#gemrb@irc.freenode.net logs for 5 Feb 2014 (GMT)

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[16:36:04] <Beholder> hi
[16:36:42] <Beholder> i return to splitting trapezoids to two triangles :(
[16:55:27] <Beholder> tinting portraits does not work in bg2. any idea?
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[17:38:42] <Beholder> how to build with cmake?
[17:45:21] <wjp> Beholder: the other triangulation wasn't working?
[17:48:13] <Beholder> with some bugs
[17:48:32] <Beholder> my issues
[17:49:56] <Beholder> to many time needed to study algorithms and do implementation
[18:03:14] <Beholder> how to build for android? anyone do this?
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[18:14:25] <wjp> was there a noticable speed difference between the better triangulation and the 'trapezoid' one?
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[18:28:23] <Beholder> i think a very small difference
[18:29:46] <Beholder> i measure this with my buggy implementation
[18:30:09] <Beholder> difference is 2-3 fps for me
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