#gemrb@irc.freenode.net logs for 4 May 2016 (GMT)

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[07:07:15] <edheldil> lynxlynxlynx: I can't get to it atm, but I vaguely remember that there were some files with czech characters .... let me czech ... err check
[07:17:10] <edheldil> lynxlynxlynx: actually, I can't find any files with czech characters in names, except of saves and some url links in iwd2 - but look here: http://www.eowyn.cz/gemrb
[07:17:11] <Seniorita> Index of /gemrb
[07:17:32] <edheldil> I have collected some filelists there
[07:17:50] <edheldil> (and if someone wants to send his, I will be glad)
[07:30:13] <lynxlynxlynx> indeed, thanks
[07:30:31] <lynxlynxlynx> i guess there was no effort to display localised soundset names
[08:15:43] <edheldil> However I vaguely remember there being some weird or omitted characters in chargen with some game ... probably in gemrb. But maybe those were taken from inside those files
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[10:33:11] <mcphail> lynxlynxlynx: thanks for replying to that forum post from the Ubuntu Touch user. I've emailed him to let him know it is almost certainly due to my game detection code rather than anything directly related to gemrb. Haven't heard back from him yet
[12:11:26] <lynxlynxlynx> oh cool, you're keeping track :)
[12:17:01] <mcphail> ha!
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[19:12:26] <lynxlynxlynx> that pr turned in quite a discussion. If anyone else wants to chime in: https://github.com/gemrb/gemrb/pull/47
[19:12:28] <Seniorita> Encoding: decouples TLK and FS path encoding by MarcelHB · Pull Request #47 · gemrb/gemrb · GitHub
[19:12:29] <Seniorita> »gemrb - Engine Made with preRendered Background«
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