#gemrb@irc.freenode.net logs for 7 May 2010 (GMT)

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[09:53:38] <CIA-13> GemRB: 03lynxlupodian * r3b38a1f45053 10gemrb/.mailmap: added Ed's id from another commit
[09:53:39] <CIA-13> GemRB: 03lynxlupodian * rb7df983a7a41 10gemrb/NEWS: the regular NEWS update
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[10:18:02] <lynxlynxlynx> edheldil: we just got plenty of possible art for the demo
[10:18:30] <lynxlynxlynx> http://media.ryzom.com/ <-- ryzom just got opensourced and it comes with more than a gig of art
[10:44:08] <Lightkey> bwaha
[10:44:24] <Lightkey> man.. I remember way back when
[10:44:45] <Lightkey> never thought they still planned on doing it
[10:49:22] <lynxlynxlynx> yeah, 06 is way back
[10:51:30] <Lightkey> of course, that's 104 years!
[10:51:41] <Lightkey> :-P
[10:52:06] <Lightkey> let me look if I can still find a news I wrote..
[10:56:37] <CIA-13> GemRB: 03lynxlupodian * r0e3463fbb2a6 10gemrb/gemrb/plugins/TLKImporter/TLKImporter.cpp:
[10:56:37] <CIA-13> GemRB: TLKImporter: removed commented out code that was left after the move to the
[10:56:37] <CIA-13> GemRB: separate Calendar class
[10:59:13] <Lightkey> ah well, found news from 2003 but not from Holarse, seems they are lost
[11:02:04] <lynxlynxlynx> http://pastebin.com/XJGDkUKT <-- any comments?
[11:02:56] <Lightkey> thing is, the CEO mentioned a full open sourcing before it was even released but then they removed any trace of that from their sites
[11:03:24] <lynxlynxlynx> it changed owners too
[11:03:36] <Lightkey> that was "way" later :p
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[13:54:20] <fuzzie> tomprince_loki: the ideas in the image branch look fine, btw, but no time to test it right now
[13:55:01] <fuzzie> later today, maybe
[14:06:29] <lynxlynxlynx> http://pastebin.com/XJGDkUKT <-- this is fine, right?
[14:08:43] <fuzzie> no
[14:09:21] <fuzzie> doesn't it assert when you run that?
[14:10:34] <lynxlynxlynx> no
[14:10:58] <lynxlynxlynx> i even ran it with valgrind, but there was nothing new
[14:11:03] <fuzzie> and it works?
[14:12:22] <fuzzie> oh, i misread it
[14:12:31] <fuzzie> the malloc is silly, though
[14:13:01] <fuzzie> the examples you're replacing are using the stack, why change it?
[14:13:57] <fuzzie> it seems fine other than that
[14:14:07] <lynxlynxlynx> what do you mean?
[14:14:39] <lynxlynxlynx> char tmp [10] instead?
[14:14:42] <fuzzie> yes
[14:15:03] <lynxlynxlynx> ok, then the free is redundant too, right?
[14:15:07] <fuzzie> mhm
[14:16:36] <lynxlynxlynx> thanks
[14:17:16] <fuzzie> well, sorry for misreading it in the first place!
[14:17:59] <lynxlynxlynx> non-issue
[14:18:39] <CIA-13> GemRB: 03lynxlupodian * r80ff87e04660 10gemrb/gemrb/ (7 files in 2 dirs): added an overloaded SetAtCopy that takes an int and used it to clean up
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[18:54:32] <cubathy> hi everyone. I'm thinking about replaying IWD through gemrb. Is it fully playable? Any issues I should know about first?
[18:59:02] <fuzzie> um, lynxlynxlynx would be the one to ask, i think
[18:59:28] <fuzzie> i know HoW doesn't work because the second world map doesn't work, so you can't get anywhere
[18:59:55] <cubathy> yeh i saw that - you can get aruond it with cheat console or something?
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[19:02:57] <fuzzie> i think turning and bardsong might be broken too, but these are distant memories
[19:09:56] <cubathy> ok, i guess i'll give it a go and see what happens
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[21:11:10] <lynxlynxlynx> cubathy: yes, iwd is playable
[21:11:22] <lynxlynxlynx> probably the most playable of all the games
[21:11:41] <cubathy> great, thanks
[21:11:52] <lynxlynxlynx> turning and bard song are indeed not implemented yet though
[21:11:58] <cubathy> hopefully get it going later.
[21:12:10] <lynxlynxlynx> i was working on turning today, so it may be ready soon
[21:12:48] <cubathy> nice
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[21:46:22] <lynxlynxlynx> is there any particular reason we support mouse grab only on the map and worldmap? :s
[21:52:19] <fuzzie> what do you want it for?
[21:52:56] <lynxlynxlynx> everywhere
[21:53:26] <lynxlynxlynx> sometimes it is easier to test with it on, since i have a higher resolution than the window
[21:54:52] <fuzzie> hm, well, there used to be some focus issues which would be a nightmare, but i fixed those, i think
[21:55:45] <fuzzie> but it would seem to make more sense to do it at a higher level (e.g. EventMgr::KeyRelease)
[21:55:54] <fuzzie> but, i mean, in summary: i have no idea
[21:59:05] <fuzzie> my never-finished keymap changes moved almosteverything into KeyRelease and it didn't seem to break everything
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[22:09:51] <lynxlynxlynx> ctrl-g is taken in gamecontrol
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[22:10:27] <lynxlynxlynx> i'd just switch the grab to scroll lock, but i'm not sure if they still put it on keyboards :)
[22:12:52] <tomprince_loki> My netbook has it, but the (much older) laptop I am sitting next to doesn't.
[22:15:57] <lynxlynxlynx> caps lock will do fine aswell
[22:17:24] <tomprince_loki> My computer doesn't have a caps lock ...
[22:18:37] <fuzzie> i imagine not having anything for caps lock is more common than lacking scroll lock, among people likely to run gemrb
[22:19:20] <tomprince_loki> Actually, that is something that should be fixed, since gemrb doesn't honor the remaping of caps lock to control.
[22:19:58] <fuzzie> but xev sees it fine?
[22:21:15] <lynxlynxlynx> i have a remapped capslock too, but it is still sticky
[22:21:56] <fuzzie> well, my remapped capslock does the right thing in gemrb, which is not capslock, anyhow :)
[22:22:14] <tomprince_loki> It appears that the keysym isn't changed.
[22:22:26] <tomprince_loki> Just the associated modifier.
[22:22:47] <lynxlynxlynx> yes, they're separate
[22:27:20] <lynxlynxlynx> bleh, this is too annoying
[22:27:46] <lynxlynxlynx> we currently have keys as unsigned char, so both of these are too high
[22:29:28] <Maighstir_laptop> if you do support mouse grabbing (which I'd like as well), please make it possible to change they key(s), ok?... personally I'd like automatic grabbing when clicking in the game window, and ungrab with ctrl+alt (which is the default for vmware)
[22:29:51] <fuzzie> maybe it should go with the general keymap changes
[22:30:03] <fuzzie> lynxlynxlynx: both of which are too high?
[22:30:17] <lynxlynxlynx> both lock keys are over 255
[22:30:19] <fuzzie> you shouldn't be passing SDLK_ onward anyway
[22:30:33] <fuzzie> but is it stored somewhere in SDL style?
[22:30:58] <lynxlynxlynx> i wasn't working up there, just wanted to try it out, so i put it in OnKeyRelease in gamecontrol
[22:31:41] <lynxlynxlynx> hmm, that's not our modifier
[22:31:48] <fuzzie> i see a bug lurking in there anyway, i guess
[22:32:04] <lynxlynxlynx> i'll just go to sleep
[22:32:59] <fuzzie> but it's trivial to make SDL pass something useful onward, if you still want to tomorrow. search for SDLK_LALT for an example, i think..
[22:33:12] <lynxlynxlynx> yes
[22:33:29] <lynxlynxlynx> i just need to define a GEM_ something
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