#gemrb@irc.freenode.net logs for 6 Jun 2013 (GMT)

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[17:12:39] <brada> psch: it appears that your fatal messages dont (always?) have the message text
[17:13:27] <brada> this weekend ill try to setup an android buildslave if you arent going to do one
[17:13:51] <brada> maybe i can get tomprince to fix the mac build command while im at it ;)
[17:16:38] <brada> at least now mac cmake is broken for a diffrent reason
[18:12:43] <brada> psch: i just pushed a few touch input cleanups if you want to test that i didnt break anything for you. if not then just be aware for the next time you do a build.
[18:53:18] <brada> lynx: i'd like to implement something akin to BGEE where the portrait for each party member has the image overlayed for their current action. specifically the particular weapon/spell they are attacking/casting with
[18:53:30] <brada> any existing way to get this image?
[18:54:42] <lynxlynxlynx> as in the inventory icon?
[18:54:57] <brada> yes
[18:55:02] <brada> if possible
[18:55:21] <lynxlynxlynx> it should be easy for both, since for spells we keep the resref around and the weapon is pretty easily accessible too
[18:55:25] <brada> i already know how to jsut get the sward attack icon
[18:55:29] <brada> sword*
[18:55:40] <brada> cool
[18:55:48] <brada> where/how to get those?
[18:56:07] <lynxlynxlynx> maybe it would be better to use the icons from the ui
[18:56:15] <lynxlynxlynx> as in the generic ones
[18:57:10] <brada> i think it would be more useful to be able to see the exact action
[18:57:25] <brada> especially for spells
[18:57:36] <lynxlynxlynx> i see only problems
[18:57:50] <brada> when im issueing orders while paused i often forget what i am having each mage/priest do
[18:57:55] <brada> why is that?
[18:58:06] <lynxlynxlynx> input and graphics
[18:58:17] <lynxlynxlynx> now we have two overlays and we already can't draw that perfectly
[18:58:35] <brada> except that this one can be blitted directly to the portrait
[18:58:39] <lynxlynxlynx> the original bams are both small and not so transparent to be nicely blendable
[18:58:46] <brada> via PictureList
[18:59:39] <lynxlynxlynx> try it, maybe it will work out
[18:59:45] <brada> yeah
[19:00:08] <brada> i just do immidiately know how to get the icon for them
[19:00:20] <brada> i can get the generic ones just fine
[19:00:57] <lynxlynxlynx> for spells, scriptables have the resref stored in SpellResRef
[19:01:05] <brada> cool
[19:01:11] <lynxlynxlynx> if it's null, it's not casting
[19:01:28] <brada> and attack weapon icon?
[19:01:57] <lynxlynxlynx> actor->inventory.GetEquipped*
[19:02:06] <lynxlynxlynx> this will be trickier due to launchers
[19:02:32] <lynxlynxlynx> oh, maybe just use the quickweaponslots
[19:03:30] <lynxlynxlynx> as around Actor.cpp:5093
[19:03:42] <lynxlynxlynx> one thing though
[19:04:07] <brada> cool thats enough to get me started
[19:04:09] <brada> thanks
[19:04:23] <lynxlynxlynx> i don't remember how we add the actions in the gc, but if it's the usual way, it will be blocked while paused
[19:04:35] <lynxlynxlynx> i doubt that though, since then pause would be pretty useless
[19:05:48] <lynxlynxlynx> hmm, normal addaction
[19:09:23] <brada> i suppose it would be nice to get potions and such too
[19:09:31] <brada> r are those considered "spells"?
[19:11:01] <lynxlynxlynx> no
[19:11:52] <lynxlynxlynx> i'm pretty sure their effects just get applied asap without any complications
[19:12:10] <lynxlynxlynx> they could result in spellcasting, but i haven't see any funny mods like that
[19:12:37] <lynxlynxlynx> potions are in quickitemslots
[19:13:00] <lynxlynxlynx> maybe it's easier if you do or mark the change when the action generation happens in gamecontrol
[19:13:23] <brada> probably
[19:13:29] <brada> ill look at that
[19:38:15] <brada> lynx: unrelated sidequest http://paste.debian.net/8865/
[19:38:15] <Pepelka> debian Pastezone
[19:40:55] <lynxlynxlynx> sure
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[21:15:47] <brada> well getting the bams is easy enough
[21:16:00] <brada> unsure now how to add them to the button
[21:16:31] <brada> guess add them to the actor
[21:16:38] <brada> then let guiscript do it
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[22:38:47] --- Topic for #gemrb is: GemRB 0.8.0 | http://gemrb.org | Something wrong? State your exact version and CHECK THE GEMRB LOG | Be wary of your thoughts for there are Illithid present: http://log.usecode.org/gemrblog.php
[22:38:47] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Sat Apr 27 10:20:08 2013
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[23:16:19] <brada> this doesnt work as well as in BGEE due to such small portraits :/
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