#gemrb@irc.freenode.net logs for 6 Jul 2012 (GMT)

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[07:58:30] <SoAce> someone here?
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[16:45:53] <brad_> i think i found the teason why i can no longer run gemrb in the iOS simulator
[16:46:07] <brad_> apparently there is a problem with SDL and ivy bridge
[16:46:18] <brad_> and it breaks the opengl renderer
[16:47:27] <brad_> maybe i need to force my computer to the nvidia 650M and try that...
[17:07:57] <brad_> well on the plus side it got me to write some more error handling code for the SDL 2 driver :p
[17:13:14] <CIA-31> GemRB: 03bradallred * r72daefdbf0d3 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: SDL20Video: add some error handling for video playback.
[17:23:51] <CIA-31> GemRB: 03bradallred * r99fdf8e57f44 10gemrb/gemrb/plugins/SDLVideo/SDL20Video.cpp: SDL20Video: need to do error checking for YUV playback as well ;)
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[18:34:40] <CIA-31> GemRB: 03wjpalenstijn * r718c049835f2 10gemrb/gemrb/plugins/SDLVideo/ (SDLVideo.cpp SpriteRenderer.inl): Refactor PTYPE handling in SpriteRenderer
[18:34:41] <CIA-31> GemRB: 03wjpalenstijn * r49be1541b73e 10gemrb/gemrb/plugins/SDLVideo/SpriteRenderer.inl: Make pixelformat constants symbolic
[18:34:43] <CIA-31> GemRB: 03bradallred * rb160834b5be9 10gemrb/gemrb/plugins/SDLVideo/SpriteRenderer.inl:
[18:34:43] <CIA-31> GemRB: SDLVideo: add pixel formats for mac and iOS.
[18:34:43] <CIA-31> GemRB: fixes the sprite color channel inversion.
[18:34:43] <CIA-31> GemRB: note that i can no longer verify iOS values and they are taken from memory and should be validated when possible.
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[19:05:11] <wjp> brad_: I pushed the pixelformat commits to master
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[21:10:04] <CIA-31> GemRB: 03avenger_teambg * r50b33b1e9882 10gemrb/gemrb/ (core/Scriptable/Actor.cpp plugins/FXOpcodes/FXOpcodes.cpp): fixed bug #1895341 (BG2 First assassin drops item)
[21:10:14] <CIA-31> GemRB: 03avenger_teambg * r5f882b6b30c7 10gemrb/gemrb/plugins/SDLVideo/ (SDLVideo.cpp SpriteRenderer.inl): Merge branch 'master' of ssh://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
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[21:34:17] <brad_> wjp: thank you. tried it on mac and it works splendidly
[21:34:32] <brad_> still can't try iOS till the problem with SDL is resolved