#gemrb@irc.freenode.net logs for 8 Oct 2010 (GMT)

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[07:16:54] <edheldil> good morning, everyone
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[10:30:21] <CIA-93> GemRB: 03lynxlupodian * r62dd9fee407e 10gemrb/gemrb/GUIScripts/bg2/CharGenEnd.py: tob: don't give the starting gear twice
[10:32:54] <fuzzie> i'm pretty sure that is the wrong fix
[10:33:03] <fuzzie> if i'm understanding it right
[10:33:24] <fuzzie> but still not sure what the right one is
[10:33:38] <lynxlynxlynx> we do the item granting on the version bump now
[10:34:04] <fuzzie> i'm pretty sure we shouldn't, though
[10:34:30] <fuzzie> if i bump the version in the original, i don't get anything except a bag of holding and the amulet or whatever
[10:34:36] <lynxlynxlynx> not always if soa->tob is the same as a fresh tob
[10:36:32] <fuzzie> i mean, the commit is fine, i just thought i'd mention that i think it's meant to be different
[10:38:52] <lynxlynxlynx> well i agree there is a difference between continuing a soa game and starting anew and we handle only one
[10:39:47] <fuzzie> the original engine's version bump checks if you already have some bag ids, and grants you a hard-coded bag if you don't
[10:40:55] <fuzzie> i think
[10:42:46] <fuzzie> maybe not so simple :(
[10:42:55] <lynxlynxlynx> bag19 / bag19a depending on the xp is what's noted on the wiki
[10:43:51] <lynxlynxlynx> the amulet of seldarine makes perfect sense as a quest reward from suldanesselar, but the bag doesn't for transitional games, since it may duplicate unique items
[10:44:16] <fuzzie> my notes say you get an *empty* bag when you bump the version
[10:44:22] <fuzzie> and the amulet
[10:44:25] <fuzzie> and otherwise no inventory changes
[10:44:32] <lynxlynxlynx> although this is pure speculation - i didn't check their contents and maybe they differ from the ones in the table
[10:44:36] <fuzzie> but of course past`fuzzie was not helpful enough to note the resref of the bag
[10:45:04] <lynxlynxlynx> oh, that clears it then
[10:47:41] <fuzzie> and bag19.sto seems to have meaningful contents inside
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[12:37:04] <CIA-93> GemRB: 03lynxlupodian * r55558a344444 10gemrb/gemrb/core/Scriptable/ (Actor.cpp Actor.h): implemented the lingering song feat (untested)
[12:45:22] <pupnik_> what should i do ... gemrbwise...
[12:45:43] <pupnik_> i guess i don't need a n900 to test/port..
[12:48:47] <lynxlynxlynx> what are your strong points?
[12:49:35] <pupnik_> you know honestly not many. did some C for work many years ago, on slower systems
[12:49:39] <pupnik_> so i like making things fast
[12:50:26] <pupnik_> environments with large libraries quickly exceed my attention/span and useful working memory capacity
[12:51:25] <lynxlynxlynx> well, our bottleneck is the drawing code
[12:51:43] <lynxlynxlynx> the sdl video driver
[12:52:20] <lynxlynxlynx> it's a mess, but fuzzie and others can explain it better
[12:55:41] <wjp> hm, I thought most of the mess wasn't really related to performance
[12:57:28] <wjp> maybe excepting fog of war, which still needs a redesign at some point
[13:02:13] <edheldil> but I am not sure it qualifies as environments without large libraries ;-)
[13:05:56] <lynxlynxlynx> sdl is not that big and his knack for speed offsets the problem a bit ;)
[13:13:02] <pupnik_> thanks lynxlynxlynx !
[13:13:40] <pupnik_> hmm look. opengl / gles
[13:19:28] <wjp> thinking about an opengl backend?
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[13:30:21] <edheldil> that would be nice :)
[14:02:38] <pupnik_> an openglEs smooth scrolling (with pinch to zoom) map region would be very popular with the iphone/android generation
[14:03:22] <pupnik_> but i know that's not in the spirit of the project
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[14:03:27] <pupnik_> more of a sideshow
[14:04:19] <pupnik_> speaking of which. i need to wrap up a few sideshows of my own... bbl
[14:12:10] <maighstir|phone> is an android version even possible without a rooted device or a complete rewrite? i thought all user apps need to run though the dalvik jvm, not too unlike WinPho7 with its requirement of .net
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[14:21:37] <spike411> Well there is Andorid NDK (Native Development Kit)…
[14:22:02] <lynxlynxlynx> pupnik_: it's not out of the scope of gemrb
[14:22:28] <lynxlynxlynx> different devices require different input methods and there's nothing wrong with that
[14:25:18] <pupnik_> i was thinking GemRB could be a star app for meego in winter/spring 2011
[14:25:40] <pupnik_> "see, this kind of thing works cause meego is linux - android is not"
[14:25:46] <fuzzie> yes, SDK is just slow
[14:26:06] <fuzzie> and the NDK is a huge pain but it would be possible
[14:26:09] <fuzzie> and what lynx said
[14:26:11] <pupnik_> so a 60fps scrolly map + gemrb could be very nice
[14:26:17] <pupnik_> might get you guys N9's ;)
[14:26:41] <pupnik_> even ahead of release
[14:27:04] <fuzzie> what happened to the iPad port i wonder
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[17:24:26] <lynxlynxlynx> heh, the gog iwd screenshots all have a party with everyone over 8000 hp
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[19:51:39] <Avenger> hello
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[21:16:58] <lynxlynxlynx> oj
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[22:13:00] <nickdaly> So, this is one for the "have you seen it?!" department: gog.com now features Baldur's Gate, Icewind Dale, and Planescape Torment for $10 each (!!!)
[22:23:25] <fuzzie> where is our bg2, nickdaly, where.
[22:23:41] <fuzzie> it is very cool though
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[23:10:46] <nickdaly> Believe me, fuzzie, I'm waiting for bg2 too (and iwd2), but this is an awesome start
[23:11:01] <nickdaly> guess it makes nick's installers kinda irrelevant though, haha
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