#gemrb@irc.freenode.net logs for 6 Feb 2014 (GMT)

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[15:32:48] <ttt> hi
[15:33:19] <ttt> anyone out there?
[15:38:49] <wjp> hello
[15:42:09] <ttt> i am looking for help...
[15:42:34] <ttt> i've trying to extract data from iwg2รง
[15:42:50] <ttt> and even thought I already have cycles and frame sequences
[15:43:08] <ttt> I still can't find the relation between creatures and those
[15:43:15] <ttt> any idea?
[15:44:47] <fuzzie> how do you mean?
[15:45:19] <fuzzie> you want to find which BAMs are for which creatures?
[15:45:22] <ttt> I've been able to read MBERG for example and get sequences of frames
[15:45:29] <ttt> that's it
[15:45:37] <ttt> I know creatures have a animation ref
[15:46:05] <ttt> for instance chicken 0xC200
[15:46:19] <fuzzie> you can use our lookup table
[15:46:33] <ttt> could you elaborate?
[15:46:44] <fuzzie> https://raw.github.com/gemrb/gemrb/master/gemrb/unhardcoded/iwd2/avatars.2da
[15:48:36] <ttt> let me check
[15:54:39] <ttt> that looks like part of what i am looking for
[15:54:49] <ttt> values are related to bam names?
[15:55:25] <fuzzie> the first column is the animation ref, the second column is the bam name
[15:55:30] <fuzzie> or, the base of the bam name
[15:55:53] <fuzzie> the rest is more complicated but I think iwd2 is mostly uniform.. the original engine hard-codes everything so it's annoying
[15:56:40] <ttt> so how do I know the cycle index of the north or south animation?
[15:56:46] <ttt> and different attack animations
[15:59:10] <fuzzie> hm, no, I guess it's complicated
[15:59:21] <fuzzie> https://raw.github.com/gemrb/gemrb/master/gemrb/core/CharAnimations.cpp is our code for it but that's not really helpful
[15:59:51] <fuzzie> but http://iesdp.gibberlings3.net/appendices/avatarnaming.htm covers the basics
[16:00:46] <edheldil> what are you trying to achieve, anyway? Are you creating BAM for a creature?
[16:01:23] <ttt> no
[16:01:53] <ttt> I am trying to extract the creature data and import it to our own format to use it in the following proyect
[16:01:55] <ttt> www.dinastyao.com
[16:11:33] <ttt> thats why I needed to know the relation from creature to animation and from animation to cycles
[16:12:15] <ttt> because right now I don't know each cycle index what gesture is
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[17:33:33] <Beholder> hi
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[19:43:06] <debian> hi
[19:43:22] --- debian is now known as Guest16666
[19:43:25] <Guest16666> does anyone know if there's a kind of infinity explorer for debian?
[19:43:52] <Guest16666> or anything similar to open resource files...
[19:43:54] <Guest16666> thank you
[19:44:42] <fuzzie> well, you can just use infinity explorer, it's Java, right?
[19:46:07] <Guest16666> really?
[19:46:48] <Guest16666> I'll check
[19:49:30] <Guest16666> nop, looks like pascal
[19:49:42] <Guest16666> delphi or something similar
[19:49:53] <fuzzie> oh
[19:49:57] <fuzzie> well there's some Java thing
[19:50:25] <fuzzie> if I type 'infinity engine java' into google it says: 'Near Infinity'
[19:51:24] <Guest16666> ok, I take a look
[19:51:30] <Guest16666> thank you
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[21:00:49] <jackhunter> hey there whats up?
[21:01:11] <jackhunter> so recently i am soon able to say i played all major black isle titles
[21:01:20] <jackhunter> baldurs, fallout 1 and 2+tactics
[21:01:29] <jackhunter> planescape
[21:01:55] <jackhunter> icewind dale 2, thought i didnt enjoy it that much
[21:03:00] <jackhunter> do you think it would be possible to kame a infinty engine version of fallout, with gemrb?
[21:03:30] <jackhunter> there have been mods to make olg games into new, like playing baldurs gate 2 in neverwinter 2
[21:04:00] <jackhunter> it would ask making specific rules though, since ie use d and d rules
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[21:14:11] <Lightkey> anyone can dream, making it is the hard part
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[21:32:07] <jackhunter> i have been a bit disappointed by tacticsz problems
[21:32:17] <jackhunter> there are still hug ebug sin this game
[21:32:23] <jackhunter> invisible enemies in one mission
[21:32:34] <jackhunter> blinking when going near buildings
[21:32:55] <jackhunter> sometimes some slow motion because of that blink
[21:32:58] <jackhunter> crashes
[21:33:01] <jackhunter> etc
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