#gemrb@irc.freenode.net logs for 7 May 2012 (GMT)

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[02:58:25] <spenguin> Hello
[03:13:09] <joneirik> hi
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[07:45:54] <edheldil> Hi all
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[22:37:24] <CodeMonkey> Has anyone gotten BGTutu working with gemrb on Android? I've gotten the demo and single games to run, but BGTutu keeps returning error
[22:41:01] <lynxlynxlynx> what's the error?
[22:41:36] <spenguin> Hmm, I can check
[22:41:38] <CodeMonkey> well, first off, once CHITIN runs, it can't find any of the BG1 files
[22:41:55] <CodeMonkey> "AREA020A.bif cannot be found" etc
[22:42:53] <lynxlynxlynx> but you did full installs?
[22:43:06] <lynxlynxlynx> and all the paths are in the config?
[22:43:33] <lynxlynxlynx> oh, as a side note, for bgt and tutu, the gametype should be bg2
[22:43:34] <CodeMonkey> but the one in red: after starting the audio driver "E/InputDispatcher(164): channel '40b36e58 net.sourceforge.gemrb/net.sourceforge.gemrb.MainActivity (server)' ~ Consumer Closed input channel or an error occurred
[22:43:51] <CodeMonkey> got the game type set correctly
[22:44:32] <CodeMonkey> did full installs on both games. BG1 data went into ./bg1data/ and BG2 data is in ./data/ and ./CD2/
[22:45:11] <lynxlynxlynx> and cdpaths point there?
[22:45:58] <CodeMonkey> set CD1=./bg1data/; ./data
[22:46:16] <CodeMonkey> and CD2=./CD2/
[22:46:40] <CodeMonkey> it's saying that ./bg1data/ is an invalid path
[22:47:05] <CodeMonkey> game path is set to "./" (no quotes) where the gemrb.cfg file is
[22:47:56] <CodeMonkey> I haven't tried explicit paths yet, that's next on my todo list. was just seeing if anyone else has gotten it to work and what things were tried
[22:48:10] <CodeMonkey> or if anyone has some helpful tips
[22:55:37] <CodeMonkey> what's weird is that I deleted the CD3 through CD6 lines and yet the log still says gemrb is looking for them
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