#gemrb@irc.freenode.net logs for 7 Jun 2015 (GMT)

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[19:41:36] <edheldil_> DrMcCoy: reading https://xoreos.org/blog/2015/06/05/the-odd-one-out-sonic-chronicles-1-slash-3/ ... Where is GFF used in Infinity Engine?
[20:17:40] <lynxlynxlynx> edheldil_: re animations: E are usually the eastern facing ones
[20:29:55] <edheldil_> yeah, I guessed so - when I walk right, the avatar disappears
[20:46:32] <DrMcCoy> edheldil_: I thought I remembered someone saying that IE had early GFFs? Am I remembering wrong? :/
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[20:58:27] <lynxlynxlynx> DrMcCoy: what's a gff?
[20:59:18] <DrMcCoy> General File Format, some kind of hierachical data format. Similar in concept to XML, but in binary
[20:59:40] <DrMcCoy> But I guess that means I do remember wrong
[21:00:14] <lynxlynxlynx> mhm
[21:00:56] <DrMcCoy> lynxlynxlynx: https://github.com/xoreos/xoreos-docs/blob/master/specs/bioware/GFF_Format.pdf
[21:00:57] <Seniorita> xoreos-docs/GFF_Format.pdf at master · xoreos/xoreos-docs · GitHub
[21:00:58] <Seniorita> »xoreos-docs - Documentation to help the development of xoreos«
[21:01:33] <DrMcCoy> In NWN, it's basically use to hold everything from area descriptions, over creatures, to dialogues
[21:01:51] <DrMcCoy> And it is version 3.0 in NWN
[21:03:10] <DrMcCoy> 3.2, even
[21:03:24] <lynxlynxlynx> everything has its own format in ie
[21:03:42] <DrMcCoy> Okay, my bad, then
[21:08:01] <DrMcCoy> edheldil_: I added a correction to that sentence
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[23:34:05] <edheldil_> DrMcCoy: np, I like reading your xoreos blog
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[23:54:35] <Lightkey> there is at least one mention of gff in the logs.. by edheldil :-)
[23:54:48] <Lightkey> gamefeature flags