#gemrb@irc.freenode.net logs for 8 Mar 2011 (GMT)

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[19:55:44] <Aki_> Hi everyone
[19:57:03] <pupnik> hola
[19:57:49] <Aki_> That's pretty calm in there
[19:59:31] <Aki_> pupnik, are you a bg2 player ?
[19:59:38] <pupnik> yes
[19:59:49] <pupnik> it's one of the greats
[20:00:06] <pupnik> though i keep playing with gemrb and restarting it in that damn dungeon
[20:00:19] <Aki_> I switched for bg2 to TOb but it keeps crashing at saradush, this bug was fixed long ago, wasn't it ?
[20:00:46] <fuzzie> pupnik: Dungeon Be Gone!
[20:00:59] <Aki_> Hi fuzzie
[20:01:01] <fuzzie> and yes, saradush should work fine
[20:01:24] <Aki_> Well, strangely it's not, using git version
[20:02:20] <fuzzie> any idea why it crashes?
[20:02:21] <Aki_> Maybe weidu mod can cause this ?
[20:03:28] <Aki_> It seems to be those area spells
[20:04:27] <fuzzie> the firimp thing
[20:05:18] <Aki_> and I thing I found another bug, casting minor spell seqencer just before a dialog, the sequencer overlay won't remove, can't do anything but killing the game
[20:05:19] <fuzzie> that is in our damage.2da
[20:05:25] <Aki_> yes firimp something
[20:05:40] <fuzzie> so sounds like our bug
[20:06:02] <Aki_> Oh
[20:06:40] <fuzzie> should be SPFIRIMP, in override/bg2/damage.2da
[20:06:52] <Aki_> Also got a few error up there
[20:06:53] <Aki_> [ResourceManager]: Searching for SPSRMVB.bam...[ERROR]
[20:07:38] <Aki_> maybe my overrive is not wrking correctly ?
[20:07:41] <Aki_> Could it be ?
[20:10:06] <fuzzie> that one i don't know about.
[20:10:46] <fuzzie> it seems like another bad gemrb 2da, since i don't have the file
[20:11:28] <fuzzie> and that is definitely an area spell thing
[20:11:37] <fuzzie> but i would have to ask avenger or lynxlynxlynx
[20:12:29] <Aki_> Got the crashdump if you want
[20:12:55] <pupnik> what's an example of spells you sequence?
[20:13:15] <fuzzie> and yes, UI breakage before dialogs is known issue :/
[20:13:28] <Aki_> http://pastebin.com/5VUB5pKm
[20:14:00] <fuzzie> oh that's interesting
[20:15:05] <Aki_> Wish I could help, but unsure I have the appropriate skills
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[20:16:50] <Aki_> hi tomprince
[20:17:03] <tomprince> Hello.
[20:20:48] <fuzzie> well, if it's crashing in the effect code there then it has a NULL effect pointer in the list, i guess
[20:20:51] <fuzzie> which means i have no clue
[20:21:32] <Aki_> Too bad :)
[20:21:44] <fuzzie> does it happen all the time?
[20:22:09] <Aki_> Tried 10 times before getting bored
[20:22:20] <fuzzie> so it should be easy to make it happen here
[20:22:41] <Aki_> easy and fast aswell
[20:23:27] <Aki_> new game> Tob > Fight the first guy, defeat 1st pocket plan room, leave
[20:23:32] <Aki_> kill 5 guards
[20:23:34] <Aki_> then crash
[20:23:45] <Aki_> using cheat codes, 2 minutes ? :D
[20:24:01] <fuzzie> a nice theory
[20:24:12] <fuzzie> except cmake has decided it is the day to stop doing anything for me
[20:24:32] <Aki_> already pulled the latest git ?
[20:29:20] <lynxlynxlynx> i'll give it a try
[20:29:51] <fuzzie> i guess lynx will probably have it all fixed by the time my build is done :)
[20:30:28] <lynxlynxlynx> loading a save from saradush doesn't crash it
[20:30:45] <fuzzie> it sounds like it's the meteor strikes
[20:30:55] <fuzzie> you get the one immediately after the fight there, to knock out the guy next to the kid
[20:31:42] <lynxlynxlynx> there was a storm of vengeance near the child though, we usually had the comet
[20:32:16] <lynxlynxlynx> ah yes, the storm again and now it crashed
[20:32:20] <fuzzie> but could you look at the override/bg2/damage.2da thing? it references FIRIMP but it looks like it should be SPFIRIMP from the files which exist
[20:32:39] <fuzzie> but that can't be the bug, given the backtrace is in effect code, unless there's just corruption
[20:32:48] <fuzzie> so no rush, just a note before i forget entirely
[20:32:55] <Aki_> lynxlynxlynx: Found the trigger
[20:33:02] <Aki_> when talking to melissane after the fight
[20:33:10] <Aki_> the father is being killed by some trom
[20:33:13] <Aki_> storm
[20:33:37] <Aki_> doesnt crash until that storm
[20:35:43] <lynxlynxlynx> the effect position is empty
[20:35:48] <Aki_> And, of course, hi lynxlynxlynx :)
[20:35:53] <lynxlynxlynx> oj ;)
[20:36:06] <fuzzie> the effect is valid though?
[20:36:26] <Aki_> Where you from lynxlynxlynx ?
[20:36:48] <lynxlynxlynx> slovenia
[20:37:06] <lynxlynxlynx> the effect queue is null
[20:37:20] <Aki_> is that easy to patch ?
[20:37:33] <fuzzie> that is worrying, since there's a check at the top of Payload()?
[20:38:10] <lynxlynxlynx> null owner
[20:38:21] <lynxlynxlynx> slowly paddling backwards
[20:38:23] <fuzzie> that is less surprising
[20:38:42] <Aki_> git blame will be your friend ;) ?
[20:38:51] <fuzzie> it's always Avenger's fault
[20:39:02] <fuzzie> but usually git blame is not more helpful than this
[20:39:06] <Aki_> Ho, my bad :D
[20:39:46] <fuzzie> i am enjoying the experience of every single ToB savegame i have, crashing gemrb when i load it
[20:40:13] <lynxlynxlynx> payload looks fine
[20:40:42] <lynxlynxlynx> fuzzie: maybe the game upgrade thing broke
[20:40:57] <lynxlynxlynx> the gam version upgrade
[20:41:05] <Aki_> lynxlynxlynx: do you have any specs on the savegame files ? Would like to make a Shadowkeeper thing for mac/linux
[20:41:17] <fuzzie> IESDP has them i think
[20:41:19] <lynxlynxlynx> go to our website
[20:41:23] <Aki_> Not that much
[20:41:27] <lynxlynxlynx> then there's a link to iesdp
[20:41:38] <lynxlynxlynx> or just look at our save game code
[20:41:41] <Aki_> IEDSP says something like "zlib encoded data"
[20:42:16] <fuzzie> and it does look like issues with the game upgrade thign since i am being forced back to the start in the games which work
[20:42:21] <lynxlynxlynx> if you're brave enough, a port/rewrite of dltcep would be great
[20:43:23] <Aki_> That's a why not, if I'm not alone ;)
[20:44:26] <lynxlynxlynx> oh wait, self != this
[20:44:38] <lynxlynxlynx> so it's a pretty silly crash in the end
[20:44:52] <fuzzie> ah yes
[20:44:53] <fuzzie> i see
[20:45:03] <fuzzie> i mean, sorry, not your thing
[20:45:38] <fuzzie> just noticing that Game::setExpansion helpfully resets parties to starttpos
[20:46:07] <lynxlynxlynx> yes, very annoying for old saves
[20:46:50] <fuzzie> i'm pretty sure the original doesn't do that
[20:46:55] <fuzzie> oh, right, this code is still completely broken
[20:46:59] <fuzzie> meh, i figured someone would've fixed it
[20:47:45] <lynxlynxlynx> well, in the original you only get this on the soa-tob transition
[20:47:54] <fuzzie> there are other issues, though
[20:48:04] <fuzzie> like GiveEquipment() being called on the expansion upgrade
[20:48:14] <Aki_> Doesn't work either
[20:48:27] <Aki_> Try to start 3 different chars, got naked
[20:48:30] <fuzzie> which is wrong
[20:48:59] <Aki_> Had to switch to easy mod to defeat the first fight
[20:49:00] <fuzzie> because GiveEquipment is meant for the chargen
[20:49:07] <lynxlynxlynx> yep
[20:49:17] <fuzzie> but then chargen *doesn't* call GiveEquipment
[20:49:28] <lynxlynxlynx> Aki_: that's a regression then
[20:50:05] <Aki_> I prefer asking before reporting "bugs" on git versions
[20:50:12] <fuzzie> "tob: don't give the starting gear twice", commited by lynx, i guess :P
[20:50:43] <lynxlynxlynx> yes, i remember that
[20:51:17] <fuzzie> i ruined everything on October 31st, probably
[20:52:08] <fuzzie> by fixing the expansion code so it doesn't do transition stuff when not doing the soa-tob transition
[20:52:33] <CIA-27> GemRB: 03avenger_teambg * r50237799c10e 10gemrb/gemrb/GUIScripts/ (bg1/GUICommonWindows.py bg2/GUICommonWindows.py): synced portrait bg1/bg2 UpdatePortraitWindow (now cursor is displayed correctly over partymember portraits)
[20:52:46] <lynxlynxlynx> Aki_: you can avoid that crash by if(self) -ing the block at effectqueue.cpp line 491
[20:53:04] <lynxlynxlynx> i don't know the proper solution yet, but the projectile itself is bad now
[20:53:06] <fuzzie> so reverting 62dd9fee is worth a try.
[20:54:23] <fuzzie> (89b742d1 was my fix)
[20:54:59] <pupnik> yaay the repository gemrb runs
[20:55:26] <lynxlynxlynx> will try, maybe tommorow
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[20:55:49] <lynxlynxlynx> flexible worktime ftw, i'll go mountaineering the first half of the day :)
[20:55:57] <fuzzie> fun :)
[20:56:03] <Aki_> make clean && make
[20:56:06] <Aki_> ...
[20:56:52] <lynxlynxlynx> indeed, the weather is fully springy now
[20:57:02] <pupnik> i should go outside
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[21:00:09] <Aki_> Shouldn't the if (self) test be committed ?
[21:01:33] <fuzzie> i think lynx wants to work out the cause of the bug first
[21:01:46] <Aki_> Will test, i'll be back
[21:03:57] <pupnik> there's a recent bug with journal font being light grey here
[21:05:11] <Aki_> crashed again, before the storm
[21:05:43] <fuzzie> i see that the ui is flickering again
[21:08:16] <Aki_> No way, won't work today
[21:14:39] <Aki_> I got to chack out how to compile for android, could be nice in the train :D
[21:14:51] <lynxlynxlynx> tough luck
[21:15:05] <lynxlynxlynx> try to catch beholder if he comes here again or contact him over the forum
[21:15:14] <lynxlynxlynx> zzz()
[21:15:15] <Aki_> for android you mean ?
[21:15:19] <lynxlynxlynx> yes
[21:15:31] <Aki_> well, saradush if more a concern than android is
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[21:16:39] <fuzzie> there's an older gemrb on the android market i think
[21:18:43] <Aki_> Yeah !
[21:18:57] <Aki_> what should I do ? Try to kill the npc ?
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[21:24:37] <Aki_> Thanks for your time fuzzie, will look at savegeme routine tommorow to see if I can do some savegame editor at first
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[21:27:06] <fuzzie> well, i think we can help a lot with a savegame editor
[21:27:13] <fuzzie> more than we helped today!
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