#gemrb@irc.freenode.net logs for 9 Feb 2011 (GMT)

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[06:48:38] <CIA-29> GemRB: 03avenger_teambg * rd397eaa1d13b 10gemrb/gemrb/ (3 files in 3 dirs): some small fixes of the pst maze (now the engine room appears in the original maze)
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[10:30:54] <edheldil> hello
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[18:11:09] <Avenger> todays laugh: http://www.unixslave.com/ysmb.png <-- search terms: sony battleship kevin
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[19:11:31] <lynxlynxlynx> day finally over
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[20:35:46] <lynxlynxlynx> * Directory space is now writable by your app code, eliminating the need to use our old /home/persistent space.
[20:36:00] <lynxlynxlynx> wiki friendly sf, impossible :)
[20:36:42] <wjp> the implementation is quite nice
[20:37:01] <wjp> they use fuse and an apache module to do access control
[20:37:59] <wjp> basically repurposing the standard permissions bits to be 'project devs / apache running project scripts / everyone' instead of 'user / group / other'
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[20:56:08] <lynxlynxlynx> let's see if the copy is already available
[20:58:08] <lynxlynxlynx> ooh, new site look asweel
[21:02:21] <wjp> gemrb has already been migrated to the new system it seems
[21:04:01] <lynxlynxlynx> g is soon after a :)
[21:05:24] <wjp> l is too, but n isn't, it seems
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[21:27:51] <Avenger> sf git commit is bugging, i hope it is all right: ../hooks/git_mailer: line 643: /usr/sbin/sendmail: No such file or directory
[21:28:17] <fuzzie> heh.
[21:28:32] <fuzzie> well, i guess you get no mail :P
[21:28:45] <wjp> they're doing some Big Things(tm) over there
[21:28:49] <Avenger> i can survive that
[21:28:59] <Avenger> cia is more important, though
[21:29:08] <fuzzie> http://sourceforge.net/apps/trac/sourceforge/ticket/17347
[21:29:32] <Avenger> ok, so no need to report it
[21:29:58] <fuzzie> just be glad we're not using CVS :P
[21:30:18] <Avenger> i've been committing stuff just now
[21:31:08] <lynxlynxlynx> hehe
[21:31:10] <wjp> yeah... cvs has been down for almost two weeks now, and it's likely to be deprecated entirely soonish
[21:32:44] <Avenger> we had svn for a while, no?
[21:33:10] <edheldil_> for quite a long time
[21:33:40] <edheldil_> since the time I joined the project, I believe
[21:33:57] <edheldil_> I mean, at least since ...
[21:34:43] <lynxlynxlynx> long time indeed
[21:38:51] <wjp> we were using CVS when I joined I believe
[21:39:25] <wjp> and moved to svn in 2007
[21:44:49] <Avenger> then it wasn't much time, we got git for 2 years, i think
[21:45:35] <Avenger> or rather, gemrb is just too old :)
[21:47:42] <wjp> only been on git for 10 1/2 months now :-)
[21:48:41] <lynxlynxlynx> git-svn helped :)
[21:51:08] <Avenger> hmm, i thought it was more
[21:52:37] <Avenger> wjp, i've seen ugly wallgroups (covering/not covering the right part of an actor) here and there, do you think you can fix that?
[21:54:12] <wjp> hm, I can certainly take a look
[21:54:25] <Avenger> i don't have any example right now
[21:54:38] <wjp> no problem, since I'm just going to bed :-)
[21:54:52] <wjp> can you write down the details of an example somewhere if you encounter one?
[21:55:14] <Avenger> yes, i will say here
[21:56:22] <Avenger> they are not THAT bad, the cambion room is fine, it was wrong sometime
[21:56:44] <Avenger> i hope you got iwd2, i think i saw something there last time
[21:57:56] * wjp nods
[21:58:16] <wjp> time to go now; good night
[21:58:29] <Avenger> bye
[22:03:33] <lynxlynxlynx> plenty of examples
[22:04:55] <lynxlynxlynx> cambion room, how tavern fireplace, some bg2 lamps
[22:05:35] <lynxlynxlynx> come to think of it, they all appear to be animated
[22:07:04] <lynxlynxlynx> we got them bunched together already
[22:08:07] <lynxlynxlynx> http://gemrb.sourceforge.net/wiki/doku.php?id=iwd_playthrough_bugs
[22:10:21] <Avenger> cambion room is fine
[22:10:32] <lynxlynxlynx> the new iwd fixpack apparently fixes the how one too
[22:11:33] <Avenger> so that is not a gemrb specific bug?
[22:11:49] <fuzzie> the tavern fireplace was gemrb-specific
[22:12:02] <lynxlynxlynx> the bugreport was from iwd-in-bg2
[22:12:21] <Avenger> hmm
[22:12:23] <lynxlynxlynx> http://forums.gibberlings3.net/index.php?showtopic=21551&st=60&p=179826&#entry179826
[22:12:59] <fuzzie> the gemrb bugreport?
[22:13:08] <wjp> hm, hadn't we looked at that how fireplace at some point in the past quite a lot?
[22:13:10] <lynxlynxlynx> don't have iwd installed yet here to recheck these fireplaces
[22:13:27] <fuzzie> i'm pretty sure we've peered at the fireplace before, and it was ok in original engine
[22:13:40] <fuzzie> i thought there were pictures osmewhere
[22:15:21] <Avenger> i need the area code :(
[22:15:34] <Avenger> why people never report area codes
[22:15:36] <Avenger> it sucks
[22:15:49] <lynxlynxlynx> ar9100 is lonelywood iirc
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[22:16:50] <lynxlynxlynx> yep
[22:17:09] <lynxlynxlynx> 9101 is the one with the roast
[22:17:09] <wjp> at some point lynxlynxlynx said ar1014 NW
[22:17:22] <lynxlynxlynx> that's the one in easthaven
[22:17:26] <wjp> this one I guess http://lynxlynx.info/bugs/gemrb-iwd-fireplace-overlap-NE-easthaven.jpg
[22:17:35] <lynxlynxlynx> http://lynxlynx.info/bugs/gemrb-iwd-fireplace-overlap-NE-easthaven.jpg
[22:17:36] <wjp> is this the other one? http://www.usecode.org/gemrb/fire_not.png
[22:17:37] <lynxlynxlynx> ::)
[22:17:40] <Avenger> yeah, found it
[22:18:17] <lynxlynxlynx> there's some more pics in the bug report
[22:18:28] <Avenger> very ugly wallgroup in gemrb
[22:19:10] <wjp> some discussion on this on IRC was Oct 10, 2009
[22:20:11] <wjp> I seem to have said at that point that it was working for me
[22:20:29] <wjp> but that I didn't have TotLM installed
[22:21:42] <Avenger> i have it, but i don't quite see why totlm would mod this file
[22:22:02] <Avenger> i will check this now in the original, just to be sure
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[22:22:22] <wjp> in 2009 you accidentally tried it in the original where it worked... oh
[22:22:29] * wjp waves
[22:24:30] <wjp> I should be going; good night
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[22:49:03] <Avenger> the animation has a negative height, but i guess, it should never cover anyone. Either the height is calculated differently, or all negative ones should be handles as 'ground' animation
[22:49:19] <Avenger> handles->handled
[22:49:40] <Avenger> ground anims are simply changed to have -9999 as height
[22:49:56] <Avenger> so, i think i can simply change any negative to -9999
[22:50:09] <Avenger> i don't know if it will break any of them
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