#gemrb@irc.freenode.net logs for 9 Aug 2015 (GMT)

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[06:52:37] <lynxlynxlynx> fuzzie: i doubt it, now they're wrapping up the bg1-bg2 midquel and they're still talking about bg3
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[07:04:58] <fuzzie> :(
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[09:25:28] <Pepelka> [commit] lynxlynxlynx: AREImporter: read the automap color before using it https://github.com/gemrb/gemrb/commit/38990be61a9968744906bae4601c2a6b304775b4
[09:25:29] <Pepelka> [commit] lynxlynxlynx: AREImporter::PutMapnotes: 500 bytes is fine, null is added on read https://github.com/gemrb/gemrb/commit/235b17d6c7f355e4d450d43b0d49c4e48aa32fe1
[09:25:31] <Pepelka> [commit] lynxlynxlynx: GameScript::TimedMoveToPoint: int1 is min distance, not flags https://github.com/gemrb/gemrb/commit/9c5ffd93a72538e71c32cae0fde6fc69f9479daf
[09:25:32] <Pepelka> [commit] lynxlynxlynx: Actor: added Pos to debug dump https://github.com/gemrb/gemrb/commit/da2871acf81852a639fe94ec24db8a1f4cb79e91
[09:25:33] <Pepelka> [commit] lynxlynxlynx: voodoo: added NearLocation range multiplier https://github.com/gemrb/gemrb/commit/6e55cd2518302eeeeba8e87581e6ef8477f80c2b
[09:25:34] <Pepelka> [commit] lynxlynxlynx: StartCutScene: made the logging message a debug instead of a warning type https://github.com/gemrb/gemrb/commit/1211c8bf8896a62b17db7a36c422b3837deb994d
[09:45:53] <lynxlynxlynx> new day, new wtfs
[10:43:23] <Pepelka> [commit] fizzet: restore viewport to previous location after dialog https://github.com/gemrb/gemrb/commit/c3d4a3e51ea8d819cafda01eed2171cadfeef7fc
[10:43:24] <Pepelka> [commit] fizzet: DialogHandler: privatize all members https://github.com/gemrb/gemrb/commit/4ec6c4753302d257b5553151c66429b75c1202c7
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[16:02:26] <lynxlynxlynx> pst is suck a mess
[16:02:47] <lynxlynxlynx> ... that it even makes my fingers mad
[16:04:20] <Lightkey> lol
[16:23:56] <Lightkey> "Hmm. We have a Planescape.zip file here that seems to have a bunch of source codey stuff in it ;-) -- Trent Oster"
[16:24:02] <Lightkey> so they actually have the code
[16:24:24] <Lightkey> but apparently it's up to WotC, not them
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[16:27:14] <Lightkey> http://www.tfaw.com/Profile/Realms%3A-The-Roleplaying-Game-Art-Of-Tony-DiTerlizzi-Ltd.-Ed.-HC___473142 apropos: there was an art book released recently by Tony DiTerlizzi, who did the box art
[16:27:16] <Pepelka> Realms: The Roleplaying Game Art of Tony DiTerlizzi Ltd. Ed. HC at TFAW.com
[16:27:17] <Pepelka> »Tony's work has a distinct flair, a love for monsters, if you will. May you treasure these art pieces as much as I do.-Guillermo del Toro Depicting fantastical creatures, horrific monsters, and courageous heroes, Tony DiTerlizzi's illustrations defined the worlds of Dungeons and Dragons, Planescape, and Magic: The Gathering in the imaginations of legions of devoted roleplaying gamers. This collection features never-before-seen artwork and photographs in
[16:34:06] <Lightkey> just buy it without looking at the price..
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[17:51:24] <Pepelka> [commit] lynxlynxlynx: Scriptable::AuraPolluted: removed redundant check https://github.com/gemrb/gemrb/commit/e9d1b986fc4a9af1ddffe8219335272fd0149347
[17:51:25] <Pepelka> [commit] lynxlynxlynx: pst: implemented two more ini keys, dehardcoding special exits https://github.com/gemrb/gemrb/commit/49e8d31e4e870166aacdb5e19280a7d90830ddf0
[17:51:26] <Pepelka> [commit] lynxlynxlynx: pst: added an override for ar1200.ini (fortress of regrets) https://github.com/gemrb/gemrb/commit/1b98e84638ea0d78b74f4ea9b00d3b7d3e7fcaa5
[17:51:27] <Pepelka> [commit] lynxlynxlynx: simplify and fix UsedExit, our trigger for pst travel hacks https://github.com/gemrb/gemrb/commit/7ac7be6858ab7524bd8c05cb8bd71f379ccd655c
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[21:04:59] <DrMcCoy> Just for the hell of it, I uploaded an updated "NWN running in xoreos" video: https://www.youtube.com/watch?v=_EZRvDIB7wI , in case anybody's interested
[21:05:00] <Pepelka> Neverwinter Nights running in xoreos 0.0.2 - YouTube
[21:05:02] <Pepelka> »BioWare's roleplaying game Neverwinter Nights running in version 0.0.2 ("Aribeth") of xoreos, an free/libre open source software project reimplementing BioWa...«
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[21:08:14] <fuzzie> you should've done it with the pretty lighting
[21:08:44] <edheldil_> Heya all!
[21:09:06] <DrMcCoy> The pretty lighting code I haven't touched in 3 years? That one?
[21:09:11] <DrMcCoy> edheldil_: Möp
[21:09:39] <DrMcCoy> The one that I tagged it "Horribly wrong and broken in several places. Also, very very slow."? :P
[21:11:37] <fuzzie> yes
[21:11:39] <fuzzie> it was great
[21:16:20] <DrMcCoy> It was also horrible wrong and broken. And very very slow :P
[21:41:21] <edheldil_> !pondering Ben Aaronovitch - [Rivers of London 03] - Whispers Under Ground (epub).rar
[21:42:00] <edheldil_> sorry
[21:50:17] <lynxlynxlynx> i thought you were still pirating via irc for a second :)
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[22:07:40] <DrMcCoy> fuzzie: ...Is that pretty enough? https://drmccoy.de/xoreos/20150809T220645.png
[22:10:07] <fuzzie> you broke it :o
[22:14:33] <Pepelka> [commit] lynxlynxlynx: pst: play movie when getting mazed https://github.com/gemrb/gemrb/commit/23e2d999240735cc10dc339eaedfbfa6b8944b8d
[22:14:34] <Pepelka> [commit] lynxlynxlynx: pst: kill tno if he angers the Lady twice https://github.com/gemrb/gemrb/commit/76ae04d467a2cefb2bbf8a0972f2bce3c170c01e
[22:14:36] <Pepelka> [commit] lynxlynxlynx: GameScript::Damage: damager and damagee can legitimately be the same https://github.com/gemrb/gemrb/commit/02e97e84eb934dfa94abaf7ef964d92221382819
[22:14:37] <Pepelka> [commit] lynxlynxlynx: pst: added exit override for exiting the player maze https://github.com/gemrb/gemrb/commit/3a6f9b289fe40289314d34c7a6349ad0f0c45c13
[22:14:51] <DrMcCoy> fuzzie: Nono, it's art!
[22:15:41] <fuzzie> ah.
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[22:36:45] <DrMcCoy> fuzzie: Better? https://drmccoy.de/xoreos/20150809T223407.png :)
[22:37:52] <DrMcCoy> Hard face edges, because of missing smooth group stuff (I think): https://drmccoy.de/xoreos/20150809T223420.png https://drmccoy.de/xoreos/20150809T223425.png
[22:38:18] <DrMcCoy> Obvious tile edges: https://drmccoy.de/xoreos/20150809T223507.png https://drmccoy.de/xoreos/20150809T223541.png
[22:39:35] <wjp> Pretty cool video; I hadn't realized you'd gotten that far already
[22:40:47] <DrMcCoy> The other games are still far more static, though. No animations, no scripts, no dialogues
[22:43:39] <fuzzie> DrMcCoy: :D
[23:20:34] <DrMcCoy> fuzzie: Of course, most of the lighting stuff will be completely and utterly useless when mirv_ finished moving the graphics code to the shader-based pipeline
[23:21:22] <DrMcCoy> Because the lighting needs to be done in a shader then, instead of just mucking about with the glLight* stuff