#gemrb@irc.freenode.net logs for 6 Jan 2015 (GMT)

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[13:03:08] <Driim> So, after looking at the 'heal party on rest'-issue, I've been trying to make a workaround. So far I have not figured out what I have to call to get he last spell cast to resolve. Otherwise it looks like the hp totals will not be updated until after the rest.
[13:04:59] <Driim> Any pointers?
[13:36:04] <lynxlynxlynx> that's the tricky bit, time would have to be advanced
[13:36:19] <lynxlynxlynx> the healing spells use dice, so they're not perfectly predictable
[13:36:37] <lynxlynxlynx> i suggest a heuristic approach
[13:48:07] <Driim> so it is not possible to advance the time in sufficiently small steps so that reaching 8 hours is not possible?
[13:57:08] <lynxlynxlynx> we advance it an hour at a time when resting (for resting interrupt purposes)
[13:57:23] <lynxlynxlynx> not sure that'd be enough granularity
[14:08:57] <wjp> and you really want the spells cast before any interruptions
[14:17:42] <fuzzie> are the healing spells after sleep not just hardwired?
[14:23:33] <lynxlynxlynx> we force cast them, no idea what happened in the originals
[14:23:43] <lynxlynxlynx> definitely no vfx there though
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[15:04:31] <lynxlynxlynx> what i meant by heuristic was extending gemrb/unhardcoded/bg2/splspec.2da with the expected healing values (spells with 8) and then using that when applying
[15:04:50] <lynxlynxlynx> heal with -1 would take out a target immediately, while the rest would get spread out
[15:05:27] <lynxlynxlynx> healing circle and mass healing and mass heal would also need special values
[15:06:01] <lynxlynxlynx> i'll check the code later, i forgot what i wrote
[15:11:57] <Driim> Maybe if one could advance the time for one rounds worth... Well, I'm so unfamiliar with this code that I feel I'm just taking shots in the dark. maybe it'll become clearer after more ogling.
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