quick hold on
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[19:34:15] <decker^> i think i see the trouble
[19:34:17] <decker^> it works fine
[19:34:45] <decker^> the problem was i created the game in the actual game client, saved it and then it loaded fine in gemrb but when i tried to save it and then it load it it crashes
[19:39:40] <decker^> gemrb version 0.7.0-Git (that what it says on opening menu), there is a tiny bit of my own C++ in it but I doubt what I did has any effect on it
[19:39:52] <decker^> http://tgull.php.cs.dixie.edu/mpsave.7z
[19:40:05] <decker^> i zipped up the whole mpsave folder
[19:40:24] <decker^> since it might just be a compatibility issue between the actual client and yours I am not sure how big a deal that is
[19:41:19] <decker^> the "10-wil this crash" is the one that breaks
[19:41:50] <decker^> "09-test3" was a save created by the actual iwd:how client, it loads fine in gemrb but if you save it again in gemrb and try to load that save, the game crashes
[19:47:34] <decker^> http://sourceforge.net/tracker/?func=detail&aid=870305&group_id=10122&atid=110122 <- Quite the helpful guy there
[20:05:02] <lynxlynxlynx> haha, how did you find that?
[20:05:48] <lynxlynxlynx> it's true that interoperability with the original exe isn't much of a priority though
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[20:07:00] <lynxlynxlynx> you seem to be a capable lad, can you catch the segfault?
[20:07:31] <lynxlynxlynx> i suspect we hit one of the sanity-ensuring asserts
[20:07:55] <lynxlynxlynx> but not in the mood to check right now
[20:08:06] <decker^> i was just browsing the bugs see if something was listed about what i mentioned already and saw that lol
[20:09:31] <decker^> yeah i can check it out and see if I can work it out. Is there documentation somewhere on how save files are stored, i.e. the file format? I will check it out and see if I can figure something out and get back to you guys in a few days
[20:11:33] <lynxlynxlynx> most of the format is well understood
[20:11:40] <lynxlynxlynx> check the IESDP link on gemrb.org
[20:11:48] <lynxlynxlynx> it has info on all of them
[20:12:00] <lynxlynxlynx> (SAV for saves)
[20:12:09] <decker^> ok thanks
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[21:05:04] <decker^> all right i am out of here so take care, i will see what i can find out about the crashing
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