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[11:26:46] <lynxlynxlynx> managed to get up to the blue screen
[11:27:45] <lynxlynxlynx> some dodgy delaying is involved and the fist item is missing, but this is already much further than the minimal dataset
[11:36:38] <Avenger> new game from scratch? :D
[11:37:41] <Avenger> you got search/height/light maps?
[11:45:59] <lynxlynxlynx> making them now, that's why it is blue
[11:46:07] <lynxlynxlynx> just a demo
[11:46:21] <lynxlynxlynx> but some guy on the forum really got hyped up
[11:46:34] <lynxlynxlynx> artist too
[11:46:42] <lynxlynxlynx> odd coincidence
[11:53:03] <edheldil_> do you have a link for the thread, lynx?
[11:53:50] <lynxlynxlynx> http://forums.gibberlings3.net/index.php?showtopic=9615
[11:53:55] <lynxlynxlynx> on the second page
[12:05:02] <Avenger> that link?
[12:05:26] <Avenger> is old
[12:06:06] <lynxlynxlynx> ups
[12:06:16] <lynxlynxlynx> http://forums.gibberlings3.net/index.php?showtopic=21745&st=15
[12:33:17] <edheldil_> SURE, FIGURED THAT OUT
[12:33:48] <edheldil_> Sorry, my daughter switched on Capslock
[12:34:49] <edheldil_> That Methuselach guy looks enthusiastic, too bad he uses Maya
[12:35:17] <lynxlynxlynx> i doubt that's much of a problem
[12:35:58] <edheldil_> not a problem, but limits reuse
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[12:36:30] <lynxlynxlynx> maya is popular, i'm sure there are importers for blender
[12:45:09] <Avenger> aww, i hate this. if a dialog has an end node in the list, all other transitions become ending
[12:45:37] <Avenger> our engine doesn't behave like this, right?
[12:50:45] <lynxlynxlynx> what are the practical effects of that?
[12:50:54] <Avenger> practically it is a bug
[12:51:30] <lynxlynxlynx> all dialogs end at some point
[12:52:10] <Avenger> yes, but all endpoints should be single transitions
[12:52:41] <Avenger> apparently, if there is an end point, even if you selected something else than 'end dialog' it will go that way
[12:53:00] <fuzzie> let's please not do that? :P
[12:53:33] <Avenger> i know that in NWN they toted a feature where you could always break off of a dialogue
[12:53:41] <Avenger> like it was a groundbreaking feature
[12:53:54] <Avenger> in ie you cannot implement this because of this bug
[12:54:45] <Avenger> well, i just report it, who knows, maybe it is trivial to fix :)
[12:55:29] <lynxlynxlynx> sounds like a lot of dialogs would need to be ammended with it
[12:55:43] <Avenger> ?
[12:56:25] <Avenger> i think the original devs knew this limitation and they didn't create dialogs like these. But, i will add a check into dltcep ;D
[12:56:38] <lynxlynxlynx> http://paste.debian.net/215219/ <-- stuck here
[12:57:04] <lynxlynxlynx> nothing calls SetWeaponSlot yet, so slot ends up being -1 and boom
[12:57:06] <Avenger> well slot=-1
[12:57:35] <lynxlynxlynx> why doesn't this happen with the other games?
[12:57:53] <Avenger> do you have an inventory descriptor?
[12:58:25] <Avenger> which inventory scheme you use? the one from bg1/2 ?
[12:59:02] <lynxlynxlynx> http://paste.debian.net/215220/
[12:59:19] <lynxlynxlynx> i guess so, i use dltcep in bg2 mode
[13:00:17] <lynxlynxlynx> it is clear here that Equipped are not in sync at this time
[13:01:14] <Avenger> no, you need a 2da
[13:01:17] <Avenger> slots.2da ?
[13:01:20] <Avenger> or something like that
[13:02:15] <Avenger> slottype.2da
[13:02:50] <lynxlynxlynx> i do have it
[13:02:53] <Avenger> and probably itemtype.2da too
[13:04:04] <lynxlynxlynx> i only have a dummy itemtype though, will try with a different one
[13:04:13] <Avenger> it needs a fist entry
[13:04:18] <Avenger> or the fist cannot be 'equipped'
[13:04:47] <Avenger> your fist.itm's itemtype must be supported
[13:04:57] <lynxlynxlynx> no change
[13:05:41] <Avenger> did you steal the fist or got an own item
[13:06:49] <lynxlynxlynx> own, but it has the same itemtype
[13:07:01] <Avenger> ah yesterday, print *this would have helped? ;D
[13:08:51] <lynxlynxlynx> ah
[13:09:07] <lynxlynxlynx> i only have a fist entry, so of course SetWeaponSlot is never called
[13:09:21] <lynxlynxlynx> i'll add another dummy in there
[13:09:32] <Avenger> haha
[13:09:41] <Avenger> the minimal game needs a weapon slot?
[13:10:05] <Avenger> well, probably you will run into other weird bugs
[13:10:14] <Avenger> when it runs into 'need a shield slot'
[13:10:20] <Avenger> or 'need a helmet slot'
[13:10:42] <Avenger> helmet slot is requested on criticals, for example
[13:11:16] <lynxlynxlynx> yeah, that was it
[13:11:29] <lynxlynxlynx> now it's done with the basics and wants the message window :)
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[19:03:34] <avenger> woo, fuzzie made a commit :)
[19:04:38] <fuzzie> didn't
[19:04:40] <lynxlynxlynx> --author=fuzzie
[19:04:47] <avenger> oh
[19:04:49] <avenger> :(
[19:05:03] <fuzzie> I assume this is more code I typed into irc? :)
[19:05:10] <avenger> so it was just some old stuff?
[19:05:12] <lynxlynxlynx> she did all the work - yep the release stuff
[19:05:22] <lynxlynxlynx> something from the forum
[19:06:05] <fuzzie> I really don't have time for anything recently, even the few recent pushes github attributes to me weren't me pushing!
[19:07:33] <lynxlynxlynx> you gave other people access to your account?
[19:07:57] <fuzzie> no, github pushed them (after I clicked 'merge' on a pull request)
[19:08:44] <avenger> huh you mean you accidentally dropped them on us? ;D
[19:08:54] <lynxlynxlynx> ah
[19:09:15] <lynxlynxlynx> avenger: git log doesn't show the committer by default, but you can tell it too with --pretty=full
[19:09:38] <lynxlynxlynx> and then it is clear i did the boring stuff in that case
[19:09:53] <avenger> btw, i just want to mention the commit with literal "Open Container"
[19:09:57] <avenger> that is awful :)
[19:10:10] <fuzzie> last real commit from me was September, I think
[19:11:23] <lynxlynxlynx> avenger: bgee?
[19:11:38] <avenger> whatsup with it?
[19:11:48] <lynxlynxlynx> where did you see that commit message?
[19:12:01] <avenger> in our
[19:12:19] <lynxlynxlynx> couldn't find it :s
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[19:12:29] <fuzzie> http://code.google.com/p/software-design-analyser/source/detail?r=795 is the kind of commits I make recently, in case anyone has any spare sympathy lying around :P
[19:13:16] <avenger> Button.SetText ("Open container")
[19:13:32] <avenger> maybe it wasn't in a latest commit, but i noticed it now
[19:14:11] <avenger> i spotted it in this: http://gemrb.git.sourceforge.net/git/gitweb.cgi?p=gemrb/gemrb;a=commitdiff;h=8244c82d7cd36ea2e72929352d39fb4f731f3078
[19:14:41] <lynxlynxlynx> oh, in the commit itself
[19:14:50] <lynxlynxlynx> i think this was removed already
[19:15:04] <lynxlynxlynx> ah no
[19:15:29] <avenger> hmm fuzzie, that stuff has some mathematics in it? deep in its core?
[19:15:32] <lynxlynxlynx> not sure if that is ever reached, but it feels like it should have a separate string
[19:15:45] <avenger> is it some static analysis thingie?
[19:16:11] <fuzzie> avenger: no, it is, unfortunately, just group work for a second-year CS course I forgot to take :P
[19:17:47] <fuzzie> there's actually some interesting maths stuff you could do with it, I made some notes, but as usual I have no time
[19:18:11] <chiv> i am getting a zillion sql errors when I try to use the gibberlings three
[19:18:31] <avenger> chiv: me too. g3 is dying again
[19:18:56] <chiv> server load ?
[19:20:02] <avenger> i don't know. i somehow doubt g3 is so uber popular
[19:20:19] <avenger> but i don't know what is its bandwidth
[19:20:41] <chiv> well, coincides with bgee release seemingly...
[19:21:27] <chiv> nm, I was just jealous because I thought it was just me :)
[19:22:08] <lynxlynxlynx> they say it has nothing to do with the recent upgrade
[19:22:19] <lynxlynxlynx> so maybe it is really bgee
[19:22:38] <lynxlynxlynx> anyway, i almost get into the game now
[19:22:55] <chiv> what game... bgee?
[19:22:57] <lynxlynxlynx> the screen is black, but i can slowly draw selection rectangles
[19:23:04] <lynxlynxlynx> a demo
[19:23:35] <chiv> oh right, groovy
[19:24:32] <lynxlynxlynx> i can't even run it properly though
[19:24:49] <lynxlynxlynx> need a way to allow the gameloop to run once in the middle
[19:25:13] <lynxlynxlynx> otherwise the delayed game loading is ... delayed and everything else fails
[19:25:31] <chiv> does that mean, gemrb running without any external resource?
[19:25:33] <lynxlynxlynx> maybe setnextscript helps in the other games
[19:25:41] <lynxlynxlynx> yes
[19:26:04] <lynxlynxlynx> we already have a minimal test and an open-the-window test if you have bg2, but no real content
[19:27:08] <chiv> content, now that is a challenge
[19:28:29] <lynxlynxlynx> yep, that did it
[19:28:41] <chiv> if I am not mistaken, the dnd rules are on some sort of open license are they not?
[19:29:18] <lynxlynxlynx> i think some of the version are under open rpg or what was it, but i wouldn't really call it open
[19:30:00] <chiv> hmm, so what are the implications of making a dnd game for distribution?
[19:30:40] <chiv> I hate seeing projects smacked down
[19:32:14] <fuzzie> it says no computer games.
[19:33:31] <fuzzie> oh, maybe that's the GSL
[19:36:14] <chiv> heh, what about SPECIAL ?
[19:36:26] <lynxlynxlynx> i think pathfinder is available under a nice license
[19:36:43] <avenger> i think you can simply design a new system
[19:37:00] <avenger> that resembles dnd like pathfinder or the gazillion of other systems
[19:37:16] <avenger> and call it custom game system under GPL
[19:37:18] <avenger> whatever
[19:37:55] <avenger> there is no patent on dice
[19:38:15] <lynxlynxlynx> Pathfinder rules are open for use already under the Open Gaming License
[19:38:43] <avenger> a good gemrb engine would be able to simulate it, and anything between and around :)
[19:39:37] <avenger> the dnd rules are totally unimportant, they are just a few tables
[19:39:47] <avenger> or implemented spells
[19:39:49] <chiv> hmm.. spells and spears? wizards and wenches?
[19:41:06] <chiv> gotta have a catchy name...
[19:41:14] <lynxlynxlynx> well, it's not just about tables
[19:41:31] <lynxlynxlynx> there so many gory details that are currently hardcoded
[19:42:04] <lynxlynxlynx> but that has more to do with the game implementation than dnd itself
[19:43:22] <lynxlynxlynx> but we don't have externalised formulas yet on the other hand
[19:43:39] <lynxlynxlynx> anyway, all of this is useless if i can't even bootstrap a demo >>
[19:44:33] <avenger> surely you can pull that off :)
[19:44:33] <avenger> where are you stuck today?
[19:45:31] <lynxlynxlynx> not sure yet, i get the window up, some gamecontrol stuff works, but nothing is drawn
[19:45:38] <lynxlynxlynx> and it is a bit slow
[19:45:47] <lynxlynxlynx> all i can see is the selection rect
[19:46:16] <lynxlynxlynx> need to check what the area scripts do in the originals, maybe more setup is needed
[19:47:23] <lynxlynxlynx> there are no errors, that's the problem
[19:47:38] <lynxlynxlynx> before i got nice crashes or missing relevant tables
[19:49:55] <lynxlynxlynx> i hope the area files are fine
[19:54:58] <avenger> you don't see any nonexistent python callback?
[19:56:12] <avenger> do you have a startarea/position?
[20:01:34] <lynxlynxlynx> no and yes
[20:01:46] <lynxlynxlynx> hmm, i didn't try jumping
[20:02:44] <lynxlynxlynx> doesn't work, maybe i don't have the char selected
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[20:06:24] <edheldil_> chiv: Shoppers and Malls, if you know the reference :)
[20:06:49] <lynxlynxlynx> looks like the actor wasn't added succesfully to the area :s
[20:07:13] <lynxlynxlynx> setplayerstat can't find it while GameGetFirstSelectedPC does
[20:07:25] <lynxlynxlynx> thank you rubber duckie
[20:07:45] <edheldil_> lynxlynxlynx: I wonder whether it got so hard since I have tried it - I remember it to be trivial, more or less
[20:08:10] <lynxlynxlynx> but didn't you use some existing resources?
[20:08:36] <lynxlynxlynx> i think you had tno in there
[20:08:58] <edheldil_> not much - only the avatar and half a dozen 2DAs
[20:09:08] <ape_> hi, if you're interested, I've changed some casts to reinterpret_cast to make it compile with clang. http://pastebin.com/t85zCKfp
[20:10:20] <lynxlynxlynx> hmm, our build bot didn't report any problems with clang
[20:11:30] <lynxlynxlynx> are these from the -Wcast-align warnings?
[20:13:34] <lynxlynxlynx> looks like it
[20:15:20] <lynxlynxlynx> can't apply the patch for some reason though, says it's corrupt even after fixing the encoding
[20:20:24] <lynxlynxlynx> silly pastebins
[20:20:30] <edheldil_> are you starting from scratch, lynx, or from bg2 and replacing the resources?
[20:20:38] <lynxlynxlynx> scratch
[20:21:09] <lynxlynxlynx> ape_: what title/name and email would you like to be recorded under?
[20:23:13] <ape_> If it is necessarry: Armin Preiml <firstname.lastname@example.org>. I'm just trying to create a valid patch :)
[20:24:08] <lynxlynxlynx> it's already applied
[20:24:40] <lynxlynxlynx> nice catch with having -Werror on :P
[20:24:47] <edheldil_> I then started from scratch as well
[20:26:30] <ape_> Ok, thx :). I didn't change it for the ARM part of the macros, because I'm not familiar with it.
[20:26:43] <lynxlynxlynx> interesting that it was needed at all, since we disable it for git builds
[20:27:41] <lynxlynxlynx> let's see what buildbot will have to say about it
[20:27:48] <lynxlynxlynx> thanks for the patch btw
[20:31:27] <ape_> know i know: the build failed, because -Werror was active: The warnings i got looked like: cast from 'unsigned char *' to 'short *' increases required alignment from 1 to 2 [-Werror,-Wcast-align]
[20:31:33] <ape_> *now
[20:36:43] <ape_> Are there some small tasks to get familiar with the engine (apart from writing guiscripts). But I can't promise to spend much time, so just give me some pointers :).
[20:39:15] <lynxlynxlynx> no warnings left :)
[20:39:38] <lynxlynxlynx> there are plenty of tasks
[20:40:03] <lynxlynxlynx> do you have any idea which subsystem you'd like to improve? previous experience?
[20:41:15] <chiv> hmm, what was that todo for the planescape message system?
[20:44:41] <lynxlynxlynx> it's mostly missing
[20:47:17] <chiv> bah, it seems I have the dubious honor of having the only radeon card that was never officially supported by ati
[20:48:46] <ape_> I've created a library for handling genie data files (Age of Empires) like games. I know a little bit about SDL and I'd like to improve the PS:T support.
[20:49:40] <lynxlynxlynx> cool
[20:50:13] <lynxlynxlynx> the best way is usually to just try it and see what annoys you most, it's good for motivation
[20:50:21] <chiv> that would be awesome, pst is definitely the strongest game of the bunch imo
[20:50:25] <lynxlynxlynx> but i can point you into some specific problems if you want
[20:51:03] <fuzzie> pst is the engine full of the weirdest stuff, is the problem
[20:51:04] <chiv> that reminds me, right click - it does actions instead of cancelling actions, that pretty much ruins the ui for pst
[20:51:38] <ape_> Yeah, i would appreciate if you could tell something like: XX is wrong look at a.h and b.cpp to find more about this problem.
[20:52:18] <lynxlynxlynx> it's an older report, but here's something easy to grep for
[20:52:29] <lynxlynxlynx> B: The whole party should walk towards the exit once an area exit is clicked.
[20:52:29] <lynxlynxlynx> * we already implement GF_TEAM_MOVEMENT in GemRB_CreateMovement, check what is wrong/missing
[20:53:05] <lynxlynxlynx> but that may all be bogus :)
[20:53:56] <lynxlynxlynx> GemRB_CreateMovement is used to move between maps, but that's already on the map travel screen
[20:54:18] <lynxlynxlynx> all functions that start with GemRB_ are guiscript bindings, so this is called from python
[20:55:12] <edheldil_> well, there is one part we really need
[20:55:26] <lynxlynxlynx> grepping for GF_TEAM_MOVEMENT is better, it shows Infopoints already take it into account
[20:55:44] <lynxlynxlynx> infopoints are like traps, just used for other things
[20:56:16] <lynxlynxlynx> i guess the problem is with direct area exits?
[20:57:12] <edheldil_> implement bumping during pathfinding
[20:57:56] <lynxlynxlynx> mhm, but that's not really an entry task
[20:58:06] <lynxlynxlynx> ape_: found something more deterministic
[20:58:26] <lynxlynxlynx> apparently you should also be able to shift+click to run (not just doubleclick)
[20:58:42] <lynxlynxlynx> these things are handled in GameControl.cpp
[20:59:51] <lynxlynxlynx> gemrb/core/GUI/GameControl.cpp:266 to be more precise
[21:01:07] <lynxlynxlynx> the event handling is also in this file, so the problem is nicely contained
[21:01:34] <ape_> Nice, I'll take a look at these two tasks and report back (if possible). See you.
[21:01:41] <lynxlynxlynx> cool
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[21:04:07] <gembot> build #147 of mingw32 is complete: Failure [4failed compile] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/147 blamelist: Armin Preiml <email@example.com>
[21:11:24] <edheldil_> bad ape :)
[21:13:37] <edheldil_> btw I have seen an interesting paper on solving this problem by using spacetime reservation map
[21:17:09] <avenger> ape on keyboard? :D
[21:22:19] <avenger> yeah, maybe infopoints use GF_TEAM_MOVEMENT, but worldmap zones not
[21:22:30] <avenger> that is an excellent idea, and probably easy task
[21:24:17] <edheldil_> what is an easy task?
[21:33:03] <avenger> i like this verbose error message of mingw: mingw32-make: *** [gemrb/plugins/SDLAudio.dll] Error -1073741502
[21:36:18] <wjp> that's C0000142, which apparently means "DLL Initialization failed" (??)
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[21:52:09] <gembot> build #148 of mingw32 is complete: Success [3build successful] Build details are at http://buildbot.gemrb.org/builders/mingw32/builds/148
[21:55:08] <lynxlynxlynx> so much for that :)
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[21:59:45] <chiv> i have decided to solve all my problems getting fglrx to work again by jettisoning it from my computer
[22:00:25] <fuzzie> the sensible choice
[22:01:23] <chiv> the other option was jump out of my second floor window onto a railing to stop the pain
[22:01:42] <fuzzie> although I am using some ancient radeon 3000 thing here
[22:02:21] <chiv> i have a radeon hd 3850 _agp_, which apparently, is NOT SUPPOSED TO EXIST
[22:02:44] <chiv> sorry, just venting
[22:04:34] <fuzzie> that sounds like a fairly evil card
[22:05:05] <avenger> agp? isn't that something from the past?
[22:05:43] <lynxlynxlynx> you gamer you
[22:05:46] <fuzzie> such a card would be a good 4 years old now
[22:06:00] <fuzzie> obviously any hardware that old should have been thrown in the bin years ago, right? :)
[22:06:24] <avenger> i'm not a 'gamer', i got a hd6670, that's old too, no?
[22:07:09] <lynxlynxlynx> you played both witcher 2 and dragon age, it can't be that old
[22:07:11] <fuzzie> that's a whole year and a half or so old? :P
[22:07:22] <avenger> orly?
[22:07:30] <avenger> i got it a year ago, wow
[22:07:33] <avenger> as gift :D
[22:07:56] <avenger> i needed it because DA was crap on my previous one
[22:08:03] <avenger> but it was crap on this too :D
[22:08:09] <avenger> just not the same way
[22:08:40] <lynxlynxlynx> so no, the chaneg wasn't due to games :P
[22:08:58] <avenger> ok ok, but it isn't like i'm a crysis player or such
[22:09:07] <avenger> just the current 'crpgs'
[22:09:35] <lynxlynxlynx> i don't find the term gamer derogatory btw
[22:09:35] <avenger> it is a shame there is no real rpg i can really play
[22:09:57] <lynxlynxlynx> mhm
[22:10:16] <avenger> me neither, but to me, a gamer is someone who runs crysis on the highest available setting :D
[22:10:25] <lynxlynxlynx> though i'm more in fuzzie's camp, a few games waiting to be played
[22:10:34] <avenger> what do you have?
[22:10:41] <lynxlynxlynx> some indies
[22:10:44] <fuzzie> I don't think I'm ever going to even start on my pile.
[22:11:06] <avenger> i liked eufloria :)
[22:11:21] <lynxlynxlynx> should also try nwn2 and mods, bastion
[22:11:27] <avenger> nwn2???
[22:11:46] <lynxlynxlynx> only played it for a few hours
[22:11:56] <avenger> well, motb is good
[22:12:00] <lynxlynxlynx> ah no, i meant the mask of the betrayer; haven't played nwn2 at all
[22:12:07] <avenger> ok ok
[22:12:31] <avenger> even zehir is playable
[22:12:43] <lynxlynxlynx> then maybe the new deus ex; maybe the new jagged alliance (though it is supposedly pretty bad)
[22:12:59] <avenger> i don't think i got those
[22:13:07] <chiv> ooh, deus ex
[22:13:35] <lynxlynxlynx> and thief 2 still waits to be completed heh
[22:13:36] <chiv> it was a nice save after the horrific blunder of invisible war
[22:14:27] <lynxlynxlynx> maybe if i quit my job the next month, but i doubt there'd be enough motivation
[22:15:15] <DrMcCoy> <3 MotB
[22:16:57] <avenger> i would still love a new ie game better :D
[22:17:11] <lynxlynxlynx> mhm
[22:17:14] <avenger> or something that resembles IE
[22:17:23] <lynxlynxlynx> too bad tbh failed, i liked their magic system
[22:17:38] <avenger> yeah, they were silly to start a new engine
[22:17:45] <avenger> they should have used gemrb :D
[22:17:52] <avenger> and focus on art
[22:17:56] <chiv> tbh?
[22:17:59] <DrMcCoy> Well, I'd like a new PST. Within the Planescape setting
[22:18:15] <avenger> chiv: the broken hourglass, JC/Weimer and lots of modders
[22:18:16] <lynxlynxlynx> NIH syndrome ;)
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[22:18:58] <lynxlynxlynx> DrMcCoy: actually they bought the rights now, but only for Torment the story, not the planescape multiverse
[22:19:09] <avenger> jc basically brain drained lots of good area artists/npc scripters and there was no tangible result
[22:19:14] <avenger> they worked off their ass for nothing
[22:19:37] <DrMcCoy> lynxlynxlynx: I know. That's why I said "Within the Planescape setting" :P
[22:20:01] <avenger> who did? Obsidian?
[22:20:02] <DrMcCoy> lynxlynxlynx: I just love that setting. Too bad WotC are a bunch of idiots that like sitting on rights
[22:20:22] <lynxlynxlynx> yeah, that setting is awesome, especially when you're in the middle of it
[22:20:32] <lynxlynxlynx> avenger: yes
[22:20:49] <DrMcCoy> No, not Obsidian
[22:20:57] <DrMcCoy> Obsidian are doing Project Eternity
[22:21:03] <avenger> yes, that's why i wonder
[22:21:03] <lynxlynxlynx> not where avellone is at?
[22:21:24] <DrMcCoy> Colin McComb, the original PST designer, will do a spiritual successor to PST
[22:21:32] <DrMcCoy> Two different projects :)
[22:21:48] <avenger> hmm, but he teams up with Obsidian, no?
[22:22:34] <DrMcCoy> AFAIK, nope
[22:22:37] <chiv> I dont mind about losing the setting, the game was special in the way it was excecuted
[22:23:23] <DrMcCoy> chiv: Sure. Still, the Planescape setting is really great in its own rights, and it just fit so perfectly
[22:24:09] <avenger> ah this clears it a bit: http://www.eurogamer.net/articles/2012-12-03-chris-avellone-blesses-inxiles-planescape-torment-successor
[22:24:38] <DrMcCoy> I'd be perfectly happy with an official D&D 3.5 or Pathfinder (as in, the pen & paper RPG) publication of Planescape, too, though
[22:24:42] <chiv> i know its a good fit, but still, i think they can do better being unleashed from a licence
[22:24:44] <avenger> so, we got beamdog+overhaul, inxile and obsidian all work on an iso rpg?
[22:25:45] <avenger> a year ago, i wouldn't have believed there are so many people in this genre :D
[22:26:10] <DrMcCoy> I for one am quite excited about both projects
[22:27:27] <avenger> yeah, more chance of one actually being a hit
[22:27:45] <DrMcCoy> Still, I'm saddened the Planescape setting keeps rotting
[22:27:50] <DrMcCoy> But you can'
[22:27:56] <DrMcCoy> 't have everything, I guess
[22:28:03] <avenger> what do you mean? the pnp version?
[22:28:21] <DrMcCoy> Yes, that too. Or anything related to Planescape in general
[22:28:44] <avenger> a new crpg could resurrect it
[22:29:18] <DrMcCoy> They'd need to convince WotC
[22:29:50] <DrMcCoy> Not that easy, from what I've heard :P
[22:30:46] <lynxlynxlynx> hey, what's happening with your engine?
[22:31:31] <DrMcCoy> Mine? Not much, sadly. Too wrapped up in RL
[22:32:13] <DrMcCoy> I'm also neglecting my 1001 other projects
[22:32:17] <avenger> rebooting to windows, brb
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[22:35:06] <lynxlynxlynx> nobody else came aboard?
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[22:38:16] <DrMcCoy> Not really. Only a few who said they're interested, but they mostly never said another beep after I hit them on the head with my huge TODO list
[22:38:56] <lynxlynxlynx> mhm, common
[22:39:10] <lynxlynxlynx> it's pretty challenging to keep people involved
[22:39:29] <lynxlynxlynx> i have to nag this channel all the time :D
[22:39:56] <DrMcCoy> And as anybody who knows me only a bit can testify, I'm not a people's person :P
[22:40:19] <lynxlynxlynx> take that as a challenge
[22:40:38] <chiv> what engine is that anyway?
[22:40:44] <lynxlynxlynx> aurora remake
[22:40:51] <chiv> ouch
[22:40:57] <chiv> sounds hard
[22:40:58] <DrMcCoy> I take that as I take all social challenges: By turtling :P
[22:41:21] <DrMcCoy> chiv: https://github.com/DrMcCoy/xoreos
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[22:42:24] <DrMcCoy> chiv_: General status here (though a bit outdated, there were a few improvements with character models in NWN): https://github.com/DrMcCoy/xoreos/wiki , big-ass TODO here: https://github.com/DrMcCoy/xoreos/wiki/TODO
[22:42:58] <DrMcCoy> The most pressing bullet point though is a complete rewrite of the graphics subsystem
[22:43:03] <DrMcCoy> Because I
[22:43:08] <DrMcCoy> 'm not really a GFX guy
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[22:43:35] <DrMcCoy> I hacked together a mostly working system, but it's far from what it probably should be
[22:43:53] <DrMcCoy> Not really efficient / fast / clean
[22:44:21] <DrMcCoy> Also, lacks a lot of the "advanced" features
[22:44:27] <chiv_> pretty cool though, even as incomplete
[22:46:36] <chiv_> i lost my opportunity to enjoy nwn1, because i was far away from my gaming buddies
[22:47:14] <DrMcCoy> Hmm, I never really "got" NWN multiplayer. Tried it once, just was a frustrating experience
[22:47:41] <DrMcCoy> I really love playing a lot of the community-made modules (solo)
[22:48:08] <DrMcCoy> There's really great ones out there
[22:48:34] <chiv_> well, my mates played it in a single room setup as a gaming room, so yeah
[22:49:14] <chiv_> the one game I have played coop like that, was the most awesome gaming experience to date
[22:49:32] <chiv_> hidden and dangerous :)
[22:50:06] <chiv_> the communication factor has a profound effect on how well it plays
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[22:50:39] <chiv_> to date , I have nwn, although have never completed it
[22:51:25] <DrMcCoy> The OC isn't that great. Love the expansions, though
[22:52:04] <chiv_> maybe one day, if I am ever in a simple powergaming mood...
[22:52:09] <DrMcCoy> And of course the myriads of community modules
[22:53:56] <chiv_> if you can get four people in a room though, do try it, its totally different from playing online
[22:55:27] <DrMcCoy> I dunno, when I'm together with other people, I kinda prefer pen & paper roleplaying :P
[22:56:49] <chiv_> well, i just mean any game is amplified by close knit coop play
[22:57:13] <chiv_> rather than the useless distant anarchy of online gaming
[22:57:24] <DrMcCoy> Getting one of my dwarf characters locked up because he took a tree and rammed that into a house (because one of the founding stones was a magical thingamabob) is nothing I never saw possible in a CRPG :P
[22:59:51] <DrMcCoy> Or being very incompetent at threatening an NPC, so we have to paralyze him using a spell and then shove him out of the tower window
[22:59:53] <lynxlynxlynx> i liked how you unequipped a ring in pst by having someone digest your finger
[23:01:43] <DrMcCoy> Yes, PST is one of the weirder games out there :)
[23:03:45] <chiv_> im scared of playing it with gemrb because I know i will actually be genuinely upset if I get stuck...
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