#gemrb@irc.freenode.net logs for 7 Sep 2009 (GMT)

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[12:21:58] <pupnik> http://dubstep.fm/listen.pls woaaahhh
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[16:35:17] <CIA-22> gemrb: 03avenger_teambg * r7125 10/gemrb/trunk/gemrb/plugins/Core/TileMap.cpp: just whitespace formatting
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[16:36:02] <Avenger> thanks for running valgrind, i had to fix that equipping stuff again
[16:38:40] <wjp> no problem
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[16:39:31] <CIA-22> gemrb: 03avenger_teambg * r7126 10/gemrb/trunk/gemrb/ (4 files in 2 dirs): fixed some crasher (hopefully didn't break anything else) in weapon equipping
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[19:44:23] <lynxlynxlynx> there's plenty of unset stuff left
[19:44:56] <lynxlynxlynx> 0 hp, 0 thac0, 0 levels, 0 next xp
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[19:53:18] <lynxlynxlynx> maybe it is just for multiclassers
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[19:54:37] <lynxlynxlynx> yessir
[20:05:16] <lynxlynxlynx> ah
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[20:15:29] <CIA-22> gemrb: 03lynxlupodian * r7127 10/gemrb/trunk/gemrb/GUIScripts/bg2/ (GUICG10.py GUICG2.py): bg2::cg: fixed multiclassing
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[20:45:01] <Avenger> hey, anyone with bg2 around?
[20:45:15] <Avenger> i found something very odd
[20:46:18] <fuzzie> oh?
[20:47:15] <Avenger> my game thinks short swords are shields
[20:47:41] <Avenger> if i equip a short sword, and try to put an xbow on it, it crashes
[20:48:02] <Avenger> first noticed in normal gaming
[20:48:19] <Avenger> clone spmugg.cre, teleport far from it
[20:48:26] <Avenger> it tries to equip xbow --> crash
[20:48:40] <Avenger> but now i can reproduce it myself
[20:49:33] <Avenger> clone: sw1h07 and xbow04
[20:49:45] <Avenger> put the short sword in your weapon slot
[20:49:48] <Avenger> then equip the bow
[20:49:51] <Avenger> --> crash
[20:50:13] <Avenger> if you equip sw1h07, and press alt-5 you will see what's wrong
[20:50:25] <Avenger> it thinks the SS animation is a shield
[20:50:58] <Avenger> and the xbow asserts if there is a shield animation active
[20:51:59] <lynxlynxlynx> how did it skip the shield check?
[20:53:54] <Avenger> the short sword is not a shield
[20:54:01] <Avenger> i don't understand this
[20:54:32] <Avenger> in my soa version, if i press alt-5 on my sword wielding pc, i see: wqnSSG1 is a weapon
[20:54:40] <Avenger> in ToB it is shield!!
[21:01:27] <Avenger> i don't know why, this makes no sense
[21:01:53] <Avenger> oh damn :)
[21:01:53] <Avenger> i know what's it
[21:01:53] <Avenger> haha
[21:01:53] <Avenger> i actually modded sw1h07
[21:01:56] <Avenger> i experimented with that odd flag which is called 'unsellable' in dltcep
[21:01:57] <Avenger> 0x400 in item flags
[21:01:58] <Avenger> that is the reason
[21:01:58] <Avenger> haha
[21:02:00] <wjp> hm, bg2 chargen seems to have deteriorated a bit since yesterday night
[21:02:00] <Avenger> even more?
[21:02:00] <wjp> enter doesn't work now
[21:02:03] <Avenger> you die?
[21:02:03] <Avenger> or just the script crashes?
[21:02:16] <Avenger> the cause is most likely a leftover *.pyc
[21:03:16] <fuzzie> my ShowModal change could thereotically break buggy focus stuff, but it seemed okay for me, and was early yesterday
[21:06:09] <Avenger> no this is my change from today
[21:06:18] <Avenger> i hate this equipping stuff
[21:06:24] <lynxlynxlynx> wjp: odd, it works for me
[21:06:39] <Avenger> because you didn't download my recent commit
[21:06:42] <lynxlynxlynx> find gemrb/GUIScripts -name "*.pyc" -delete
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[21:07:23] <fuzzie> maybe it'd be a good idea to have gemrb attempt to zap the pyc files when it runs, for now
[21:07:37] <wjp> lynxlynxlynx: ah, it breaks after selecting a kit
[21:08:12] <lynxlynxlynx> breaks breaks or the just the default button thing?
[21:08:23] <wjp> the default button breaks
[21:08:45] <lynxlynxlynx> indeed
[21:09:05] <wjp> and then an assertion triggers in SetEquippedSlot
[21:09:12] <wjp> (after accepting the character)
[21:09:57] <wjp> Actor.cpp:4952: int Actor::SetEquippedQuickSlot(int, int): Assertion `slot<8' failed.
[21:10:15] <lynxlynxlynx> looks like the window doesn't get unloaded
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[21:19:25] <CIA-22> gemrb: 03avenger_teambg * r7128 10/gemrb/trunk/gemrb/plugins/Core/Actor.cpp: fix assertion problem
[21:19:36] <Avenger> wjp try now
[21:21:53] <wjp> lynxlynxlynx: yes, sometimes a fighter button randomly pops up again too
[21:22:25] <wjp> Avenger: it starts again now; thanks
[21:24:33] <lynxlynxlynx> i see nothing obvious from Avenger's refactoring
[21:24:36] <Avenger> all this crap is to fix those npcs which didn't equip their bow
[21:25:27] <Avenger> lynx: the assertion happened when slot=IW_NO_EQUIPPED
[21:25:47] <lynxlynxlynx> we were talking about cg and kits
[21:25:55] <Avenger> ah
[21:26:09] <Avenger> what's about that?
[21:26:15] <lynxlynxlynx> somewhat broken
[21:26:25] <Avenger> who said?
[21:26:30] <Avenger> and what's broken
[21:26:57] <lynxlynxlynx> first thing we noticed was that the default button mapping was gone
[21:27:14] <lynxlynxlynx> (after you click a kit)
[21:28:01] <lynxlynxlynx> then we noticed the class window doesn't get unloaded, so it pops up sometimes later and tries to screw things up
[21:28:31] <Avenger> ah, i noticed the skill selector window popping up with an offset sometimes
[21:29:35] <fuzzie> well, a window not being unloaded is going to mean it stays the keyboard focus, most probably
[21:30:00] <lynxlynxlynx> yeah
[21:31:07] <fuzzie> sorry, i state the obvious, but just want to make sure no-one goes poking through trying to fix the mappings :)
[21:31:39] <Avenger> i noticed one bug: when i select barbarian, it remains fighter
[21:32:13] <Avenger> this might be the hardcoded fightertype?
[21:34:24] <lynxlynxlynx> sigh
[21:34:26] <Avenger> now the skill window didn't open at all!
[21:43:05] <Avenger> hmm, this could be fuzzie's modal fix
[21:43:30] <Avenger> somehow windows from underneath get the focus
[21:44:35] <fuzzie> why would windows underneath get ShowModal called?
[21:44:37] <lynxlynxlynx> yes, but the window shouldn't be there anymore
[21:44:47] <Avenger> oh doh
[21:44:49] <Avenger> it was me
[21:45:16] <lynxlynxlynx> ClassPress should unload, i guess
[21:45:19] <Avenger> i think i found it
[21:45:21] <Avenger> yeah
[21:46:02] <lynxlynxlynx> then it was me
[21:46:07] <CIA-22> gemrb: 03avenger_teambg * r7129 10/gemrb/trunk/gemrb/GUIScripts/bg2/GUICG2.py: fixed classwindow unload
[21:46:25] <fuzzie> all fixed now?
[21:46:59] <Avenger> no
[21:47:09] <lynxlynxlynx> that won't be good
[21:47:10] <Avenger> skills window still appears with an offset sometimes
[21:47:34] <lynxlynxlynx> better revert and add the unload to ClassPress
[21:47:46] <Avenger> why?
[21:47:47] <lynxlynxlynx> otherwise the multiwindow can't reuse it
[21:48:02] <lynxlynxlynx> it will have a different window
[21:48:24] <Avenger> ?
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[21:48:47] <lynxlynxlynx> well try making a mc char
[21:49:47] <Avenger> i see
[21:50:56] <Avenger> this code is intertwined too much :)
[21:51:03] <CIA-22> gemrb: 03avenger_teambg * r7130 10/gemrb/trunk/gemrb/GUIScripts/bg2/GUICG2.py: yet another class cg fix
[21:51:25] <Avenger> still the skill selector is a problem, and the barbarian
[21:52:03] <Avenger> if i pick barbarian, it goes to the kit selector
[21:52:15] <Avenger> and i could be a barbarian kensai :)
[21:53:03] <lynxlynxlynx> that worked before
[21:53:29] <lynxlynxlynx> yet another barbarian hack
[21:53:33] <Avenger> well, maybe the check is misplaced
[21:53:45] <Avenger> where was that hack before?
[21:54:11] <lynxlynxlynx> maybe it set the kit already when you pressed the "class"
[21:54:32] <lynxlynxlynx> and now that it is completely stat based, that doesn't work anymore
[21:54:52] <Avenger> i see: #protect against barbarians
[21:54:59] <lynxlynxlynx> SetClass should maybe set the kit too
[21:55:02] <Avenger> but i don't see any special case
[21:55:32] <lynxlynxlynx> and then only iff kit == 0 go to the kit window
[21:58:47] <Avenger> well, this will be hacked tomorrow
[21:58:52] <Avenger> bye
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