#gemrb@irc.freenode.net logs for 9 Feb 2013 (GMT)

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[10:05:22] <fizzle> any comments on yesterday's patch?
[10:06:25] <fuzzie> it looks fine in theory
[10:06:32] <fuzzie> but did you verify that nothing else has AF_SAVE set?
[10:06:47] <lynxlynxlynx> AF_SAVE should be renamed too
[10:07:39] <fuzzie> it's just AREA_AREAFLAGS_NOSAVE in IE
[10:12:19] <fizzle> no, I didn't verify that (and I don't really have the means to)
[10:17:48] <fuzzie> I think it's more likely that the behaviour happens only when you've actually been ambushed.
[10:17:52] <fuzzie> But I don't know.
[10:17:55] <fuzzie> Maybe ask edheldil_.
[10:28:16] <fizzle> another related question: can unscheduled actors ever be valid targets for anything?
[10:28:55] <fizzle> it looks like a Scheduled() check needs to be added in some places but it'd be simpler to just put it in ValidTarget instead
[10:33:37] <fizzle> and regarding the flag name: AF_NO_SAVE actually makes a lot of sense
[10:33:52] <fizzle> as in: this area can never be saved, ever
[10:34:28] <fizzle> that covers everything afaics
[10:35:05] <fuzzie> not sure about scheduled actors
[10:35:17] <fuzzie> it might well be that you can target them directly (by name)
[10:35:26] <fuzzie> but on the other hand, I'm not sure if that ever happens, probably not
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[10:56:08] <fizzle> I'll try adding the check in ValidTarget then
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[11:30:20] <fizzle> edheldil: can you verify whether AF_SAVE is only used in ambush areas?
[11:44:45] <ermo> say, has BG:EE ensured renewed interest in gemrb? The activity in here seems quite high...
[11:45:16] <ermo> as in: development is happening all the time
[11:50:18] <fizzle> I'm not sure anyone is actually working on EE support right now
[11:50:33] <fizzle> so, probably not
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[12:18:33] <lynxlynxlynx> ermo: some extra users for sure, but i don't see any pattern on the development side
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[13:43:16] <traveler> brada:
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[14:01:05] <Seniorita> [wiki] todo - [Baldur's Gate] http://www.gemrb.org/wiki/doku.php?id=todo&rev=1360418135&do=diff
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[14:05:25] <traveler> brada: eh, i've meant that this openal errocode
[14:05:34] <traveler> looks like a blanket one?
[14:06:01] <traveler> i've recently had a device busy/can't openal (i knew why)
[14:06:15] <traveler> and guess what, it threw exactly the same error code too.
[14:43:40] <traveler> is there widescreen gui for owd how?
[14:43:42] <traveler> *iwd
[14:48:35] <wjp> A004 is just ALC_INVALID_VALUE
[14:49:48] <wjp> in the past (and maybe still) it often most we failed to catch an ealier error, and end up passing an invalid buffer/source to one of the next calls
[14:50:08] <wjp> um, s/most/meant/
[14:54:30] <traveler> ah
[15:00:44] <traveler> *maybe* just iwd doesn't require gui mode for widescreen
[15:00:48] <traveler> *mod
[15:00:50] <traveler> as totsc do
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[16:34:32] <brada> 0xA003 is AL_INVALID_VALUE
[16:34:46] <brada> 0xA004 is AL_INVALID_OPERATION
[16:35:47] <brada> and that doesnt tell we the text that goes with that error
[16:35:58] <brada> i must not be being very clear about what im looking for
[16:36:12] <brada> i know the al error code will be the same :p
[16:36:21] <brada> thats not what i want
[16:45:47] <fuzzie> isn't the text always the same?
[16:45:52] <fuzzie> oh, you mean gemrb's text
[16:45:55] <fuzzie> never mind me then :P
[16:46:48] <brada> yes thats what i mean
[16:46:57] <brada> i need that and not the open al error code
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[17:19:16] <traveler> as i've said unfortunately sole error regarding openal so far after adding error grab was caused by me playing with two DAC devices at once, so nothing real
[17:19:46] <traveler> but yes, i thought the error code would be different so thanks for clarification
[17:20:05] <traveler> especially last sentence
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[19:05:39] <i30817> Hah, just found there is a open source Heroes 3 reimplementation/mod-modularizer going on now. And it has a pretty active bug tracker.
[19:05:42] <i30817> http://bugs.vcmi.eu/my_view_page.php
[19:05:44] <Seniorita> My View - MantisBT
[19:06:36] <i30817> Tried it out and you can already play, even if there are lots on unimplemented features and broken things.
[19:07:32] <i30817> They're also remaking the most popular mods (Heroes 3 mods use a horrid script injection | raw memory editing system)
[19:07:37] <wjp> hm, cool
[19:38:22] <i30817> Buggy thou. When you click a button and something awesome happen (segfault), you know there is things to be done. Or this print on the log console:
[19:38:23] <i30817> Cannot wait for dialogs in gui thread (deadlock risk)!
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[20:22:28] <i30817> But mod compilations like Era are worse here... it doesn't even install correctly in wine. I hate bash scripts.
[20:22:42] <i30817> bash -> cmd
[20:24:00] <i30817> Guess the best option to play heroes 3 right is the hd exe patch hack, that fixes some original bugs and redesigns the interface.
[20:24:09] <i30817> In linux that is.
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