#gemrb@irc.freenode.net logs for 5 Feb 2012 (GMT)

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[01:15:13] <CIA-41> GemRB: 03bradallred * rad2dfdcb6094 10gemrb/apple/GemRB.xcodeproj/project.pbxproj:
[01:15:13] <CIA-41> GemRB: Xcode: fix some incompatibilities with new version of xcode.
[01:15:13] <CIA-41> GemRB: Copy files phase now tries to build targets which breaks on SDLVideo since SDLVideo depends on the app binary. Use the shellscript to instead copy SDLVideo instead of the copy files phase.
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[01:30:00] <CIA-41> GemRB: 03bradallred * ra29e64660942 10gemrb/apple/GemRB.xcodeproj/project.pbxproj: Xcode: the optional plugins need to have the core as a target dependency since they link to it.
[01:49:28] <gembot> build #118 of osx-xcode-binary is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/osx-xcode-binary/builds/118
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[09:14:50] <fuzzie> DrMcCoy: so did you try REing much of KotOR? I forget
[09:17:16] <DrMcCoy> fuzzie: Not really
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[09:17:40] <DrMcCoy> fuzzie: Still got too much other things to do, for which I don't need disasm yet
[09:18:02] <DrMcCoy> I messed about with IDA a bit, but nothing came out of it yet
[09:18:09] <fuzzie> *nod*
[09:18:56] <fuzzie> just asking because I threw the Mach-O x86 one into (demo) IDA and it's not bad to read at all
[09:20:12] <fuzzie> was pondering real-world ppc binaries to test my tools with, hadn't realised this one was x86 too.
[09:20:22] <DrMcCoy> :)
[09:20:38] <fuzzie> well it makes it useless to me :P
[09:20:44] <DrMcCoy> lol
[09:22:32] <fuzzie> it seems very appropriate that it has a Gob class though
[09:23:27] <DrMcCoy> Yes, saw that :P
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[18:11:32] <brad_a> weird issue: semi game freeze strting a new game in BG2 after iranicus does his first expirament
[18:11:47] <brad_a> it appears to be frozen entirely but alt will highlight doors etc
[18:12:03] <brad_a> looking at the log nothing jumps out
[18:12:27] <brad_a> maybe its not the damage, but the strings
[18:12:46] <brad_a> i see this after the damage taken line: Displaying string on: none
[18:12:56] <brad_a> [TLKImporter]: Custom string is not supported by this game format.
[18:13:24] <brad_a> then agin the damage hs been played with recently
[18:13:45] <fuzzie> did you work out the autodetect thing?
[18:14:40] <brad_a> no :-P
[18:14:52] <brad_a> i stopped caring temporarily
[18:15:07] <fuzzie> yes, am just wondering if your install is broken
[18:15:25] <brad_a> well im regurgitating an issue on the forums
[18:15:39] <fuzzie> not on mac?
[18:15:45] <brad_a> well on ios
[18:15:59] <fuzzie> sigh
[18:16:02] <brad_a> sorry
[18:16:14] <fuzzie> no it's just annoying that I can't really test right now
[18:16:58] <brad_a> ios doesnt have the same bundle path hacks that the mac one does tho so its not that
[18:18:12] <brad_a> not that it means much but i duplicated using both mac and ios and both disc and gog
[18:18:21] <fuzzie> damage/attack stuff is quite likely given that it happens there
[18:18:27] <brad_a> yes
[18:18:33] <brad_a> but it doesnt crash...
[18:18:39] <brad_a> so its very odd
[18:19:18] <brad_a> couldt it be autopause?
[18:24:43] <brad_a> it is autopause >_<
[18:25:34] <fuzzie> i thought autopause was still testing cutscene
[18:25:50] <brad_a> sort of
[18:25:59] <brad_a> avenger put this in: if (!quiet && InCutSceneMode()) gc = NULL;
[18:26:12] <fuzzie> right, and of course 'quiet' is true here, sigh
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[18:26:18] <brad_a> yup
[18:26:23] <brad_a> speak of the devil
[18:26:27] <brad_a> :)
[18:26:37] <fuzzie> and of course Avenger didn't comment it so I forget why it's like that already :P
[18:26:42] <Avenger> about the crash brad reported: yeah, it could be autopause. Autopause should skip in cutscene mode
[18:26:50] <brad_a> yes
[18:26:58] <fuzzie> but autopause sets quiet to true
[18:26:58] <Avenger> easy to add :)
[18:27:46] <fuzzie> sigh :P
[18:30:47] <Avenger> hmm, i see, so the quiet flag needs to be split into 2 flags
[18:31:03] <brad_a> does it?
[18:31:07] <Avenger> quiet / force
[18:31:16] <fuzzie> yes, force flag seems most sensible approach
[18:31:18] <Avenger> yes, because autopause is quiet but not forced
[18:31:25] <fuzzie> make it explicit
[18:31:41] <Avenger> so when you guys told me it was a wrong idea, you were right
[18:32:33] <fuzzie> give tomprince a seer point :)
[18:32:42] <Avenger> fuzzie: it is like that, because textscreens need to be forced
[18:32:59] <fuzzie> right
[18:33:08] <fuzzie> maybe mention 'textscreens need to be forced' this time though? :)
[18:33:20] <fuzzie> although, doesn't matter if it's all fixed
[18:33:30] <fuzzie> so, force flag still seems fine
[18:36:37] <Avenger> brb
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[18:38:56] <brad_a> cant we jsut test InCutSceneMode is autopause?
[18:38:58] <brad_a> in
[18:39:28] <brad_a> like this: if (InCutSceneMode() && SetPause(PAUSE_ON, true)) {
[18:39:42] <brad_a> sorry
[18:39:44] <brad_a> i mean !
[18:39:51] <brad_a> if (!InCutSceneMode() && SetPause(PAUSE_ON, true)) {
[18:40:02] <fuzzie> yes, but then it's really overcomplicated
[18:40:09] <brad_a> is it?
[18:40:10] <fuzzie> since you now have two checks
[18:40:43] <fuzzie> and we might easily hit this same problem again in the future, e.g. with pausing for app being backgrounded
[18:40:57] <tomprince> Also, global states is bad.
[18:40:57] <brad_a> ah yes
[18:41:07] <tomprince> Explicit is better. :)
[18:41:11] <brad_a> ok
[18:41:25] <brad_a> avenger seems to have a clear idea of what need to be done
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[18:43:18] <Avenger> hmm, very odd. today my firefox didn't crash when i automatically clicked on it
[18:43:42] <Avenger> i was already going 'oh damn, now i gotta push reset'
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[19:35:18] <lynxlynxlynx> did anyone check sf policies on data usage?
[19:35:29] <lynxlynxlynx> eg. should we be deleting old builds?
[19:41:23] <brad_a> we probably should be just because
[19:42:52] <CIA-41> GemRB: 03avenger_teambg * r464b27605449 10gemrb/ (21 files in 3 dirs): Merge branch 'master' of ssh://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
[19:43:00] <CIA-41> GemRB: 03avenger_teambg * r8497a06ab8c2 10gemrb/gemrb/ (3 files in 2 dirs): split the pause flag into quiet/forced
[19:43:40] <Avenger> after deleting buildbot binaries for 2-3 days, suddenly i got permission denied, so i just shrugged
[19:44:21] <brad_a> well tomprince could probbly just have some automated means
[19:45:02] <brad_a> everythime buildbot uploads delete anything older than what have you
[19:46:27] <lynxlynxlynx> well no, some buffer is good
[19:46:45] <lynxlynxlynx> like one per month or two weeks
[19:46:54] <lynxlynxlynx> it can help people find regressions
[19:47:06] <lynxlynxlynx> now you have to actually build gemrb
[19:47:28] <brad_a> thats what i meant to say :)
[19:49:38] <CIA-41> GemRB: 03bradallred * r15ca40c75f76 10gemrb/apple/GemRB.xcodeproj/project.pbxproj:
[19:49:38] <CIA-41> GemRB: xcode: tweak the debug build settings
[19:49:38] <CIA-41> GemRB: enable some optimization and set strip style to DEBUG with dwarf symbols.
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[22:05:31] <tomprince> force build "cmake clang++" Test forcing.
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[22:05:58] <tomprince> force build "cmake clang++" Test forcing.
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[22:06:17] <tomprince> gembot: force build "cmake clang++" Test forcing.
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[22:14:56] <tomprince> gembot: force build "cmake clang++" Test forcing.
[22:14:56] <gembot> sorry, not allowed
[22:16:13] <tomprince> gembot: force build "cmake clang++" Test forcing.
[22:16:14] <gembot> build #485 forced
[22:16:14] <gembot> I'll give a shout when the build finishes
[22:19:08] <gembot> Hey! build cmake clang++ #485 is complete: Success [3build successful]
[22:19:08] <gembot> Build details are at http://buildbot.gemrb.org/builders/cmake%20clang%2B%2B/builds/485
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[22:21:57] <lynxlynxlynx> pretty flaky for a golem
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