#gemrb@irc.freenode.net logs for 8 Jul 2012 (GMT)

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[00:21:49] <-- brad_ has left IRC (Read error: Connection reset by peer)
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[02:15:33] <brad_> I need advice.
[02:15:40] <brad_> I have made a VLC plugin for GemRB
[02:16:03] <brad_> but the way the video driver works seems incompatible
[02:16:32] <brad_> i have no problem playing the movie, but the color channels are of course messed up because i don't have a choice in the pixel format used
[02:17:20] <brad_> by that i mean the pixel format that the SDL driver creates
[02:18:10] <brad_> I'm not sure the best approach to open up the driver
[02:19:20] <brad_> hmmm
[02:19:44] <brad_> i think i can have VLC convert the video to our YUV format and use that ins tead
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[02:41:51] <rmtew> Anyone here got gemrb.org wiki access?
[02:42:01] <rmtew> I tried to create an account, but it errors sending the password email
[02:46:56] <brad_> i do
[02:46:59] <brad_> not admin tho
[02:47:05] <brad_> so i can't really help you
[02:47:11] <brad_> lynx needs to do it
[02:47:14] <brad_> or maybe avenger
[02:49:19] <brad_> well i have semi success decoding as YUV instead of RV16
[02:49:46] <brad_> it should be possible but i am doing something wrong
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[02:59:09] <brad_> lol. im silly
[02:59:22] <brad_> i was using width for my YUV strides instead of height
[02:59:38] <brad_> still the color is messed up but it at least displays correctly...
[03:02:44] <brad_> figured it out
[03:02:54] <brad_> our code comments on pixel format are wrong
[03:03:16] <brad_> the YUV overlay is YV12 and not I420
[03:03:25] <brad_> so that solves that
[03:04:23] <brad_> so soon we will be able to playback any video format in GemRB :)
[03:04:44] <brad_> which gives us the full compatibility with the mac versions of BG/BG2
[03:04:49] <brad_> that used MOV videos
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[19:07:27] <CIA-31> GemRB: 03avenger_teambg * r42948c850cbc 10gemrb/gemrb/ (includes/ie_stats.h plugins/CREImporter/CREImporter.cpp): creature fields 'clarified' from BGEE dev info
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[19:43:50] <brad_> where did you get "BGEE dev info"?
[19:44:27] <CIA-31> GemRB: 03avenger_teambg * r921a109bdf14 10gemrb/gemrb/ (core/Scriptable/Door.h plugins/AREImporter/AREImporter.cpp): more fields clarified
[19:45:08] <lynxlynxlynx> they posted some info on their forums
[19:45:19] <brad_> i see
[19:50:27] <Yoshimo> got a link lynx?
[20:06:30] <lynxlynxlynx> there are various thread on g3 about it, active right now
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[20:10:32] <avenger> hello
[20:10:57] <avenger> tomprince: is it possible to rename String.h / String.cpp to something more unique (in core/System)
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[20:41:25] <lynxlynxlynx> why not?
[20:41:43] <lynxlynxlynx> nice work the last few days btw
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[20:50:03] <Krusher> hello everyone
[20:50:46] <Krusher> is there a roadmap or something for gemrb?
[20:50:49] <Krusher> or a list of missing features
[20:54:03] <lynxlynxlynx> somewhat
[20:54:19] <lynxlynxlynx> check the todo on the wiki
[20:56:04] <lynxlynxlynx> what do you really want to know?
[20:56:37] <Krusher> oh, just if the games are completable, or if there are significant glitches or missing features
[21:00:24] <avenger> bg1 and bg2 are supposed to be completable. But there are always glitches some people will find unbearable
[21:00:26] <lynxlynxlynx> iwd up to totl plus the whole bg saga
[21:01:03] <avenger> i just fixed some bugs that affected the windspear quest quite recently
[21:01:37] <avenger> so, one should use the recent builds, not the stable release
[21:02:17] <avenger> if you don't mind some cheat codes, you can enjoy the game. But pure end users will probably find the beta testing annoying :)
[21:02:48] <avenger> there is one large missing feature: no multiplayer
[21:02:53] <avenger> i mean, network play
[21:04:10] <Krusher> thanks
[21:04:15] <Krusher> i'll check gemrb anywya
[21:09:14] <lynxlynxlynx> yeah, there are still some annoyances, but it is playable
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[21:28:30] <lynxlynxlynx> oh, avenger
[21:28:47] <lynxlynxlynx> are you sure the easy difficulty has a 50% xp penalty in bg1?
[21:29:01] <lynxlynxlynx> that's really harsh and probably makes the game harder
[21:32:26] <Krusher> i think not
[21:32:57] <lynxlynxlynx> obviously me neither, but he was reading disassembly
[21:33:33] <Krusher> oh in bg1 there was a xp penalty
[21:33:35] <Krusher> but not in bg2
[21:36:31] <lynxlynxlynx> yes, but 50% sounds a lot
[21:36:57] <lynxlynxlynx> sure everyone deals half damage except you, but you'll only reach half the level
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[22:02:04] <avenger> well, this was in bg1
[22:02:14] <avenger> in bg2 it was removed
[22:02:43] <avenger> Players may feel free to remove the file, so the shared file will take effect :D
[22:02:56] <avenger> but this was an easy to reproduce feature ;0
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