#gemrb@irc.freenode.net logs for 7 Jan 2015 (GMT)

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[06:33:05] <brada> im getting “NameError: global name 'IE_IWD2_TYPE_INNATE' is not defined” when i run iwd2
[06:33:34] <brada> GUICommon.py", line 239
[06:33:59] <brada> also iwd2 the dialog has a perpetual continue button
[06:34:20] <brada> no a big deal since it doesnt actually do anything unless it should
[06:34:34] <brada> pretty sure neither of those are my doing anyway
[06:35:04] <brada> BG2 dialog continue button works as expected
[06:35:09] <brada> so i guess a guiscript thing
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[11:34:25] <lynxlynxlynx> the exception must be another merge issue, did you get it just by loading a game?
[11:34:52] <lynxlynxlynx> the presence of the continue button is nothing new
[12:38:15] <xrogaan> he could try debuging with git bisect
[12:38:30] <xrogaan> also, he left just after his report
[12:38:39] <xrogaan> tss
[12:45:18] <lynxlynxlynx> he's a developer xrogaan and he reads the backlog
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[13:25:21] <xrogaan> Got it :)
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[18:16:03] <lynxlynxlynx> ah no, it's also on master
[18:16:16] <lynxlynxlynx> that wtf of a function
[18:40:42] <gembot> build #700 of nmake-msvc++10 is complete: Failure [4failed] Build details are at http://buildbot.gemrb.org/builders/nmake-msvc%2B%2B10/builds/700 blamelist: Jaka Kranjc <lynxlupodian@users.sourceforge.net>
[18:41:35] <gembot> build #646 of mingw32 is complete: Failure [4failed] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/646 blamelist: Jaka Kranjc <lynxlupodian@users.sourceforge.net>
[18:41:49] <gembot> build #899 of cmake clang++ is complete: Failure [4failed] Build details are at http://buildbot.gemrb.org/builders/cmake%20clang%2B%2B/builds/899 blamelist: Jaka Kranjc <lynxlupodian@users.sourceforge.net>
[18:43:58] <gembot> build #894 of cmake g++-4.2 is complete: Failure [4failed] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.2/builds/894 blamelist: Jaka Kranjc <lynxlupodian@users.sourceforge.net>
[18:45:04] <gembot> build #889 of cmake g++-4.4 is complete: Failure [4failed] Build details are at http://buildbot.gemrb.org/builders/cmake%20g%2B%2B-4.4/builds/889 blamelist: Jaka Kranjc <lynxlupodian@users.sourceforge.net>
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[21:35:35] <Driim> Getting the AI-button to display its correct state: switch lines 345 and 349 in GUIScripts/GUICommonWindows.py
[21:37:01] <Driim> ie. lit up when AI is ON and and not lit when AI is OFF. Actually switch 344 and 348 as well, so the tooltips are correct as well.
[22:01:32] <lynxlynxlynx> do you know git?
[22:01:39] <lynxlynxlynx> or diff?
[22:02:21] <Driim> http://pastebin.com/wFQqPQwE
[22:02:21] <Seniorita> [Diff] --- GUIScripts/GUICommonWindows.py 2015-01-07 23:51:24.663548539 +0200 +++ GUIS - Pastebin.com
[22:02:33] <Driim> It was a perfect excuse to learn a little diff.
[22:03:28] <Driim> or git, but that'd required to create an account to sourceforge, I guess.
[22:06:03] <lynxlynxlynx> github
[22:06:25] <lynxlynxlynx> why not include the tooltip change?
[22:06:41] <Driim> Didn't I? DAmn it.
[22:07:02] <lynxlynxlynx> ... but there's no need for github if you don't have it yet, i can commit in your name, just give me a title and mail
[22:08:49] <Driim> I have to go now, but I'll redo a better patch tomorrow with the tooltip change.
[22:10:35] <lynxlynxlynx> thanks
[22:10:50] <lynxlynxlynx> i'll need to check if it's ok in other games too
[22:10:55] <lynxlynxlynx> i guess you only have iwd1
[22:10:59] <Driim> The actual tooltip and the shorthand seems to be in contradiction, or maybe it is just me.
[22:11:14] <Driim> I have others, but only this one installed.
[22:11:35] <lynxlynxlynx> no idea what you mean by shorthand
[22:11:39] <lynxlynxlynx> but yeah, tomorrow
[22:12:01] <Driim> AITip['Deactivate'] shows text 'party ai off' which seems to refer to state and not the change if pushed.
[22:12:11] <Driim> but gone.
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