#gemrb@irc.freenode.net logs for 5 Jan 2012 (GMT)

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[03:36:06] <brad_a> tomprince: it appears the binary download for the ios ipa is being served as text/html
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[03:50:03] <CIA-41> GemRB: 03bradallred * r11ca57fddbfe 10gemrb/apple/CocoaWrapper/ios/CocoaMain.m: CocoaWrapper: apparently i renamed these files without changing it here. use the correct nib name.
[03:57:48] <gembot> build #42 of osx-test is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/osx-test/builds/42 blamelist: bradallred@me.com, avenger_teambg@sourceforge.net
[04:01:10] <gembot> build #43 of osx-test is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/osx-test/builds/43
[04:01:52] <gembot> build #377 of autotools g++-4.4.5 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.4.5/builds/377
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[04:37:48] <gembot> build #69 of nmake-msvc++10 is complete: Exception [exception git] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B10/builds/69 blamelist: bradallred@me.com
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[05:35:46] <tomprince> brad_a: I could probably fix it, but I'd rather migrate to putting the build products on sf (I asked lynxlynxlynx about this the other day)
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[08:27:33] <lynxlynxlynx> tomprince: automatically?
[08:29:02] <fuzzie> if possible, which is what tomprince asked, I think
[08:29:42] <fuzzie> it should be possible to do with the FRS shell, right?
[08:34:21] <lynxlynxlynx> i think so
[08:34:38] <lynxlynxlynx> maybe it would be easier if the master ran on sf
[08:35:09] <fuzzie> is that possible?
[08:56:00] <lynxlynxlynx> i don't know what all it needs
[08:56:36] <fuzzie> but maybe someone could give tomprince release technician permissions on the project and he can just try it?
[09:17:17] <wjp> you can't "run" things on SF
[09:17:48] <wjp> (in fact it seems like right now you can't do _anything_ on SF, but that's another matter entirely :-) )
[09:18:00] <fuzzie> yes, I did notice that :)
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[09:59:49] <edheldil> I can grant the rights, if it's still needed, but running buildbot on SF shell server would be problematic, I think
[10:00:23] <wjp> yes, there is no persistent SF shell server to run things on
[10:00:41] <fuzzie> if you can grant the rights on SF right now then you get a large cookie I think :-p
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[10:07:35] <wjp> I love their melty anvil picture :-)
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[11:46:04] <Avenger> it would have been better to upload the xcode files in a separate project, like i did with the msvc project files
[11:48:57] <fuzzie> Avenger: but then you can't do automated builds with them
[11:49:12] <CIA-41> GemRB: 03avenger_teambg * rac112c57f575 10gemrb/gemrb/core/Scriptable/Actor.cpp: implemented 'Critical Hit Screen Shake' option
[11:49:56] <Avenger> hmm
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[11:51:05] <Avenger> so, the automated build project files for msvc are not in git at all
[11:51:23] <fuzzie> yes, we only test the cmake msvc6 build
[11:52:09] <Avenger> i just didn't want to download so many unneeded files
[11:52:25] <Avenger> is there a git option to ignore the apple folder?
[11:54:02] <fuzzie> that's kind of weird though, are those pmdoc files not autogenerated?
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[11:54:11] <fuzzie> they *look* autogenerated
[11:54:35] <Avenger> absolutely :)
[11:55:29] <fuzzie> but the manpage for PackageMaker talks about making them using the GUI, ugh
[11:55:39] <fuzzie> they are tiny and harmless anyway..
[11:56:14] <Avenger> yep, if this is an one time surge in the mailing list, and git sandbox, it is not a problem
[11:56:33] <fuzzie> will have to see what brad says
[11:56:44] <edheldil> fuzzie: you could buildbot them even so, I think, but it's more work :)
[11:57:00] <fuzzie> edheldil: not sure we can
[11:57:46] <fuzzie> but i don't mean to give the impression i know anything about it, i didn't know the tool existed until i googled it
[11:58:14] <edheldil> neither did I
[11:58:38] <Avenger> heh, i posted lynx's gemrb version update on the modding ring and the downloads surged up instantly
[11:59:05] <lynxlynxlynx> of course, it's the most important announcement, since it is syndicated
[11:59:21] <lynxlynxlynx> that's why i get annoyed when you're not responsive ;)
[11:59:23] <Avenger> yep, i'm sorry i missed it for some days
[12:00:27] <lynxlynxlynx> i also pinged freegamer
[12:00:50] <lynxlynxlynx> DrMcCoy's eos got a review on phoronix btw
[12:01:49] <Avenger> by the way, i read in the NEWS that the textscreen drop caps were fixed. I didn't notice any change
[12:01:56] <gembot> build #378 of autotools g++-4.4.5 is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.4.5/builds/378 blamelist: avenger_teambg@sourceforge.net
[12:02:05] <Avenger> grr
[12:02:31] <Avenger> that is not my fault, i hope
[12:03:38] <Avenger> so, about dropcaps i see 2 bugs: 1. there is no indentation on the second and third screen line, though the line length considers the drop cap.
[12:04:07] <Avenger> 2. it is changed too fast, before the previous scrolled out
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[12:07:47] <lynxlynxlynx> it was improved, it doesn't vanish anymore after the first line
[12:07:58] <lynxlynxlynx> but then there was a regression later
[12:08:34] <lynxlynxlynx> and for some reason autoscrolling scares brad
[12:08:58] <Avenger> i fixed all the feed problems
[12:09:07] <Avenger> it is now a mere textarea problem
[12:09:29] <Avenger> i'm pretty sure he can test the bug without autoscroll
[12:09:58] <Avenger> at least, the first bug
[12:10:21] <Avenger> i'm pretty sure it is there even if there is no scrolling
[12:10:53] <Avenger> the second bug needs the text to be stored longer in the buffer, probably
[12:24:12] <Avenger> eos is on github?
[12:24:57] <DrMcCoy> Avenger: Yes: https://github.com/DrMcCoy/eos
[12:26:34] <Avenger> focus on the first game first :) Just ignore all the rest
[12:27:47] <DrMcCoy> Focusing on one thing never was my strong point :P
[12:27:55] <wjp> wow, you actually put "I don't bite" in the readme? :-)
[12:28:19] <Avenger> huh, first i didn't realize this is c++
[12:29:25] <DrMcCoy> wjp: Yes, because I've heard some people thinking otherwise ;)
[12:30:45] <Avenger> so, the focus is kotor I ?
[12:31:23] <DrMcCoy> Well, theoretically, yes
[12:31:27] <DrMcCoy> The first game is NWN, though
[12:31:43] <DrMcCoy> And I know more about how NWN works internally
[12:31:45] <Avenger> yes, the first one is nwn, and i 'like' that better
[12:31:53] <fuzzie> i was about to say, but no-one likes NWN
[12:32:00] <DrMcCoy> I like NWN :(
[12:32:06] <fuzzie> you are crazy people
[12:32:09] <Avenger> i meant, i would start with it
[12:32:15] <fuzzie> (okay, so the second expansion was fine)
[12:32:23] <Avenger> i don't like the official campaign at all
[12:32:28] <DrMcCoy> Sure, the OC is crap, but the expansions are good. And the myriad of community modules are gold
[12:32:28] <Avenger> but the engine is different
[12:33:18] <lynxlynxlynx> yeah, OC was a big let down
[12:33:29] <lynxlynxlynx> still have to try hotu
[12:33:39] <fuzzie> i don't remember which was which
[12:33:45] <Avenger> well, from the project notes, i thought you wanted to start with kotor.
[12:33:46] <DrMcCoy> Hail the dead.
[12:33:47] <fuzzie> but original game was terrible and first expansion was no better
[12:33:53] <lynxlynxlynx> the underdark one
[12:33:55] <fuzzie> but i actually played the second expansion all the way through
[12:33:55] <lynxlynxlynx> waterdeep
[12:34:22] <Avenger> from all the nwn games, i liked nwn2/mask of betrayer the best
[12:34:24] <DrMcCoy> Avenger: I did, actually. But it shifted a bit. See above: me and focus :P
[12:34:26] <lynxlynxlynx> there was shadows over soubar with a kobold iirc, pretty small
[12:36:53] <fuzzie> eos is very cool in any case :)
[12:36:56] <Avenger> well, i wouldn't jump on eos until we implemented iwd2, though
[12:37:18] <DrMcCoy> I want PST working in GemRB! :P
[12:37:27] <Avenger> pst is almost working!
[12:37:34] <DrMcCoy> Yay :)
[12:37:43] <Avenger> i'm pretty sure you can start playing it
[12:38:10] <Avenger> the maze works, the fancy criticals work. Most of the weird area transitions also work now
[12:38:30] <fuzzie> well i guess none of the TNO hacks are implemented?
[12:38:37] <Avenger> what tno hacks?
[12:39:14] <fuzzie> the classes mess
[12:40:01] <fuzzie> i remember there was stuff impossible to do from guiscript but now i don't rmember what, as usual
[12:41:47] <Avenger> meh, i thought i fixed entering tno's crypt (partymembers should leave before entering)
[12:45:59] <lynxlynxlynx> tno's class crap definitely isn't implemented
[12:46:15] <lynxlynxlynx> it's half way between the dual and multiclass system
[12:46:39] <lynxlynxlynx> i wouldn't label this as critical though
[12:46:58] <lynxlynxlynx> animations are fine?
[12:47:33] <lynxlynxlynx> and as always, there are bound to be script issues, but of course we can't fix them if nobody tries
[12:58:09] <Avenger> hehe
[12:58:35] <Avenger> it is difficult to dual class tno. i played through most of the games without bothering with it
[12:58:56] <edheldil> DrMcCoy: will it play The Witcher, or is that one on Aurora2?
[12:58:57] <Avenger> i think i played a mage only once
[12:59:11] <DrMcCoy> edheldil: The Witcher is actually a potential target, yes
[12:59:25] <edheldil> neat :)
[12:59:27] <DrMcCoy> edheldil: https://github.com/DrMcCoy/eos/wiki/images/20100810_WITCHER.png
[12:59:40] <DrMcCoy> Rudimentary model loading is already working
[12:59:47] <DrMcCoy> That's it, though :P
[12:59:53] <Avenger> well, you really need to focus. Those games are more diverse than IE games.
[13:00:25] <edheldil> hehe, that's splendid, I play it under wine and Dryada's breasts show as an ugly rectangle sticking several feet from her
[13:00:45] <Avenger> LOL, that's a critical bug
[13:01:03] <edheldil> not wit HER, but with Triss it IS :-p
[13:01:15] <DrMcCoy> lol
[13:02:51] * edheldil also mutters something about Magister's graphical glitch but that one is not nearly as serious
[13:03:10] <edheldil> anyway, looking forward to it :)
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[13:04:26] <DrMcCoy> I never actually finished The Witcher, but it did work fine with wine, without any problems. After fiddling with the wine settings for a bit, that is
[13:05:05] <DrMcCoy> One problem I had was that, if the resolution was too high, it didn't display most of the geometry, for some reason
[13:05:38] <DrMcCoy> And then you had people without heads in the intro. Tongues and eyeballs floating free
[13:06:24] <lynxlynxlynx> ehehe
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[13:13:02] <edheldil> I saw that mentioned in wine appdb. It was either wine's or witcher's version. But I fall to the 'puppets on the strings
[13:13:35] <edheldil> .. category, and there were no fix for that last I checked
[13:14:25] <edheldil> not mentioning the mysterious missing toxicity and health bars
[13:29:08] <DrMcCoy> Hmm, an Italian NWN forum is apparently not impressed with eos...or with me: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fneverwinteritalia.forumfree.it%2F%3Ft%3D59602091 :P
[13:31:09] <wjp> probably just a translation error :-)
[13:31:11] <wjp> *cough*
[13:32:55] <DrMcCoy> :P
[13:33:54] <DrMcCoy> And at least one Polish guy is waiting for a stable GemRB: http://translate.google.com/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fosworld.pl%2F2012%2F01%2F04%2Feos-wolna-implementacja-silnika-bioware-3d%2F :P
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[17:24:52] --- Topic for #gemrb is: GemRB 0.7.0 | http://gemrb.org | Be wary of your words for there are Modron sensors in this channel: http://log.usecode.org/gemrblog.php | Hey <CHARNAME>, we need some awesome screenshots! | import pdb; pdb.set_trace()
[17:24:52] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Fri Dec 30 14:46:00 2011
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[18:39:52] <brad_a> re xcode: im 100% fine with having it in a separate repo. all build bot would have to do is pull from both into appropriate location and add apple to git ignore as mentioned
[18:41:31] <brad_a> tho you probably would have anyway :)
[18:41:42] <brad_a> i simply must stop doing that
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[18:57:09] <brad_a> re drop caps: indeed there was a regression. i dont know what or where but its probably simple to fix
[18:57:45] <brad_a> the regression is the changing of the letter the indentation on the second line of scrolling text has always been there
[18:58:11] <brad_a> i never fixed it because i didnt find it as important as other things :) it is on my list to finish it
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[19:25:01] <brad_a> i think the regression was from the ttf patch. i believe it is because previously characters were looked up as char - 1
[19:25:06] <brad_a> but now it is just char
[19:25:26] <brad_a> but the cap code didnt get changed so it is still cap - 1
[19:26:34] <brad_a> ha ha yup
[19:33:02] <CIA-41> GemRB: 03bradallred * rc251b49d456a 10gemrb/gemrb/core/Font.cpp: Font: the TTF patch changed character info lookup, but the drop cap code didn't get updated. This will fix the drop capitals from being off by one when they are scrolled.
[19:33:19] <brad_a> ok now the only problem i am aware of with drop caps is the scrolling text indentation.
[19:46:57] <gembot> build #379 of autotools g++-4.4.5 is complete: Success [build successful] Build details are at http://buildbot.gemrb.org/builders/autotools%20g%2B%2B-4.4.5/builds/379
[21:04:05] <CIA-41> GemRB: 03bradallred * rbb1e68feb323 10gemrb/gemrb/core/Font.cpp: Font: take empty lines into consideration for initials_rows. this will fix text indentation for scrolling text.
[21:04:15] <CIA-41> GemRB: 03bradallred * r467cc71b14ee 10gemrb/gemrb/core/Font.cpp: Font: missed the currCap adjustment for scrolling text (see commit c251b49d45)
[21:05:30] <brad_a> ok mostly everything is working with drop caps
[21:06:48] <brad_a> one minor problem remaining is after the first line is scrolled the cap becomes a repeated standard character.
[21:07:13] <brad_a> which is completely unnoticable except for scrolling chapter text
[21:07:39] <brad_a> or it only effects chapter text in the first place. im uncertain of the cause atm
[21:29:37] <brad_a> re xcode again: if we were to remove the xcode stuff to another repo then we need to leave the cocoa code behind in some other location. no big deal we just need to remember.
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[22:42:19] <CIA-41> GemRB: 03bradallred * rf313dce8fa26 10gemrb/gemrb/core/Font.cpp: Font: prevent scrolling text drop cap from becoming repeated as a standard character.
[22:43:28] <brad_a> ok as far as i know drop caps work 100% now.
[22:56:01] <CIA-41> GemRB: 03bradallred * rd2766454d40d 10gemrb/apple/CocoaWrapper/ios/GEM_ConfController.m: CocoaWrapper (iOS): output console messages when the file manager fails at writing a config file or when reading in the config template fails.
[23:00:13] <lynxlynxlynx> cool
[23:04:01] <gembot> build #45 of osx-test is complete: Failure [failed minimal test] Build details are at http://buildbot.gemrb.org/builders/osx-test/builds/45 blamelist: bradallred@me.com
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