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[00:55:27] <Cobalt> Hello. Got a question. When I save a file with gemrb 0.7.0, I can't open it in ShadowKeeper anymore, latter complains of missing CRE. What do I need to do?
[00:58:37] <Cobalt> Sorry, says missing CRE signature.
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[07:42:35] <fuzzie> hm, I guess it's expecting something optional
[07:48:11] <culot> good morning, I'm trying gemRB with BG2 on android and find it amazing so far but the game crashes whenever I trigger a trap
[07:48:20] <culot> before sending logs I wanted to know if this was a known issue
[07:49:15] <culot> I read in user reviews on Android market that at least another person bumped into this issue. Does someone here knows about this problem?
[07:49:29] <fuzzie> eek.
[07:49:31] <fuzzie> oh, well
[07:49:37] <fuzzie> the thing is: the Android market build isn't done by us
[07:50:18] <fuzzie> so if no-one reports bugs to us, we don't know about them unless we happen to spot a review
[07:50:57] <culot> fuzzie: ah ok, did not know about the specific build for the android market
[07:52:05] <fuzzie> i think there are more up-to-date android builds available .. I can't seem to make it crash in a desktop build
[07:52:33] <fuzzie> but the people who haven't woken up yet know more :)
[07:53:31] <fuzzie> although this is way more broken than it should be
[07:53:37] <culot> fuzzie: ok :) I guess I will come back here in a few hours then (I could not test more recent builds in the meantime)
[07:53:51] <fuzzie> autopause is unselecting my chars! :(
[07:55:47] <fuzzie> phffft I say.
[07:56:46] <culot> fuzzie: still, I find it so amazing to be able to enjoy BG on my tablet :)
[07:57:16] <fuzzie> it is cool :) as far as I can see it isn't a known bug, but .. it might be something with the old Market build I missed
[08:01:09] <culot> hope it is yes as it is the only bug I got so far. Without it it would be perfect for me! And I still got to install the wide screen mod to see how it looks with a resolution more adapted to my screen
[08:03:13] <Kiranos> how does google handle inactive builds on market? lets say maintainer of gemrb in market becomes inactive and gemrb want to add an official build, yet the name in market is already taken by an old build
[08:06:41] <fuzzie> google developer relations are usually pretty cooperative (but slow)
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[08:48:14] <culot> fuzzie: btw, when you say 'people who haven't woken up yet know more', you do you refer to (just to know who I ought to bother)?
[08:49:30] <fuzzie> oh well lynxlynxlynx is always a good candidate to bother :-p
[08:50:03] <fuzzie> although posting on the forums is best for reaching everyone
[08:51:02] <fuzzie> since as I said, the Android market build is not done by us, so if you have Android-specific issues then everyone can see that way
[08:53:41] <fuzzie> although asking alx3apps about new Android builds is I assume also a good idea! but I am totally not keeping up.
[08:59:18] <culot> fuzzie: ok thanks
[09:03:04] <alx3apps> Somebody said "Android"? I'm here by the way :)
[09:11:39] <culot> alx3apps: hi, yes I was talking about android :) Actually I run into a bug with the android version of gemRB downloaded from the android market
[09:11:49] <culot> alx3apps: when playing BG2 the app crashes whenever a trap is triggered
[09:12:39] <culot> alx3apps: fuzzie explained that the android market version was not the latest one and maybe this bug might have been corrected in the latest builds
[09:15:43] <culot> alx3apps: have you heard about that issue already? (another user reported it as well in the comments on the android market page)
[09:16:48] <alx3apps> culot: You could try newer version from here - http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/
[09:16:49] <alx3apps> Some description about SF builds is here http://forums.gibberlings3.net/index.php?showtopic=22458
[09:16:49] <alx3apps> Alse latest version has file logging to /sdcard/app-data/net.sourceforge.gemrb/GemRB.log , please upload it somewhere after GemRb crash
[09:19:57] <culot> alx3apps: thanks! I could try this tonight when I am back home and I will come back to you with the log if it keeps crashing
[09:21:59] <alx3apps> No, I haven't hear about it, the problem (not a big one) is that Beholder (the author of android port) builds market version without gemrb commit id in version (it's 0.7.0-git), so it's hard to gemrb developers to connect bug with some commit. I think he used 0.7.0 version, but it was fully playtested for BG1 and BG2.
[09:22:36] <alx3apps> ok, feel free to ask about installation and do forth
[09:22:40] <alx3apps> *so forth
[09:28:06] <culot> alx3apps: will do
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[15:20:05] <lynxlynxlynx_> alx3apps: the build is up
[15:22:10] <alx3apps> I just seen it on SF, thanks
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[16:29:44] <haukka_> hi folk!
[16:29:57] <haukka_> can somebody answer a quick question?
[16:30:32] <haukka_> i started playing bg 1 & 2 with trilogy mod, but been having a one heck of an annoying problem.
[16:31:32] <haukka_> battlecries frequency is somewhat off. everybody is shouting all the time when i'm in a battle and i can't stand minsc anymore. :D
[16:31:50] <haukka_> i googled it and found out it's supposed to be a known issue, but haven't figured out how to correct it.
[16:39:21] <Cobalt> Hello. Got a question. When I save a file with gemrb 0.7.0, I can't open it in ShadowKeeper anymore, latter complains of missing CRE signature. Is there anything I can do to change that?
[16:40:27] <Cobalt> Failing which, if someone could point me out to another editor, that'd be brilliant. Sword Coast Keeper does not work with that version of the saved games (1.0) it wants 1.1.
[16:41:41] <Cobalt> Also, would installing ToB start saving in 1.1, in which case I'd be able to start using that instead?
[16:41:57] <lynxlynxlynx_> haukka_: that one may also be set in the config, like the bored timeout, but i'm unsure
[16:42:15] <lynxlynxlynx_> Cobalt: DLTCEP
[16:42:30] <Cobalt> I suspect this is possibly not the best place to have asked those questions, but I'm not sure where else I'd find an answer.
[16:42:40] <Cobalt> lynxlynxlynx_: Uh what's that?
[16:42:48] <lynxlynxlynx_> o another editor,
[16:42:58] <Cobalt> Let me look for it.
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[16:53:29] <Cobalt> lynxlynxlynx_: This is way, way too complex, I can't even get past the setup.
[16:54:31] <lynxlynxlynx_> huh?
[16:54:59] <lynxlynxlynx_> you just set the path to the game
[16:55:11] <lynxlynxlynx_> it's the best editor out there
[16:57:15] <Cobalt> Whenever I go out of the setup screen it keeps telling me setup is not complete.
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[17:00:53] <Cobalt> I must be pretty slow, but how do I edit my character?
[17:01:02] <Cobalt> I managed to point it to the right place.
[17:03:08] <sevin> anyone know if GemRB works on android Ice cream sandwich
[17:05:08] <alx3apps> At least I built SF versions for ICS, never tried myself though - I have 2.3 device
[17:07:04] <alx3apps> SF link, just in case, http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/
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[17:08:14] <sevin> thank you ill give that a try right now
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[17:09:22] <Avenger> hi
[17:09:26] <haukka_> lynxlynxlynx_, yeah. i've tried to shuffle through the config and change baldur.ini etc, but i haven't figured out the right command for it.
[17:10:12] <haukka_> actually you can turn battlecries off in the actual bg's options but they won't work with gemrb.
[17:10:41] <haukka_> changes won't stay when you re-start the game and that battlecries option doesn't do anything.
[17:10:42] <haukka_> :/
[17:11:40] <Avenger> lol cobalt dltcep is probably really difficult, but once you learn it you become an excellent modder :) I use it for all my editing needs.
[17:12:36] <haukka_> is there some way i can modify gemrb.cfg that those normal baldur's gate options stay put when i re-start?
[17:12:37] <Avenger> it is impossible to make an easy editor that handles all the infinity engines, multiple configs, and such
[17:13:00] <lynxlynxlynx_> Cobalt: edit cre
[17:13:02] <Avenger> haukka_ what platform, simple desktop or some phone thing?
[17:13:12] <Cobalt> Avenger: Probably not the best suited tool for a quick fix. It does look comprehensive, but I had 2-3 days free to play around with BG2, unfortunately, not enough time to do any hardcore modding.
[17:13:14] <haukka_> win7.
[17:13:29] <lynxlynxlynx_> haukka_: they're in baldur.ini in the game dir, so change it there
[17:14:03] <haukka_> ok. do you the parameter for the frequency of the battlecries? or for the option to turn it off?
[17:14:09] <haukka_> haven't found those.
[17:14:13] <haukka_> *know
[17:14:13] <lynxlynxlynx_> nope
[17:14:19] <Avenger> heh, that's a bit tricky
[17:14:23] <Avenger> let me look it up
[17:14:31] <Cobalt> lynxlynxlynx_: That's what I tried earlier, but it does not have my PC listed.
[17:14:48] <Avenger> Command Sounds Frequency=?
[17:14:50] <Avenger> Selection Sounds Frequency=?
[17:15:04] <Avenger> in [Game Options]
[17:15:08] <haukka_> great, thanks. ill tryi playing with those.
[17:15:24] <lynxlynxlynx_> Cobalt: load external cre
[17:15:25] <Avenger> setting them to 0 would work
[17:15:46] <lynxlynxlynx_> but you probably haven't even gotten it out of the savegame yet, so no wonder
[17:16:15] <Avenger> cobalt: did you remove the read only option in setup?
[17:16:18] <Cobalt> lynxlynxlynx_: I'm sorry, it's the first time I've used this, and yes, you're probably right. I tried unpacking one of the saved games, I'm not sure where the files, if any, went.
[17:16:27] <Avenger> that will bite you when you try to save any file :D
[17:16:43] <lynxlynxlynx_> packed in the gam file
[17:16:44] <Cobalt> Avenger: I'll check. Also, part of my problem is that there isn't a lot of documentation that's coming up when I hit google. :S
[17:16:58] <lynxlynxlynx_> iesdp is the main reference
[17:17:02] <Avenger> it is a safety belt, though, so remove it only after you navigate the menus relatively well. It is to prevent anyone accidentally messing up a file
[17:17:42] <lynxlynxlynx_> now, looking back at your original worry, i doubt we started corrupting the cre signature all of a sudden
[17:17:50] <Avenger> then, depending what you want to edit, you can edit your pc right in the saved game
[17:18:02] <Avenger> or you can edit an exported chr (not cre)
[17:18:43] <Cobalt> Okay, read-only has been turned off, the files have been extracted.
[17:18:54] <Avenger> well, i just edited an original iwd2 game (with cre signature in it ), if that didn't break then nothing :D
[17:19:20] <Avenger> you don't have to extract anything if you edit a pc in a saved game
[17:19:43] <Avenger> just load game/edit pc/ answer yes to keep editing/save game
[17:20:10] <Cobalt> Do the files end up in 'override' by any chance?
[17:20:42] <Avenger> if you edit the saved game, you can select the saving directory. Normally just browse back to the savegame you loaded
[17:21:05] <Avenger> nothing needs to be put in override... unless you want that.
[17:21:48] <Avenger> you didn't tell us, what exactly you wanted to do, though
[17:21:52] <Cobalt> No. Then in that case, I'm not sure where the files have gone. It says it extracted 38 files, but they're definitely not in the saved game folder. :S
[17:22:06] <Cobalt> Avenger: Ah sorry, change a few character attributes.
[17:22:12] <Cobalt> Of the PC.
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[17:22:21] <Avenger> then oyu don't have to extract anything
[17:22:29] <Avenger> extracting unpacks the saved area files
[17:22:40] <Cobalt> Avenger: Oh. I see. What's the best way to go about this?
[17:22:46] <Avenger> depending on an option, either to the override (usually very bad), or the saved game dir.
[17:23:05] <Avenger> well, load the game (edit game/load external game/browse to saved game to be edited)
[17:23:20] <Avenger> then select pc to edit (right side/edit pc)
[17:23:56] <Avenger> depending on the attributes, this could be tricky. But normal abilities are easily accessed
[17:24:24] <Avenger> after changed, just press exit, it will ask if you want to keep your changes, answer yes
[17:24:34] <Avenger> then save the game back to where it was loaded
[17:24:37] <Avenger> that's all
[17:25:04] <Cobalt> I see. That's fairly simple. :) Thanks.
[17:26:16] <lynxlynxlynx_> for player characters, it's probably easiest to just do it from the ingame console
[17:26:35] <Avenger> you can change abilities from console?
[17:26:36] <lynxlynxlynx_> just stat changes are trivial
[17:26:38] <Avenger> only in gemrb :D
[17:29:34] <Avenger> btw, you better delete extracted files from the override, they can mess things up in a new game because it will use those area files instead of a brand new area
[17:30:54] <Avenger> in edit options, unclick 'decompress sav to override'. Then it will decompress saved games into save game dir.
[17:30:58] <Avenger> that's usually better
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[17:49:53] <Cobalt> Sorry, my connection is acting up. Things seem to be going along as expected.
[17:50:40] <Avenger> i hope you are an optimistic person :D
[17:51:33] <Cobalt> My mileage varies...
[17:52:30] <Cobalt> Some things it refuses to change though - like it won't change my attacks from 1 to 5. :P
[17:55:54] <lynxlynxlynx_> that's due to effects
[17:56:09] <lynxlynxlynx_> ranged weapons for example cap it
[17:57:22] <Cobalt> Actually, it doesn't look like it's allowing me to save any variables. Weird. Must be doing something wrong.
[17:57:38] <Avenger> variables?
[17:59:19] <Avenger> do you mean variables as in the game, or just fields in the creature structure?
[18:00:40] <Cobalt> Well, I tried changing the HP, and it didn't get reflected in the game when I reloaded the saved files.
[18:01:16] <Avenger> did you say yes, when it asked if you want to keep changes?
[18:01:29] <Avenger> then did you save the game back to where it was loaded?
[18:02:19] <Cobalt> Yes, I did.
[18:03:52] <Cobalt> Gah, I feel stupid. I didn't save it back. And now when I try to do so, it just tells me it can't save it. No specific error. Just error, can't save file.
[18:05:39] <Avenger> do you have the game running?
[18:05:46] <Avenger> that might be locking the saved game
[18:06:02] <Avenger> i hope you tried to write it back to where it was loaded
[18:06:24] <Cobalt> I tried. The game is running. I also tried to save it in a completely random place, and that does not work either.
[18:06:32] <Cobalt> Let me try with it not running.
[18:06:32] <Avenger> heh
[18:06:54] <Avenger> i edit games routinely, as this is the best way of experimenting
[18:07:13] <Cobalt> Am on Linux. Game's running with GemRB (which I just found last night). And that's faster than running things on wine. The editor is on wine though.
[18:07:25] <Cobalt> My setup is a little atypical. :D
[18:07:30] <Avenger> ah, i thought you said win7
[18:07:40] <Avenger> i use dltcep/wine on linux too
[18:07:49] <Avenger> that is a bit difficult, as wine is not entirely compatible
[18:08:46] <Cobalt> Nope. Does not want to save, even with the game not running.
[18:09:26] <Avenger> well, i rarely save files from linux, but i think it works. But it didn't work with my old linux
[18:09:55] <Avenger> then suddenly, maybe after an upgrade to linux or wine, it started to work
[18:10:37] <Avenger> btw, if you can extract files (and they appeared) then you should be able to write files
[18:10:54] <Cobalt> Yeah, I'm not sure what's going on there.
[18:11:31] <Cobalt> One thing it complains of when loading the program is that it can't fine MORALEAI.ids, but then continues to work. I doubt that has anything to do with that.
[18:11:54] <Avenger> no, that's just some silly mistake in the original game data
[18:12:07] <Avenger> they reference moraleai.ids but don't supply it
[18:12:45] <Cobalt> I see.
[18:13:22] <Cobalt> Yeah, the thing definitely can extract files. Must be a routine in that particular dialog or bug. I'll mess around with all that stuff later. I need to get ready for work. So I might be back. Thanks for the helpful hints and all.
[18:15:42] <Avenger> probably it is easier to set the simpler stats from console
[18:16:39] <Avenger> SetPlayerStat(0,IE_STR,18)
[18:17:52] <Avenger> replace 0 with the number in party, though
[18:30:50] <Cobalt> I see. I'll see what gives. Thanks again. :)
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[18:43:12] <Avenger> hmm, if i load a second game, the action bars are messed up.
[18:46:27] <CIA-28> GemRB: 03avenger_teambg * rba49c298558a 10gemrb/gemrb/ (2 files in 2 dirs): skill menu is now more like original
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[19:29:21] <Avenger> meh, i wonder wth is this : sorcerer = wikipedia.sorcerer; in spellbook.cpp
[19:29:37] <Avenger> ah ok, i guess i see now
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[20:17:17] <CIA-28> GemRB: 03avenger_teambg * rdcd9ab6ddd08 10gemrb/gemrb/plugins/CREImporter/CREImporter.cpp: commented out unused function
[20:17:22] <CIA-28> GemRB: 03avenger_teambg * r432453277887 10gemrb/gemrb/ (5 files in 5 dirs): fixed spellcasting actions (mostly)
[20:19:07] <Avenger> ok, now we start to resemble iwd2 too :)
[20:19:13] <fuzzie> \o/
[20:19:43] <Avenger> fuzzie, if you can find what goes wrong with the action buttons if i reload a game, i would be grateful
[20:20:04] <Avenger> it is just like this: first load: everything is ok, second load: most of the buttons are messed up
[20:20:18] <fuzzie> that code makes my head hurt
[20:20:29] <Avenger> i hope this affects only iwd2 :)
[20:20:39] <Avenger> so the problem should be with qslot translation
[20:20:44] <fuzzie> should probably fix that sprite stuff if wjp is going to be mysteriously disappeared
[20:21:12] <Avenger> yeah, if that's easier
[20:24:10] <Avenger> another mystery: pressing ESC works perfectly in tob (clears actionlevel, resets the action bar and targeting mode). In iwd2 actionbar becomes empty, targeting mode isn't reset
[20:27:28] <lynxlynxlynx_> focus not where we expected it?
[20:27:36] <Avenger> maybe
[20:27:40] <lynxlynxlynx_> i don't remember if we do this via default cancel or in core
[20:27:47] <Avenger> me neither
[20:27:52] <Avenger> but that is a good idea :)
[20:32:53] <Avenger> core calls emptycontrols and ef_action
[20:33:31] <Avenger> ef_action --> a call to UpdateActionsWindow
[20:33:47] <Avenger> so if emptycontrols sets actionlevel to 0, it would work
[20:34:03] <Avenger> but it is the same for all games!
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