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[13:47:59] <fireflame> hello
[13:48:42] <lynxlynxlynx> ojla
[13:49:26] <fireflame> lynxlynxlynx: i was wondering, what kind of projects do you think there will be with gemrb?
[13:49:47] <lynxlynxlynx> you mean in a new-game sense?
[13:49:59] <fireflame> yes^^
[13:50:23] <lynxlynxlynx> similar to the original games
[13:50:49] <lynxlynxlynx> for example, an ensemble of veteran modders is considering making a new game and to use gemrb
[13:51:01] <lynxlynxlynx> they're used to all the ie shenanigans and tools
[13:51:14] <fireflame> oh thats cool
[13:51:34] <fireflame> i was wondering if dragonspear add-on was good, but the feedbacks are mixed apparently
[13:51:35] <lynxlynxlynx> there was interest from commercial companies before, but nothing came of it
[13:52:04] <lynxlynxlynx> dunno, i don't plan to play in the foreseable future
[13:53:28] <fireflame> lot of bugs apparently
[13:53:32] <fireflame> "I havent gotten too far into the game, but I cringe everytime I think a cut-scene is about to occur and pray that the character doesnt get stuck on the way to thier destination so the game doesnt freeze. Ive also experienced crashing, and the game doesnt seem to like the custom portrait pack I was using as much."
[13:55:34] <fireflame> the game is also criticized for lack of exploration and linearity
[13:57:42] <lynxlynxlynx> i tried the enhanced editions for the first time a month ago
[13:57:56] <lynxlynxlynx> qa is apaulling, even just trying black pits
[13:58:05] <lynxlynxlynx> pp
[13:59:06] <lynxlynxlynx> and then they made a poor choice for steam/gog distribution, crippling moddability
[13:59:16] <lynxlynxlynx> no wonder the net was in flames
[14:01:37] <fireflame> i remmber you were struggling with IWD2 and Planescape probems, have things gone better?
[14:03:40] <lynxlynxlynx> yes
[14:03:45] <lynxlynxlynx> pst can be finished
[14:04:06] <lynxlynxlynx> iwd2 has most of the rules implemented, so chargen and level-up work good now
[14:04:59] <lynxlynxlynx> there's still plenty to do with both, due to hardcoded crap (pst projectiles) or systematic deficiencies (pst animation system, iwd2 scripting differences)
[14:05:13] <lynxlynxlynx> iwd2 is nicely playable up to the ice temple
[14:17:50] <fireflame> well thats already better
[14:23:32] <lynxlynxlynx> yes, but we need more hackers and explorers
[14:26:20] <kujeger> say, is bradallred ever on irc here? there's a question about mouse input in SDL2 I'd like to ask him..
[14:26:48] <kujeger> currently you can't rotate formations as the mouse stops moving when pressing the RMB, but probably that is for mobile reasons
[14:26:58] <kujeger> "probably"
[14:27:01] <kujeger> i.e. i have no idea
[14:29:04] <lynxlynxlynx> yes, as brada; he also reads the backlog usually, so you can just ask the void
[14:29:15] <kujeger> aha
[14:29:40] <lynxlynxlynx> btw, mousewheeling on sdl2 always produces an up-motion
[14:29:52] <lynxlynxlynx> easily testable on text areas
[14:30:42] <kujeger> as in, it always scrolls upwards even if you physically scroll down?
[14:32:49] <lynxlynxlynx> yes
[14:33:06] <kujeger> hmm, seems to be different wheter the text-area is in focus, or if the scroll bar is
[14:33:13] <kujeger> at least in the combat log/biography
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[16:52:54] <lynxlynxlynx> see you in a week, off to some blabla
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[17:15:36] <kujeger> brada: http://pastebin.com/ZKMr0rp3 <-- this allows one to move the cursor while holding RMB, allowing to e.g. rotate formation. But it seems to be there in case of touch events on mobile; is it really needed there?
[17:15:37] <Seniorita> [Diff] diff --git a/gemrb/plugins/SDLVideo/SDL20Video.cpp b/gemrb/plugins/SDLVideo/SDL2 - Pastebin.com
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