#gemrb@irc.freenode.net logs for 8 Aug 2012 (GMT)

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[00:20:45] <traveler> hi
[00:20:48] <traveler> does gemrb
[00:20:54] <traveler> support "L" locations?
[00:21:22] <traveler> alternatively, where i can check x, y coordinates
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[07:54:15] <edheldil> traveler: Ctrl-X, I think
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[13:59:31] <traveler> does gemrb support "L" for location?
[13:59:39] <traveler> alternatively, where i can check x, y coordinates ?
[14:18:14] <lynxlynxlynx> there are two keys
[14:18:28] <lynxlynxlynx> one for location relative to the screen, one to the area
[14:18:58] <lynxlynxlynx> ctrl-x should be one, ctrl-j and maybe ctrl-m the other
[14:24:18] <traveler> tjanks
[14:25:31] <traveler> ctrl-j does something strange
[14:25:55] <traveler> jumping?
[14:26:18] <traveler> yes
[14:28:25] <traveler> have problems with wiki today
[14:28:28] <traveler> Service Unavailable Guru Meditation: XID: 731191671
[14:28:30] <traveler> 502
[14:29:03] <traveler> las edit went somehow broken and i caonnot fix it
[14:42:59] <lynxlynxlynx> it was likely saved anyway
[14:44:25] <traveler> well no.
[14:44:28] <traveler> but i corected it
[14:44:30] <traveler> already
[14:44:46] <lynxlynxlynx> ah
[15:00:28] <traveler> as always, feel free to clean it up
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[15:15:16] <lynxlynxlynx> looks bg1 specific
[15:15:57] <lynxlynxlynx> need to check with avenger if he started to fix the activation bit, as it's a huge problem
[15:16:04] <lynxlynxlynx> wouldn't like to duplicate work though
[15:16:24] <traveler> ok
[15:16:25] <traveler> np
[15:20:30] <traveler> At the moment I'm not doing main plot at all- only chapter 2 (but will have to, as I have no acces to later areas), but i have done most side quests (solo, 9lvl fighter, will be very hard to earn those 500k to 10lvl, currently at 350k). Overall game is very playable for me, good job.
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[15:27:45] <lynxlynxlynx> solo ugh
[15:28:41] <lynxlynxlynx> to me bg1 is a bit boring, especially if you don't have a bunch of archers keeping critters away
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[15:52:40] <traveler> well i have a bow just in case
[15:53:29] <traveler> Kahrk in Firewine Bridge was unkillable without it
[15:59:16] <traveler> as of being boring, i don't really know, i just enjoy replaying game i liked a hiwle ago. it's not like i'm exploring anything new, or loosing time wandering on maps not knowing where everything is
[16:00:01] <traveler> i know, i go for it, and i still enjoy it. so all is good i suppose?
[16:02:41] <traveler> while i soloed iwd2 (had to uncap lvl to keep it interesting, becouse I maxed in 1/3-1/2 of game) bg2 just overwhelmed me as i carried over my obsession from bg1 to explore/sell everything and i was just overwhelmed by bg2 complexity and didn't keep up playing.
[16:03:27] <traveler> *soloed original iwd2 on on windows
[16:04:37] <lynxlynxlynx> your motivations are your own
[16:05:30] <lynxlynxlynx> bg2 can also be played in an ocd manner and i guess most people do
[16:06:04] <lynxlynxlynx> the high levels enable a lot of cool stuff though
[16:06:36] <traveler> well yes, i think that most people prefer bg2 though, and for me bg1 have greater sentimental value, and feeling of mastering the game... as well as setting. i preferred simple medieval bg1 setting
[16:07:44] <traveler> heh, i don't have time for ocd playing now :P, another pro for bg1
[16:09:37] <lynxlynxlynx> me neither, i just do main plot runthroughs, since nobody else wants to
[16:09:45] <lynxlynxlynx> release qa and all that
[16:09:52] <traveler> really?
[16:10:03] <lynxlynxlynx> really
[16:10:06] <traveler> i thought that main plot was best tested
[16:10:19] <lynxlynxlynx> it is, but things change
[16:10:20] <traveler> lol so my attention was misplaced
[16:10:56] <lynxlynxlynx> sometimes fundamental assumptions change and a lot of things all around the game can be affected
[16:11:02] <traveler> i'm going back to main plot soon anyway
[16:11:41] <traveler> not a lot left available without it
[16:14:34] <lynxlynxlynx> revert e5f9c694eb8e54d0cd08aee32f067f81e9d4e356
[16:14:58] <lynxlynxlynx> should help with areas you haven't entered yet
[16:15:37] <traveler> i'm surprised i was so sucked in... i meant to only check if bg1 can be played on freebsd. but its bg after all, so maybe i shouldn't be so surprised.
[16:16:00] <traveler> what exactly do you mean by help?
[16:18:48] <lynxlynxlynx> some of the npc bugs should not happen
[16:19:31] <traveler> ok, i see commit i think i get what you meant
[16:19:33] <lynxlynxlynx> Bassilus' (ar3700) skeletons stay neutral even after ending dialogue with him. Those three cases may be related. <-- this is ok if you talk smart
[16:19:53] <traveler> yes, but i thought i picked this hostile path
[16:20:02] <traveler> i'm not sure now though
[16:20:37] <lynxlynxlynx> please try again if you have a save nearby
[16:21:02] <traveler> would have to start clean game
[16:21:34] <traveler> but he should be accessible from start, so will check
[16:22:01] <lynxlynxlynx> you could start the game then teleport to the area
[16:22:29] <lynxlynxlynx> bg1 areas have almost no interconnections
[16:23:09] <lynxlynxlynx> MoveToArea(1,"arxxxx") would do it
[16:23:21] <lynxlynxlynx> or mta("arxxxx") for the lazy
[16:23:25] <traveler> i get it
[16:23:31] <traveler> lazy option is for me :)
[16:24:12] <traveler> i meant that he should be there nevertheless of chapter, different that bandits leading to camp for example
[16:26:12] <traveler> ...
[16:26:21] <traveler> i teleported on black bear
[16:27:20] <traveler> when cheat console is brought up
[16:27:28] <traveler> and you die, you cannot turn off cheat console
[16:27:34] <traveler> and cannot use gui
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[16:30:37] <traveler> any handy invulnerability cheat?
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[16:42:18] <traveler> OK
[16:42:22] <traveler> i confirmed it
[16:42:29] <traveler> skeletons stay neutral
[16:42:39] <traveler> but it's side effect of random walk i think
[16:42:59] <traveler> becouse they are standing in wrong place- too far, near edge of map
[16:43:11] <traveler> one that was nearer turned hostile
[16:48:36] <edheldil> traveler: btw: http://www.eowyn.cz/gemrb/bg1/saves/
[16:57:54] <lynxlynxlynx> you shut down the console the same way you open it
[16:58:29] <lynxlynxlynx> random walk can't really affect other scripting
[16:58:43] <lynxlynxlynx> even more so for being stuck in inaccessible areas
[17:00:00] <traveler> uh i know about console
[17:00:10] <traveler> i died, i couldnt shut down console nor acces gui
[17:00:49] <traveler> i think that they were too far away due to randomwalk and not turned hostile due to distance
[17:01:22] <traveler> they sheould be around bassilus, and they were crowded in right lower corner which is symptomatic
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[17:02:46] <lynxlynxlynx> i haven't played bg1 much, but from what i remember the xbow guards didn't move much or at all
[17:04:05] <lynxlynxlynx> what's the area number?
[17:10:08] <traveler> ar3700
[17:11:29] <traveler> maybe there were not moving much
[17:11:40] <traveler> but bassilus is near the edge too
[17:11:51] <traveler> so they didn't have much to travel
[17:12:15] <traveler> still, they should be around him i think
[17:18:15] <traveler> sorry for all typos/ errors
[17:27:27] <lynxlynxlynx> looks like they get out of the shout radius
[17:27:36] <lynxlynxlynx> the rest get hostile fine
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[17:38:01] <traveler> well, as i said
[17:38:27] <traveler> "one that was nearer turned hostile"
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[17:48:11] <lynxlynxlynx> it is a randomwalk bug then
[17:48:29] <lynxlynxlynx> it's the only constant part of their scripting
[17:49:13] <lynxlynxlynx> reverting that commit should at least postpone it until you see them for the first time
[17:49:35] <traveler> well, that's how it looked like
[17:49:54] <traveler> all actors stay active commit
[17:49:55] <traveler> ?
[17:50:00] <lynxlynxlynx> yes
[17:50:18] <traveler> i'm not going to start playing again so it's a bit moot
[17:50:41] <lynxlynxlynx> [18:11:10] <lynxlynxlynx> should help with areas you haven't entered yet
[17:50:46] <traveler> but looks like bg1 shouldn't use it at all in future?
[17:50:53] <traveler> yes, i understood
[17:51:25] <traveler> should i revert this commit to be able to further testing?
[17:51:50] <traveler> or you are fine if i would stay at trunk, and just disregard randomwalk bugs?
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[17:59:51] <lynxlynxlynx> this affects much more than just randomwalk
[18:00:03] <lynxlynxlynx> it can easily break quests
[18:00:28] <lynxlynxlynx> infact iwd2 is horrible right now, you can't play it for more than a minute or so
[18:00:40] <lynxlynxlynx> too bad i didn't test it before release
[18:01:31] <lynxlynxlynx> the 0.7 branch has only two releases up til now, but both had brown bag bugs/regressions in them :s
[18:01:45] <traveler> oh well
[18:02:45] <traveler> maybe scratch 0.7, and go for 0.8+with extra correctness blessing added ;)
[18:08:04] <lynxlynxlynx> we need a big development to justify big jumps
[18:10:15] <lynxlynxlynx> something out of the bag with ugly crap that nobody is annoyed enough with to fix it
[18:10:56] <traveler> haha, ok.
[18:11:11] <lynxlynxlynx> or for example a new game working
[18:11:24] <traveler> hope 0.7 branch is not cursed then.
[18:11:35] <traveler> baldur's gate ee?
[18:11:38] <lynxlynxlynx> a lot of the wierd stuff in pst has been fixed already and even though some obvious things are missing, maybe it is already completable
[18:11:42] <lynxlynxlynx> nobody tried though
[18:11:43] <traveler> i have low expectations for it though
[18:11:57] <traveler> i have pst
[18:12:07] <traveler> but i have not mastered it or completed at all
[18:12:08] <lynxlynxlynx> ee should pretty much work out of the box as far as the data is concerned
[18:12:24] <traveler> and don't have windows to extract around
[18:12:26] <traveler> really?
[18:12:27] <lynxlynxlynx> then don't play it in gemrb, it would be a waste of a wonderful experience
[18:12:38] <lynxlynxlynx> yes, they're not doing much
[18:12:56] <traveler> well, i saw it and was really disappointed
[18:13:09] <traveler> i mean screenshots etc
[18:13:13] <traveler> looks like tutu
[18:13:20] <lynxlynxlynx> the gui overhaul is the only thing that could cause problems, due to missing files (but salvageble from bg2)
[18:14:01] <traveler> and this added place (arena?) is probably just hack&slash
[18:15:02] <lynxlynxlynx> we'll see what happens, but it has only good consequences on the community
[18:15:54] <traveler> i would hope so
[18:19:43] <lynxlynxlynx> it already brought out some old modders
[18:19:50] <lynxlynxlynx> and definitely will do new users
[18:20:11] <lynxlynxlynx> we already cover all their target platforms, but we're not ready yet obviously
[18:21:37] <traveler> at first i thought they would use gemrb :P
[18:21:45] <traveler> as it was with dooom (?)
[18:21:58] <traveler> and official port to mobile
[18:22:03] <traveler> or was it ioquake?
[18:24:15] <lynxlynxlynx> they'd have to had the code been lost
[18:24:35] <lynxlynxlynx> would've been an interesting turn of events
[18:37:51] <traveler> yes
[18:38:55] <traveler> they have lost tapes with hires pictures so why not code ;)
[18:40:47] <traveler> and with sdl they would be as portable as it can, with minimum effort
[18:42:35] <brad___> not with sdl 1.2
[18:42:57] <brad___> and we have an extremely poor sdl 2 driver
[18:47:09] <traveler> isn't 2 devel release?
[18:47:35] <traveler> i don't even have sdl2 in ports tree
[18:49:22] <brad___> 2 is the only version that works with iOS and is the only version that supports touch input
[18:49:30] <brad___> and opengl
[19:05:54] <traveler> ah
[19:06:00] <traveler> didn't know
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[20:37:30] <lynxlynxlynx> i wonder where lostlinsoul vanished to
[20:37:55] <lynxlynxlynx> too bad the nick is untracable
[20:38:22] <lynxlynxlynx> the wip python class he wrote expired on the debian pastebin
[21:01:48] <traveler> what's your decision lynx? should manually reverting activation commit be required to further test bg1? fixing it / commenting it out in trunk for bg1 would be preferable imho
[21:02:38] <traveler> i imagine that if i revert it locally i will be dealing with potential conflicts in future
[21:05:26] <lynxlynxlynx> we'll fix it properly, but you'd have to wait
[21:05:37] <lynxlynxlynx> you can always cancel that revert once we do
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[22:04:51] <traveler> have you seen pm lynx?
[22:05:40] <traveler> about fire resistance
[22:07:06] <lynxlynxlynx> oh
[22:07:44] <lynxlynxlynx> works for me
[22:07:54] <traveler> i have empty description
[22:09:09] <lynxlynxlynx> hmm, maybe it's normal fire resistance
[22:09:18] <lynxlynxlynx> i only fixed cold, magic cold and magic fire
[22:09:46] <lynxlynxlynx> ah yes, 32213 is definitely too high
[22:10:47] <traveler> i only checked 'ring of fire resistance'
[22:11:14] <traveler> dk what resistance it is, point is i have ":40%"
[22:12:17] <traveler> fwiw, its ring02
[22:13:04] <CIA-31> GemRB: 03lynxlupodian * rbb453ac1a5ff 10gemrb/gemrb/GUIScripts/GUIREC.py: guirec: fixed bg1 and iwd fire resistance strref
[22:13:30] <traveler> thanks
[22:16:45] <traveler> works fine
[22:29:06] <traveler> strange
[22:29:20] <traveler> : Syntax Error: [Python/ERROR]: Traceback (most recent call last): [Python/ERROR]: File "/usr/local/share/gemrb/GUIScripts/InventoryCommon.py", line 47, in OnDragItemGround
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[22:31:43] <traveler__> [Python/ERROR]: GemRB.DragItem (pc, slot, item["ItemIcon"], 0, 1) #container [Python/ERROR]: AttributeError: Invalid slot
[22:31:52] <traveler__> when picking piled items
[22:33:12] <lynxlynxlynx> you tried to drag it
[22:33:41] <lynxlynxlynx> we should handle it more gracefully
[22:34:55] <traveler__> well i should be able to drag it from ground, no?
[22:35:17] <traveler__> i dragged some items and then couldnt do the same for other
[22:36:16] <lynxlynxlynx> oh, you mean in the inventory window?
[22:38:32] <brad___> looks like valgrind for mac is broken :(
[22:39:03] <brad___> it dies with the same "unrecognized instruction" error no matter which application i try to run
[22:39:27] <traveler__> yes
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[22:43:24] <brad___> ah. this breakage has nothing to do with mac os per se but rather valgrind not sopporting "AES" instructions
[22:44:04] <traveler__> i brought ulcaster broken armour and kozah idol and nothing :(
[22:44:12] <traveler__> no vampiric sword
[22:44:25] <traveler__> but i heard that this easter egg is not in all versions
[22:44:59] <traveler__> http://www.forgottenwars.com/bg1/ar3900.htm#vampiric
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[22:45:47] <brad___> you also nee to kill the doomsayer
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[22:46:47] <traveler__> i've killed it
[22:46:52] <traveler__> i think i have wrong armour
[22:46:59] <traveler__> it's not misc58
[22:47:19] <traveler__> i mean it is, but it has different description
[22:50:00] <brad___> you need TOSC too i think
[22:51:04] <traveler__> i have
[22:51:14] <traveler__> could it be a one of a kind item?
[22:51:25] <traveler__> i gave one to knight ghost
[22:51:37] <traveler__> and would like to ci second one to give to ulcaster
[22:51:52] <traveler__> but misc58 has different description
[22:54:23] <traveler__> hm?
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[23:05:27] <brad___> yes you are supposed to keep that armor instead of giving it to the ghost
[23:05:49] <brad___> tho i dont know why you want that sword
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[23:07:25] <traveler__> misc82
[23:07:29] <traveler__> i just want to test
[23:07:45] <traveler__> that's what i was looking for
[23:09:58] <traveler__> ugh i blocked gui with misc99
[23:10:07] <traveler__> its not responsive
[23:10:28] <traveler__> but gemrb is working , i see log
[23:14:53] <traveler__> nevermind
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