#gemrb@irc.freenode.net logs for 6 Jul 2013 (GMT)

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[00:08:29] --- ermo is now known as ermo^
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[11:22:37] <lynxlynxlynx> yay
[11:49:32] <fizzle> what's up?
[11:54:17] <Lightkey> the sky!
[11:58:01] <fizzle> that's fortunate
[12:01:28] <wjp> hrm. I also don't understand SDLSurfaceSprite2D::SetColorKey
[12:02:11] <wjp> it's converting a palette index to an RGB triple and then back to the closest matching index?
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[12:39:23] <wjp> alpha fog of war is also broken it seems
[12:40:22] <wjp> but enough reviewing for now. Time for some shopping
[12:49:11] <lynxlynxlynx> fuzzie: around?
[13:55:46] <wjp> I'm not sure what's causing this: http://www.usecode.org/gemrb/sprites.png . It doesn't seem to be any of the things I mentioned in github comments so far
[14:12:57] <lynxlynxlynx> i can confirm that, the water tiles are drawn over
[14:13:36] <wjp> just found why
[14:13:44] <wjp> (and commented on github)
[14:13:58] <lynxlynxlynx> :)
[14:14:32] <wjp> let's bisect that fog of war now
[14:16:06] <wjp> heh, halfway the bisect the fog of war is broken in a different way
[14:20:53] <wjp> ah, that's just the mirroring being broken
[14:24:43] <wjp> hrm, whole range of commits segfaults on startup :-(
[14:29:20] <wjp> grr
[14:34:03] <wjp> ok, enough comments for today I think :-)
[14:34:39] <wjp> it's a very nice design improvement, but I wish there were fewer functional changes mixed up with it :-/
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[14:54:43] <brada> wjp: sorry about the bisect crashing. i honestly didnt get any crashes on startup and only discovered the bug by mistakenly loading up the demo :p
[14:58:37] <brada> thanks for taking the time to review that work
[15:08:14] <wjp> no problem :-)
[15:08:42] <wjp> oh, that crash on startup turns out to be indeed fixed by the commit before that cursor one
[15:09:14] <wjp> my guess is the format conversion was trying to convert to display format before there was a screen surface
[15:11:15] <brada> ah. yes thatll do it
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[16:41:57] <fuzzie> lynxlynxlynx: am vaguely around now
[16:50:21] <lynxlynxlynx> ok
[16:50:26] <lynxlynxlynx> script question
[16:50:54] <lynxlynxlynx> http://paste.debian.net/14714/
[16:50:55] <Pepelka> debian Pastezone
[16:51:03] <lynxlynxlynx> do you see anything suspicious there?
[16:51:28] <lynxlynxlynx> the action override doesn't happen (no jump, not even called)
[16:51:43] <lynxlynxlynx> text and clearaction do (target reticle disappears)
[16:52:40] <fuzzie> is JumpToPoint an instant?
[16:52:47] <fuzzie> hm, it shouldn't really matter I guess
[16:53:00] <fuzzie> I mean from a logical point of view, the action override should be a no-op.
[16:53:06] <fuzzie> Because you add it and then you immediately remove it.
[16:53:33] <fuzzie> But if it's meant to work then I guess ClearActions probably is less trivial than that.. I don't remember off the top of my head.
[16:53:36] <lynxlynxlynx> could be an iwd2 difference?
[16:53:59] <fuzzie> oh
[16:54:08] <fuzzie> yes, that is quite possible
[16:56:34] <fuzzie> iwd2 has all kinds of weird differences in the core of the scripting stuff which I don't understand.
[17:12:32] <lynxlynxlynx> luckily this isn't that important
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[20:29:46] <xrogaan> rmll?
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