#gemrb@irc.freenode.net logs for 7 Oct 2012 (GMT)

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[09:12:34] <lynxlynxlynx> IF ~Global("ImTooSexyForThisBrus","GLOBAL",1)
[09:35:53] <rocket_hamster> lol
[09:35:58] <rocket_hamster> is that really in code?
[09:36:10] <lynxlynxlynx> yep, original game data
[09:36:28] <rocket_hamster> developers sure did have fun
[09:36:30] <rocket_hamster> :D
[10:12:54] <lynxlynxlynx> i don't see any script code that could remove gaelan :s
[10:15:41] <fuzzie> no leavearea anywhere?
[10:16:51] <lynxlynxlynx> there is, but player1 runs the cutscene
[10:18:27] <lynxlynxlynx> scripts/bg2/ar0311.baf scripts/bg2/movie0[12]* dlg/bg2/gaelan*.d
[10:19:34] <lynxlynxlynx> the only time he selfdestructs, another one is created
[10:23:22] <lynxlynxlynx> he also has a generic gulping script, but that's safe
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[12:04:39] <rocket_hamster> so lynx any luck yet?
[12:23:26] <lynxlynxlynx> nope
[12:41:32] <lynxlynxlynx> he also isn't in the slums, though he has no movement scripts anyway
[12:55:29] <rocket_hamster> how do i find scriptfile from ctrl-m?
[12:59:37] <lynxlynxlynx> at the top
[13:00:00] <rocket_hamster> i mean how do i find the file
[13:00:10] <rocket_hamster> coresponding to what crtlm shows
[13:00:12] <lynxlynxlynx> dltcep
[13:16:45] <rocket_hamster> he only disapears if you have the money
[13:17:56] <rocket_hamster> w8 no
[13:18:39] <rocket_hamster> damn now he is there
[13:18:41] <rocket_hamster> :D
[13:19:58] <rocket_hamster> now he is there and wont disapear
[13:25:48] <rocket_hamster> lynx i cant get him to disapear now
[13:26:07] <rocket_hamster> only change is now i didnt take jaheira and minsc with me from irenicus dungeon
[13:26:12] <rocket_hamster> and i cant reproduce the issue at all
[13:26:23] <rocket_hamster> its when you have money and brus did not contacts you yet
[13:27:56] <lynxlynxlynx> but isn't that the case in your save 1?
[13:28:28] <rocket_hamster> i know!
[13:28:32] <rocket_hamster> now even brus showed up
[13:28:36] <rocket_hamster> and galean is still there!
[13:30:09] <lynxlynxlynx> hmpf
[13:33:15] <rocket_hamster> ive send you a mail with save
[13:33:39] <rocket_hamster> i went away from athakatla
[13:33:42] <rocket_hamster> to dearnise fort
[13:33:44] <rocket_hamster> then came back
[13:33:59] <rocket_hamster> another change is i hacked gold while being inside Gealans home
[13:34:17] <rocket_hamster> on those first saves i did it outside in waukeens promenade i think
[13:39:04] <lynxlynxlynx> i'll check some vars
[13:41:32] <lynxlynxlynx> when i load it, nalia lies dead on the ground and there is no gaelan
[13:41:49] <rocket_hamster> hmm
[13:41:54] <rocket_hamster> nalia is dead thats correct
[13:41:57] <rocket_hamster> but galean is there for me
[13:41:59] <rocket_hamster> hmm
[13:42:13] <rocket_hamster> i will restart game and reload
[13:42:31] <rocket_hamster> !!!
[13:42:33] <rocket_hamster> he is not there
[13:42:45] <rocket_hamster> but even the snapshot from save image shows him there
[13:42:46] <rocket_hamster> lol!
[13:43:23] <lynxlynxlynx> he didn't have the save flag set then
[13:43:25] <lynxlynxlynx> wtf
[13:44:47] <rocket_hamster> he is on the screenshot of save
[13:44:48] <lynxlynxlynx> bbl lunch
[13:44:50] <rocket_hamster> can you see him there
[13:44:51] <rocket_hamster> ok
[14:08:36] <lynxlynxlynx> yep
[14:16:01] <lynxlynxlynx> yep, definitely not stored
[14:18:15] <lynxlynxlynx> terrible :(
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[14:38:57] <rocket_hamster> maybe thats where the problem is, you save game the load and actor is missing
[14:39:06] <rocket_hamster> as long as you dont save/load game he is there
[14:51:48] <lynxlynxlynx> saving can't really affect it
[14:52:03] <lynxlynxlynx> loading means all runtime info is lost
[14:56:33] <rocket_hamster> yes thats what i mean
[14:56:40] <rocket_hamster> but why is it lost
[14:56:45] <rocket_hamster> is it problem in saving or loading
[14:57:13] <lynxlynxlynx> elsewhere
[14:57:18] <lynxlynxlynx> not everything is saved
[14:57:41] <lynxlynxlynx> he is already staged for removal or some other thing
[15:51:34] <lynxlynxlynx> i'm out of ideas for now
[15:58:21] <rocket_hamster> you can watch document about russians climbing building without ropes
[15:58:23] <rocket_hamster> http://www.youtube.com/watch?v=R-vjutwJyY4&feature=g-u-u
[15:58:41] <rocket_hamster> they do push ups on electric poles 500m above ground
[15:58:49] <rocket_hamster> in case you like heights
[15:58:53] <rocket_hamster> i was shocked
[16:14:29] <lynxlynxlynx> did you see the rope swinging ones?
[16:14:36] <lynxlynxlynx> even sillier imo
[16:19:31] <rocket_hamster> rope swinging?
[16:19:50] <rocket_hamster> im not sure what you are refering to
[16:19:59] <lynxlynxlynx> from the top of an appartment block
[16:20:06] <lynxlynxlynx> completely ad hoc
[16:20:57] <lynxlynxlynx> http://www.youtube.com/watch?v=kdsryZINo3Y
[16:22:00] <lynxlynxlynx> http://www.youtube.com/watch?v=LxLRy_RpQhI
[16:24:03] <rocket_hamster> russians...
[16:25:47] <rocket_hamster> since they got cammeras internet changes
[16:25:48] <rocket_hamster> changed
[16:30:31] <lynxlynxlynx> ok, finally something productive
[16:30:45] <lynxlynxlynx> figured out why the knights of solamnia go hostile sometimes
[16:31:02] <lynxlynxlynx> if ( ((Actor *) tar)->GetStat(IE_SPECIFIC)==((Actor *) tar)->GetStat(IE_SPECIFIC) ) {
[16:31:02] <lynxlynxlynx> return 1;
[16:31:58] <lynxlynxlynx> should help with a lot of cases too, since it is triggered by the common gpshout script
[16:39:53] <lynxlynxlynx> buh, the bug has been there since the initial implementation in 2009
[16:41:35] <fuzzie> :/
[16:44:43] <lynxlynxlynx> there's something else fuzzie
[16:44:58] <lynxlynxlynx> InMyGroup(LastHeardBy(Myself)) <-- this is the use
[16:45:24] <lynxlynxlynx> it looks like LastHeardBy also counts itself
[16:46:13] <lynxlynxlynx> so even if there wasn't an always-true check here, in this case it is always checking the same actor too
[16:47:31] <fuzzie> so, Map::Shout should probably exclude the source themselves
[16:48:51] <lynxlynxlynx> mhm
[16:49:15] <lynxlynxlynx> i wonder if we make the same mistake in other Last* triggers
[16:50:26] <fuzzie> difficult to tell, mostly
[16:50:55] <fuzzie> not sure there are really any others which aren't meant to include yourself
[16:51:35] <lynxlynxlynx> ok
[17:04:06] <lynxlynxlynx> any ideas about the gaelan wierdness?
[17:06:53] <fuzzie> not off the top of my head
[17:08:18] <lynxlynxlynx> i need to check if i corrupted my script dumps, since that could explain a lot
[17:09:19] <lynxlynxlynx> but i first saw reports of this elsewhere, long before i did any mucking around with modding
[17:25:57] <gembot> build #33 of osx-xcode-binary is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/osx-xcode-binary/builds/33
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[20:36:00] <Avenger> lynxlynxlynx congrats on catching the wrong inmygroup trigger :)
[20:48:49] <lynxlynxlynx> thanks
[20:49:10] <lynxlynxlynx> if you read the log, something much nastier is also at play
[20:53:54] <Avenger> i will
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[21:44:17] <lynxlynxlynx> interesting, tob's config.exe claims novice difficulty also add +6 to luck
[21:44:48] <lynxlynxlynx> that would mean hitting fully almost all the time with smaller weapos
[22:01:05] <rocket_hamster> at present time difficulty is fixed to novice?
[22:07:44] <lynxlynxlynx> not at all
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