#gemrb@irc.freenode.net logs for 5 Aug 2015 (GMT)

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[12:08:09] <Pepelka> [commit] lynxlynxlynx: defaults.ini: listed all known movies, so playing them enables them in the movie menu https://github.com/gemrb/gemrb/commit/01d736c928190b9fcbad2cdf751b59c7358a190a
[12:08:10] <Pepelka> [commit] lynxlynxlynx: added ToBEx simplified "concentration" option https://github.com/gemrb/gemrb/commit/3575dd58f8d26276b9a47b30f99650444d5cae47
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[17:01:41] <Pepelka> [commit] lynxlynxlynx: testing: added dialogpause weidu test mod, press k to trigger (repeatedly) https://github.com/gemrb/gemrb/commit/141489415c2a38627e5d562ad85b1616542575be
[17:04:36] <lynxlynxlynx> unless i did something stupid, this shows that everyone (ignoring special cases) stops during dialog — there was no polymorphing going on, even with cycling and waiting
[17:16:19] <fuzzie> during non-pausing dialog, right?
[17:16:43] <fuzzie> erm, during pausing dialog, I mean
[17:20:01] <lynxlynxlynx> bg1 doesn't set those flags
[17:20:49] <fuzzie> oh, that is suspicious then
[17:21:12] <lynxlynxlynx> only bg2 and perhaps iwd2 has the three dialog bits
[17:21:31] <fuzzie> I've forgotten how this works
[17:21:35] <fuzzie> it's clear that bg1 usually pauses
[17:21:42] <fuzzie> but I thought there were known .. let me think
[17:24:03] <fuzzie> oh no, I guess all the dialog bits were bg2 indeed
[17:35:15] <lynxlynxlynx> it's more complicated
[17:35:46] <lynxlynxlynx> we've had a game flag for forcing it for a while, but testing back then showed that bg1 isn't supposed to have it
[17:36:00] <lynxlynxlynx> but perhaps some other bug masked it
[17:36:03] <lynxlynxlynx> i'll go dig a bit
[17:38:13] <lynxlynxlynx> hmpf, no documented case for bg1, just a comment that it's supposedly different
[17:43:11] <lynxlynxlynx> eh well, it indeed fixes that cutscene problem
[19:06:27] <lynxlynxlynx> after some double checking, it all looks fine
[19:06:37] <lynxlynxlynx> only pst was a quick run
[19:07:21] <Pepelka> [commit] lynxlynxlynx: bg1: force dialog pause https://github.com/gemrb/gemrb/commit/260bbc55ee1a9d2029d7c2802ee7eb8f3a19fc91
[19:07:22] <Pepelka> [commit] lynxlynxlynx: dialogpause.tp2: fixed for other games https://github.com/gemrb/gemrb/commit/0b0f736720975f0bf9387bb5122c7674477705ec
[19:07:23] <Pepelka> [commit] lynxlynxlynx: pst and iwd also need forced dialog pause https://github.com/gemrb/gemrb/commit/fff19cb571e9c2bd6d71d99882c73de3aad423d6
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