#gemrb@irc.freenode.net logs for 6 Nov 2015 (GMT)

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[06:47:46] <lynxlynxlynx> mcphail: ees don't work in gemrb
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[14:09:05] <Pepelka> [commit] lynxlynxlynx: travis: try building on osx https://github.com/gemrb/gemrb/commit/631e71379a7c541e54c997351868c58e80262989
[14:21:17] <Pepelka> [commit] lynxlynxlynx: travis: osx has recent enough cmake https://github.com/gemrb/gemrb/commit/964f984c999629e4b58f6e956b4432bebc88a95e
[14:21:48] <gembot> build #1170 of cmake g++-4.6 is complete: Failure [4failed configure] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.6/builds/1170 blamelist: Jaka Kranjc <lynxlupodian@users.sourceforge.net>
[14:22:00] <gembot> build #1146 of cmake g++-4.5 is complete: Failure [4failed configure] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.5/builds/1146 blamelist: Jaka Kranjc <lynxlupodian@users.sourceforge.net>
[14:27:25] <Pepelka> [commit] lynxlynxlynx: travis: is very strict about syntax https://github.com/gemrb/gemrb/commit/116eeb090db885c8fcd318c73c5a9674bea362f3
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[14:55:43] <Pepelka> [commit] lynxlynxlynx: travis: disabled osx for now; need to resolve build problems first https://github.com/gemrb/gemrb/commit/bd3afa4597c3276dc363e7d5d16b0b311c9b5f04
[14:55:44] <Pepelka> [commit] lynxlynxlynx: travis: added todo https://github.com/gemrb/gemrb/commit/384f79b826513fc6bc787afa22cc651d613bdfa2
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[16:23:25] <brada> what can i do to assist getting travis to build for os x?
[16:24:11] <brada> os x ships with openal, freetype, python, and i think libpng btw
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[16:36:50] <lynxlynxlynx> just try building with cmake
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[16:47:31] <brada> lynx: the cmake builds have failed for me for a while due to warnings, how do i disable the warnings as errors?
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[16:48:00] <lynxlynxlynx> -DDISABLE_WERROR
[16:48:43] <lynxlynxlynx> it's even printed at the end :)
[16:49:45] <brada> i dont see any such message… must be blind
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[19:08:30] <brada> lynx: i dont have a problem building with cmake
[19:08:50] <Pepelka> [commit] bradallred: Mac: fix deprecated usage of NSRunAlertPanel https://github.com/gemrb/gemrb/commit/99d43e1a71293bc732ddd5af844f0197e4817525
[19:08:51] <Pepelka> [commit] bradallred: Fix invalid C++ https://github.com/gemrb/gemrb/commit/c3a52d2c29dd952cc740e02b1c4791b83cb80739
[19:08:55] <brada> is there an exact problem you are having?
[19:12:32] <lynxlynxlynx> well yes, i posted it in the thread
[19:12:39] <lynxlynxlynx> i thought you came here via that
[19:12:52] <brada> ha ha no
[19:13:03] <lynxlynxlynx> but good to know, must be a version difference somewhere
[19:13:03] <brada> i just saw in the github you tried to make it work
[19:13:15] <brada> ill go check that out then
[19:13:49] <lynxlynxlynx> btw, travis-ci.org/gemrb/gemrb
[19:17:13] <brada> i dont see how that file couldnt exist
[19:17:36] <brada> it is there assuming that the ‘gemrb’ directory is the git repo
[19:18:34] <lynxlynxlynx> the build starts at the toplevel
[19:18:38] <lynxlynxlynx> no build dir
[19:18:44] <lynxlynxlynx> (easily changed though)
[19:22:17] <brada> line 82 of gemrb/gemrb/CMakeLists.txt is where that is happening
[19:22:31] <brada> the path currently is “../../apple/CocoaWrapper/mac/nibs/GemRB.xib”
[19:23:08] <lynxlynxlynx> yeah, just saw
[19:23:16] <lynxlynxlynx> so that's it then, simple fix
[19:23:16] <brada> probably a variable for the repo dir we can use, yes?
[19:23:30] <lynxlynxlynx> yards in a mile
[19:23:31] <lynxlynxlynx> err
[19:23:50] <lynxlynxlynx> c/p doesn't work anymore cmake_current_source_dir
[19:23:56] <lynxlynxlynx> you can see it below
[19:24:21] <brada> nice
[19:29:05] <Pepelka> [commit] bradallred: mac: dont assume the path for GemRB.xib https://github.com/gemrb/gemrb/commit/54415adfa69b70c71d2cd4851c058f2c96b671ef
[19:29:06] <brada> that should do it then?
[19:30:27] <lynxlynxlynx> appears so, let's see
[19:31:07] <Pepelka> [commit] lynxlynxlynx: Revert "travis: disabled osx for now; need to resolve build problems first" https://github.com/gemrb/gemrb/commit/69e1e100a3723c138b4362c8685e313d101f345e
[19:34:21] <brada> I wonder if the brew SDL will play nice
[19:35:48] <brada> IIRC last i checked it didnt work because it was missing all the Cocoa stuff
[19:35:59] <brada> so it would build fine but fail to run
[19:36:16] <brada> is this only for build testing or should i be able to get a binary to try out?
[19:36:28] <lynxlynxlynx> it's on the todo
[19:36:37] <lynxlynxlynx> but these fixes worked :)
[19:36:58] <brada> cool
[19:40:06] <lynxlynxlynx> btw, how is your side going?
[19:41:14] <brada> my side?
[19:41:31] <lynxlynxlynx> the view hierarchy
[19:41:43] <lynxlynxlynx> is the nonbuilding the only problem?
[19:42:32] <brada> oh, that. yes, its mostly done. Need to get the SDL2 stuff finished still and a few other things that escape me at the moment
[19:42:51] <brada> the OpenGL driver and touch input no longer work tho :(
[19:43:22] <brada> i can fix the touch input, but as you know, i have no idea about how to proceed with OGL
[19:43:27] <lynxlynxlynx> gl can be put aside though
[19:43:39] <brada> sure, disapointing nonetheless
[19:43:58] <lynxlynxlynx> you have to jump through hoops to enable it and we never claimed full support
[19:44:06] <lynxlynxlynx> think of it as a temporary setback
[19:45:24] <lynxlynxlynx> perhaps no architectural problems get introduced
[19:45:27] <brada> yeah, im suprised beholder never reappeared. hope something unfortunate didnt befall him
[19:45:35] <brada> oh
[19:45:38] <brada> thats the other thing
[19:45:47] <brada> need to update guiscripts for non-bg2 again
[19:46:01] <brada> but i own everything but IWD1 so i can do most of that
[19:48:38] <brada> its actually mostly deleting stuff so its not terrible
[19:50:53] <brada> rewriting the “MessageWindow.py” script for each game is the worst thing i can recall. probably ought to rename and consolidate those while im at it
[19:51:14] <brada> there is an awful lot of non messagewindow related stuff in there :)
[19:51:36] <lynxlynxlynx> the first thing that runs
[19:51:43] <lynxlynxlynx> can't nicely share much of it though
[19:53:27] <brada> an enhancement i made to the GUIScript allows us to give names to windows/controls so now we can share things better.
[19:53:53] <brada> i can just say “ProtraitWindow” instead of having to use the diffrent ids per game
[19:54:33] <brada> anyway, got to go for now
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[20:10:55] <lynxlynxlynx> i doubt that will help much, since we already use objects
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