#gemrb@irc.freenode.net logs for 7 Apr 2011 (GMT)

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[02:10:01] --- Topic for #gemrb is: GemRB 0.6.4 | http://gemrb.sf.net | Be wary of your words for there are Modron sensors in this channel: http://log.usecode.org/gemrblog.php | Hey <CHARNAME>, we need some awesome screenshots! | We now have our own domain, http://www.gemrb.org
[02:10:01] --- Topic for #gemrb set by lynxlynxlynx!~quassel@sourcemage/warlock/lynxlynxlynx at Sun Mar 27 17:05:21 2011
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[07:20:48] <edheldil> good morning, everyone!
[07:23:29] <wjp> morning
[07:29:30] <lynxlynxlynx> oj
[07:40:26] <fuzzie> hi
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[08:22:06] <edheldil> a bit of random rambling: should not we use IE_ prefix only for constants coming from original IE and used GEMRB_, GEM_, GRB_ for our own additions? That way it would be clear which constants might be changed to e.g. accomodate another flag and which are set in stone. Also enum types for constants instead of #define would be nice, but probably would be PITA to work with in reality
[08:24:25] <fuzzie> yeah, i have given up on using enum types for this kind of thing
[08:24:34] <fuzzie> (as opposed to untyped enums)
[08:24:51] <fuzzie> but i'm not quite sure what you propose
[08:25:07] <fuzzie> do you have an example?
[08:25:31] <fuzzie> because i think if they were for the same field, changing the prefix would be very very confusing
[08:25:44] <fuzzie> unless you had a field type prefix at the start
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[08:27:21] <edheldil> e.g. IE_GUI_BUTTON_BAM as opposed to IE_GUI_BUTTON_ALIGN_LEFT - the latter is defined in IE, the former is not
[08:28:42] <lynxlynxlynx> i can see only pandemomium
[08:28:53] <edheldil> perhaps the former would be better with CF_*
[08:29:00] <lynxlynxlynx> constants and their origin can be documented in the docs
[08:29:02] <edheldil> hehe, possibly
[08:29:09] <lynxlynxlynx> some already are
[08:29:12] <fuzzie> yeah, it sounds like it would make things much more difficult to read
[08:29:28] <fuzzie> i mean, the current constant names are a complete mess
[08:29:58] <fuzzie> if you pick IE_GUI_BUTTON_ON_PRESS and IE_GUI_BUTTON_SOUND and IE_GUI_BUTTON_THIRD, which one is the flag and what are the other two?
[08:30:32] <fuzzie> but trying to document origins in prefixes is just going to make that even worse, i would think
[08:34:17] <edheldil> bad luck that G_ is already taken by glib :)
[08:34:58] <edheldil> yeah, the constants are in a need of consistent rename :)
[08:35:35] <fuzzie> some rename which makes it clear what they *do*, would be nice
[08:36:15] <fuzzie> but for the mouse stuff you presumably don't want to stuff into an existing field anyway, since the event manager has at least three modes?
[08:36:26] <fuzzie> assuming you are looking at that
[08:38:28] <edheldil> yeah, I decided for a new field too, but I have not yet looked into the use of different RK flags
[08:44:09] <edheldil> and I wonder whether there really is reason to have quadruplespeed in LUSkillsSelection.py, and doublespeed in NewLife.py, while everywhere else is just normal speed if at all. Lynx?
[08:44:54] <lynxlynxlynx> double is too slow, it can go
[08:45:12] <edheldil> and normal?
[08:45:22] <lynxlynxlynx> is used for reseting
[08:47:32] <edheldil> but do we need it as a distinct speed? as far as I could tell, e.g. load screen in iwd2 is willing to scroll as fast as it can, although there obviously has to be a cap for simple labels
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[08:54:24] <lynxlynxlynx> this is not for scrolling textareas, but is used for buttons
[08:54:54] <lynxlynxlynx> the other one probably has the usual lines/scroll setting in baldur.ini
[08:55:45] <fuzzie> quadruplespeed makes no sense for the NewLife, does it?
[08:58:16] <lynxlynxlynx> i don't know if you get the time to activate it at all
[08:58:21] <lynxlynxlynx> or is it on by default?
[09:11:15] <edheldil> RK is off by default, I think
[09:14:37] <fuzzie> it is on by default for NewLife, yes
[09:21:19] <fuzzie> i guess turning it on like that from the guiscript is kinda awful too
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[13:33:42] <dpsk> hello guys
[13:33:50] <dpsk> im install gemrb
[13:33:52] <dpsk> all fine
[13:33:59] <dpsk> when im trying to run bg2.sh
[13:34:25] <dpsk> sudo sh ./bg2.sh
[13:34:25] <dpsk> ./bg2.sh: 2: source: not found
[13:34:25] <dpsk> ./bg2.sh: 3: -c: not found
[13:34:51] <dpsk> where is my problem?
[13:34:57] <dpsk> use ubuntu 10.04 ty
[13:35:04] <tomprince> what is bg2.sh?
[13:35:57] <dpsk> bash script that point to the gemrb
[13:36:05] <dpsk> source ./base.sh
[13:36:05] <dpsk> LD_LIBRARY_PATH=${GEMRB_LIB} ${GEMRB_BIN} -c bg2.cfg
[13:36:55] <wjp> I've never seen that before, but do you have base.sh?
[13:37:00] <tomprince> You may be running into sh != bash
[13:37:10] <dpsk> i get game from torrent with the gemrb :)
[13:37:11] <wjp> and using sudo is also a bit weird
[13:37:28] <wjp> we don't support pirated versions
[13:37:29] <dpsk> i have base.sh
[13:37:37] <dpsk> okay
[13:37:38] <dpsk> sry
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[13:38:48] <lynxlynxlynx_> do you think there are torrents with gemrb bundled? oO
[13:39:10] <fuzzie> oh dear.
[13:39:14] <wjp> apparently...
[13:39:22] <Maighstir> If I interpret dpsk correctly, apparently
[13:39:40] <wjp> as if we don't have enough issues with official distro packaging yet :-)
[13:40:23] <lynxlynxlynx_> searching for gemrb doesn't yield anything :)
[13:40:36] <lynxlynxlynx_> i'll take it as a miscommunicatin
[13:40:39] <fuzzie> no
[13:40:45] <fuzzie> google "gemrb" "bg2.sh" and you'll find it
[13:42:00] <lynxlynxlynx_> heh
[13:42:03] <lynxlynxlynx_> 5 days old
[13:42:14] <Maighstir> good thing it doesn't work then
[13:42:17] <lynxlynxlynx_> they released it sooner than most of the packagers
[13:42:43] <lynxlynxlynx_> it does work, but like tomprince said, the header is not optimal for non bash sh shells
[13:43:34] <fuzzie> those rutracker people are pretty fast
[13:44:08] <fuzzie> it is immensely irritating
[13:59:32] <edheldil> yeah, they think it does not work on Windows
[13:59:47] <edheldil> other than that, the pages are nice :)
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[17:31:14] <lynxlynxlynx> hmm
[17:31:44] <pupnik> evenin lynxlynxlynx
[17:31:46] <lynxlynxlynx> i wonder if something good can come out of this
[17:31:51] <lynxlynxlynx> oj
[17:37:00] <pupnik> i just drew the best thing i ever drew i think
[17:37:19] <pupnik> http://i.imgur.com/teGbO.png
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[17:45:13] <lynxlynxlynx> :)
[17:54:17] <pupnik> :)
[17:54:53] <edheldil> nice, pupnik
[18:19:49] <pupnik> thanks! :)
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