#gemrb@irc.freenode.net logs for 6 Jan 2010 (GMT)

Archive Today Yesterday Tomorrow
GemRB homepage


[06:39:21] <-- tomprince has left IRC (Read error: 113 (No route to host))
[07:35:53] --> Nomad010 has joined #GemRB
[08:48:47] <-- Nomad010 has left IRC (Remote closed the connection)
[08:49:40] --> Nomad010 has joined #GemRB
[08:50:27] --> lynxlynxlynx has joined #gemrb
[08:50:27] --- ChanServ gives channel operator status to lynxlynxlynx
[09:44:24] <edheldil> hello
[09:52:06] <Nomad010> hello
[10:04:29] --> barra_library has joined #gemrb
[11:43:07] --- Guest12735 is now known as xrogaan
[12:05:17] <-- barra_library has left IRC ("Verlassend")
[13:09:15] --> barra_library has joined #gemrb
[15:07:10] <-- tombhadAC has left IRC (No route to host)
[15:10:56] <-- barra_library has left IRC ("Verlassend")
[15:53:25] --> qubodup has joined #gemrb
[15:53:26] <qubodup> hello
[15:54:17] <edheldil> hi
[15:54:57] <Nomad010> hello
[15:55:26] <qubodup> would any of you know how the shadows are implemented in the gemrb engine?
[15:56:57] <fuzzie> I think they're all just sprites? What in particular are you wondering about?
[16:00:08] <qubodup> I'm wondering about the general implementation, how hard it is to
[16:00:52] <qubodup> for example if they're just sprites, what happens when an object is next to a character and the character is not supposed to have his shadow fall on it
[16:01:41] <qubodup> parpg (parpg.net) currently has no shadows and I'm wondering whether or not it might be worth for them tackeling that issue right now or after the first release
[16:03:07] <Nomad010> qubodup: i believe the shadows are alpha blitted
[16:05:08] <fuzzie> I can't see that there's any particular magic in gemrb, other than the drawing order, and since so much in gemrb is pre-rendered with polygons then I'm not sure how useful it would be to FIFE. but wjp would be the one to ask, maybe.
[16:06:38] <lynxlynxlynx> you also just missed barra when you came
[16:07:38] <Nomad010> qubodup: what are you using for your rendering?
[16:09:20] <wjp> the sprites contain colourkeyed shadows
[16:32:52] --> barra_desktop has joined #gemrb
[16:33:25] <qubodup> Nomad010: opengl (if that's what you mean)
[16:33:58] <qubodup> Nomad010: if you mean the sprites, I think blender is used
[16:34:16] <Nomad010> qubodup: ya i meant opengl
[16:35:19] <Nomad010> qubodup: what kind of shadows are you looking for?
[16:38:19] <qubodup> Nomad010: character shadows on the ground
[16:39:00] <Nomad010> and what kind of lighting?
[16:39:31] <qubodup> I don't know but I think 'from above' would be the most reasonable approach
[16:40:08] <qubodup> straight above/sun's zenith.. so the shadow is the smallest possible
[16:40:36] <qubodup> it seems to be the way they did it in fallout for example
[16:40:53] <wjp> also in the infinity games
[16:41:00] <wjp> character shadows are extremely short
[16:44:05] <Nomad010> there are a whole bunch of techniques for shadows, each with varying difficulty and resource use
[16:53:39] <qubodup> obviously a non-trivial problem
[16:54:43] <Nomad010> ya
[16:54:44] <Nomad010> cheers
[16:54:56] <-- Nomad010 has left IRC (Remote closed the connection)
[17:18:32] <-- qubodup has left IRC ("leaving")
[17:46:29] --> tomprince has joined #gemrb
[18:18:01] --> Maighstir has joined #gemrb
[20:18:39] <-- barra_desktop has left IRC ("Verlassend")
[20:24:09] --> barra_desktop has joined #gemrb
[20:58:14] --> tombhad-AC has joined #gemrb
[22:19:32] --> edheldil_ has joined #GemRB
[22:19:46] <-- edheldil_ has left IRC (Client Quit)
[22:38:50] <-- barra_desktop has left IRC (Read error: 110 (Connection timed out))
[22:58:51] --> raevol has joined #GemRB
[23:06:48] --> Nomad010 has joined #GemRB
[23:07:15] <-- lynxlynxlynx has left IRC (Remote closed the connection)
[23:13:07] --> barra_desktop has joined #gemrb
[23:20:34] <-- tomprince has left IRC (Read error: 113 (No route to host))